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144f727d5a
We have only one gl renderer now, and it is a bit odd for it not be called gl.
270 lines
7.5 KiB
C
270 lines
7.5 KiB
C
/* gskgluniformstate.c
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include <gsk/gskroundedrectprivate.h>
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#include <string.h>
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#include "gskgluniformstateprivate.h"
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static const guint8 uniform_sizes[] = {
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0,
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sizeof (Uniform1f),
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sizeof (Uniform2f),
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sizeof (Uniform3f),
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sizeof (Uniform4f),
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sizeof (Uniform1f),
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sizeof (Uniform2f),
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sizeof (Uniform3f),
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sizeof (Uniform4f),
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sizeof (Uniform1i),
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sizeof (Uniform2i),
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sizeof (Uniform3i),
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sizeof (Uniform4i),
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sizeof (Uniform1ui),
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sizeof (guint),
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sizeof (graphene_matrix_t),
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sizeof (GskRoundedRect),
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sizeof (GdkRGBA),
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0,
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};
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GskGLUniformState *
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gsk_gl_uniform_state_new (void)
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{
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GskGLUniformState *state;
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state = g_atomic_rc_box_new0 (GskGLUniformState);
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state->programs = g_hash_table_new_full (NULL, NULL, NULL, g_free);
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state->values_len = 4096;
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state->values_pos = 0;
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state->values_buf = g_malloc (4096);
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memset (state->apply_hash, 0, sizeof state->apply_hash);
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return g_steal_pointer (&state);
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}
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GskGLUniformState *
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gsk_gl_uniform_state_ref (GskGLUniformState *state)
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{
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return g_atomic_rc_box_acquire (state);
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}
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static void
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gsk_gl_uniform_state_finalize (gpointer data)
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{
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GskGLUniformState *state = data;
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g_clear_pointer (&state->programs, g_hash_table_unref);
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g_clear_pointer (&state->values_buf, g_free);
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}
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void
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gsk_gl_uniform_state_unref (GskGLUniformState *state)
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{
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g_atomic_rc_box_release_full (state, gsk_gl_uniform_state_finalize);
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}
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gpointer
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gsk_gl_uniform_state_init_value (GskGLUniformState *state,
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GskGLUniformProgram *program,
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GskGLUniformFormat format,
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guint array_count,
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guint key,
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GskGLUniformMapping **infoptr)
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{
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GskGLUniformMapping *mapping;
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guint offset;
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g_assert (state != NULL);
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g_assert (array_count < 32);
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g_assert ((int)format >= 0 && format < GSK_GL_UNIFORM_FORMAT_LAST);
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g_assert (format > 0);
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g_assert (program != NULL);
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g_assert (key < program->n_mappings);
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mapping = &program->mappings[key];
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if (mapping->location == -1)
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{
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*infoptr = NULL;
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return NULL;
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}
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if G_LIKELY (format == mapping->info.format)
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{
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if G_LIKELY (array_count <= mapping->info.array_count)
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{
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*infoptr = mapping;
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return GSK_GL_UNIFORM_VALUE (state->values_buf, mapping->info.offset);
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}
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/* We found the uniform, but there is not enough space for the
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* amount that was requested. Instead, allocate new space and
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* set the value to "initial" so that the caller just writes
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* over the previous value.
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*
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* This can happen when using dynamic array lengths like the
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* "n_color_stops" in gradient shaders.
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*/
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goto setup_info;
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}
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else if (mapping->info.format == 0)
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{
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goto setup_info;
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}
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else
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{
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g_critical ("Attempt to access uniform with different type of value "
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"than it was initialized with. Program %u Location %u. "
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"Was %d now %d (array length %d now %d).",
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program->program_id, key, mapping->info.format, format,
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mapping->info.array_count, array_count);
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*infoptr = NULL;
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return NULL;
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}
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setup_info:
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gsk_gl_uniform_state_realloc (state,
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uniform_sizes[format] * MAX (1, array_count),
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&offset);
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/* we have 21 bits for offset */
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g_assert (offset < (1 << GSK_GL_UNIFORM_OFFSET_BITS));
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mapping->info.format = format;
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mapping->info.offset = offset;
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mapping->info.array_count = array_count;
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mapping->info.initial = TRUE;
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mapping->stamp = 0;
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*infoptr = mapping;
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return GSK_GL_UNIFORM_VALUE (state->values_buf, mapping->info.offset);
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}
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void
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gsk_gl_uniform_state_end_frame (GskGLUniformState *state)
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{
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GHashTableIter iter;
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GskGLUniformProgram *program;
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guint allocator = 0;
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g_return_if_fail (state != NULL);
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/* After a frame finishes, we want to remove all our copies of uniform
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* data that isn't needed any longer. Since we treat it as uninitialized
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* after this frame (to reset it on first use next frame) we can just
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* discard it but keep an allocation around to reuse.
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*/
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g_hash_table_iter_init (&iter, state->programs);
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while (g_hash_table_iter_next (&iter, NULL, (gpointer *)&program))
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{
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for (guint j = 0; j < program->n_mappings; j++)
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{
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GskGLUniformMapping *mapping = &program->mappings[j];
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guint size;
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/* Skip unused uniform mappings */
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if (mapping->info.format == 0 || mapping->location == -1)
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continue;
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/* Calculate how much size is needed for the uniform, including arrays */
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size = uniform_sizes[mapping->info.format] * MAX (1, mapping->info.array_count);
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/* Adjust alignment for value */
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allocator += gsk_gl_uniform_state_align (allocator, size);
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/* Offset is in slots of 4 bytes */
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mapping->info.offset = allocator / 4;
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mapping->info.initial = TRUE;
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mapping->stamp = 0;
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/* Now advance for this items data */
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allocator += size;
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}
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}
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state->values_pos = allocator;
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/* It can happen that our space requirements grow due to
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* difference in order increasing padding. As a pragmatic
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* solution to this, just increase the allocation to cover
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* the predefined mappins.
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*/
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if (allocator > state->values_len)
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{
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while (allocator > state->values_len)
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state->values_len *= 2;
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state->values_buf = g_realloc (state->values_buf, state->values_len);
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}
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memset (state->apply_hash, 0, sizeof state->apply_hash);
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}
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gsize
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gsk_gl_uniform_format_size (GskGLUniformFormat format)
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{
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g_assert (format > 0);
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g_assert (format < GSK_GL_UNIFORM_FORMAT_LAST);
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return uniform_sizes[format];
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}
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GskGLUniformProgram *
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gsk_gl_uniform_state_get_program (GskGLUniformState *state,
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guint program,
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const GskGLUniformMapping *mappings,
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guint n_mappings)
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{
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GskGLUniformProgram *ret;
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g_return_val_if_fail (state != NULL, NULL);
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g_return_val_if_fail (program > 0, NULL);
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g_return_val_if_fail (program < G_MAXUINT, NULL);
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g_return_val_if_fail (n_mappings <= G_N_ELEMENTS (ret->mappings), NULL);
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ret = g_hash_table_lookup (state->programs, GUINT_TO_POINTER (program));
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if (ret == NULL)
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{
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ret = g_new0 (GskGLUniformProgram, 1);
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ret->program_id = program;
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ret->n_mappings = n_mappings;
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memcpy (ret->mappings, mappings, n_mappings * sizeof *mappings);
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g_hash_table_insert (state->programs, GUINT_TO_POINTER (program), ret);
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}
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return ret;
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}
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