gtk/gdk/win32/gdkvulkancontext-win32.c
Benjamin Otte 090cd2238a gdk: Replace prefers_high_depth with depth
Now that we track depth, we can also pass it into the GDK frame code.

For now it's just passed along, code acts the same as with
prefers_high_depth.
2023-06-18 14:28:39 +02:00

94 lines
3.0 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkvulkancontext-win32.c: Win32 specific Vulkan wrappers
*
* Copyright © 2016 Benjamin Otte
* Copyright © 2016 Chun-wei Fan
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gdkconfig.h"
#ifdef GDK_RENDERING_VULKAN
#include "gdkvulkancontext-win32.h"
#include "gdkprivate-win32.h"
#include "gdkwin32misc.h"
G_DEFINE_TYPE (GdkWin32VulkanContext, gdk_win32_vulkan_context, GDK_TYPE_VULKAN_CONTEXT)
static VkResult
gdk_win32_vulkan_context_create_surface (GdkVulkanContext *context,
VkSurfaceKHR *surface)
{
GdkSurface *window = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (context));
GdkDisplay *display = gdk_draw_context_get_display (GDK_DRAW_CONTEXT (context));
GdkWin32Surface *win32_surface = GDK_WIN32_SURFACE (window);
VkWin32SurfaceCreateInfoKHR info;
VkResult result;
info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
info.pNext = NULL;
info.flags = 0;
info.hinstance = this_module ();
info.hwnd = GDK_SURFACE_HWND (window);
/* This is necessary so that Vulkan sees the Window.
* Usually, vkCreateWin32SurfaceKHR() will not cause a problem to happen as
* it just creates resources, but further calls with the resulting surface
* do cause issues.
*/
gdk_display_sync (display);
result = GDK_VK_CHECK (vkCreateWin32SurfaceKHR,
gdk_vulkan_context_get_instance (context),
&info,
NULL,
surface);
return result;
}
static void
gdk_win32_vulkan_context_begin_frame (GdkDrawContext *draw_context,
GdkMemoryDepth depth,
cairo_region_t *update_area)
{
gdk_win32_surface_handle_queued_move_resize (draw_context);
GDK_DRAW_CONTEXT_CLASS (gdk_win32_vulkan_context_parent_class)->begin_frame (draw_context, depth, update_area);
}
static void
gdk_win32_vulkan_context_class_init (GdkWin32VulkanContextClass *klass)
{
GdkVulkanContextClass *context_class = GDK_VULKAN_CONTEXT_CLASS (klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS (klass);
context_class->create_surface = gdk_win32_vulkan_context_create_surface;
draw_context_class->begin_frame = gdk_win32_vulkan_context_begin_frame;
}
static void
gdk_win32_vulkan_context_init (GdkWin32VulkanContext *self)
{
}
#endif /* GDK_RENDERING_VULKAN */