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e7549f3359
We now store all the relevant state of the image inside the VulkanImage struct, so we can delay barriers for as long as possible. Whenever we want to use an image, we call the new gsk_vulkan_image_transition() and it will add a barrier to the desired state if one is necessary.
136 lines
4.8 KiB
C
136 lines
4.8 KiB
C
#include "config.h"
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#include "gskvulkancolormatrixopprivate.h"
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#include "gskvulkanprivate.h"
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#include "gskvulkanshaderopprivate.h"
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#include "vulkan/resources/color-matrix.vert.h"
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typedef struct _GskVulkanColorMatrixOp GskVulkanColorMatrixOp;
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struct _GskVulkanColorMatrixOp
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{
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GskVulkanShaderOp op;
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graphene_matrix_t color_matrix;
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graphene_vec4_t color_offset;
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graphene_rect_t rect;
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graphene_rect_t tex_rect;
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guint32 image_descriptor;
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};
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static void
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gsk_vulkan_color_matrix_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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print_indent (string, indent);
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print_rect (string, &self->rect);
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g_string_append (string, "color-matrix ");
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print_newline (string);
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}
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static void
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gsk_vulkan_color_matrix_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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GskVulkanColorMatrixInstance *instance = (GskVulkanColorMatrixInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
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instance->rect[0] = self->rect.origin.x;
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instance->rect[1] = self->rect.origin.y;
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instance->rect[2] = self->rect.size.width;
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instance->rect[3] = self->rect.size.height;
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instance->tex_rect[0] = self->tex_rect.origin.x;
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instance->tex_rect[1] = self->tex_rect.origin.y;
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instance->tex_rect[2] = self->tex_rect.size.width;
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instance->tex_rect[3] = self->tex_rect.size.height;
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graphene_matrix_to_float (&self->color_matrix, instance->color_matrix);
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graphene_vec4_to_float (&self->color_offset, instance->color_offset);
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instance->tex_id = self->image_descriptor;
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}
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static void
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gsk_vulkan_color_matrix_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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GskVulkanColorMatrixOp *self = (GskVulkanColorMatrixOp *) op;
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GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
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self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render,
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shader->images[0],
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GSK_VULKAN_SAMPLER_DEFAULT);
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}
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static const GskVulkanShaderOpClass GSK_VULKAN_COLOR_MATRIX_OP_CLASS = {
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{
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GSK_VULKAN_OP_SIZE (GskVulkanColorMatrixOp),
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GSK_VULKAN_STAGE_SHADER,
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gsk_vulkan_shader_op_finish,
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gsk_vulkan_color_matrix_op_print,
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gsk_vulkan_shader_op_count_vertex_data,
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gsk_vulkan_color_matrix_op_collect_vertex_data,
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gsk_vulkan_color_matrix_op_reserve_descriptor_sets,
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gsk_vulkan_shader_op_command
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},
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"color-matrix",
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1,
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&gsk_vulkan_color_matrix_info,
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};
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void
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gsk_vulkan_color_matrix_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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const graphene_matrix_t *color_matrix,
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const graphene_vec4_t *color_offset)
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{
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GskVulkanColorMatrixOp *self;
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self = (GskVulkanColorMatrixOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_COLOR_MATRIX_OP_CLASS, clip, &image);
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graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
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gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
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self->color_matrix = *color_matrix;
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self->color_offset = *color_offset;
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}
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void
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gsk_vulkan_color_matrix_op_opacity (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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float opacity)
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{
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graphene_matrix_t color_matrix;
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graphene_vec4_t color_offset;
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graphene_matrix_init_from_float (&color_matrix,
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(float[16]) {
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1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, opacity
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});
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graphene_vec4_init (&color_offset, 0.0, 0.0, 0.0, 0.0);
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gsk_vulkan_color_matrix_op (render,
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clip,
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image,
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rect,
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offset,
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tex_rect,
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&color_matrix,
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&color_offset);
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}
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