gtk/gsk/gpu/gskgpushaderopprivate.h
Benjamin Otte d900407a18 gpu: Introduce the concept of "variation"
A variation is a #define/specialization constant that every shader can
use to specialize itself as it sees fit.

This commit adds the infrastrcture, future commits will add
implementations.
2024-01-07 07:22:53 +01:00

80 lines
3.3 KiB
C

#pragma once
#include "gskgpuopprivate.h"
#include "gskgputypesprivate.h"
G_BEGIN_DECLS
struct _GskGpuShaderOp
{
GskGpuOp parent_op;
GskGpuDescriptors *desc;
guint32 variation;
GskGpuShaderClip clip;
gsize vertex_offset;
};
struct _GskGpuShaderOpClass
{
GskGpuOpClass parent_class;
const char * shader_name;
gsize vertex_size;
#ifdef GDK_RENDERING_VULKAN
const VkPipelineVertexInputStateCreateInfo *vertex_input_state;
#endif
void (* setup_vao) (gsize offset);
};
GskGpuShaderOp * gsk_gpu_shader_op_alloc (GskGpuFrame *frame,
const GskGpuShaderOpClass *op_class,
guint32 variation,
GskGpuShaderClip clip,
GskGpuDescriptors *desc,
gpointer out_vertex_data);
void gsk_gpu_shader_op_finish (GskGpuOp *op);
#ifdef GDK_RENDERING_VULKAN
GskGpuOp * gsk_gpu_shader_op_vk_command_n (GskGpuOp *op,
GskGpuFrame *frame,
GskVulkanCommandState *state,
gsize instance_scale);
GskGpuOp * gsk_gpu_shader_op_vk_command (GskGpuOp *op,
GskGpuFrame *frame,
GskVulkanCommandState *state);
#endif
GskGpuOp * gsk_gpu_shader_op_gl_command_n (GskGpuOp *op,
GskGpuFrame *frame,
GskGLCommandState *state,
gsize instance_scale);
GskGpuOp * gsk_gpu_shader_op_gl_command (GskGpuOp *op,
GskGpuFrame *frame,
GskGLCommandState *state);
static inline void
gsk_gpu_rgba_to_float (const GdkRGBA *rgba,
float values[4])
{
values[0] = rgba->red;
values[1] = rgba->green;
values[2] = rgba->blue;
values[3] = rgba->alpha;
}
#include <graphene.h>
static inline void
gsk_gpu_point_to_float (const graphene_point_t *point,
const graphene_point_t *offset,
float values[2])
{
values[0] = point->x + offset->x;
values[1] = point->y + offset->y;
}
G_END_DECLS