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53821da4d6
Introduce a new GskGpuImageDescriptors object that tracks descriptors for a set of images that can be managed by the GPU. Then have each GskGpuShaderOp just reference the descriptors object they are using, so that the coe can set things up properly. To reference an image, the ops now just reference their descriptor - which is the uint32 we've been sending to the shaders since forever.
21 lines
1006 B
C
21 lines
1006 B
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_colorize_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuDescriptors *desc,
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guint32 descriptor,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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const GdkRGBA *color);
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G_END_DECLS
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