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blendmode.glsl
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gpu: Add support for blend modes
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2024-01-07 07:22:52 +01:00 |
color.glsl
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gpu: Add support for mask patterns
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2024-01-07 07:22:50 +01:00 |
common-gl.glsl
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gpu: Handle storage buffers via descriptors
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2024-01-07 07:22:52 +01:00 |
common-vulkan.glsl
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gpu: Introduce the concept of "variation"
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2024-01-07 07:22:53 +01:00 |
common.glsl
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gpu: Add straight alpha support
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2024-01-07 07:22:51 +01:00 |
ellipse.glsl
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enums.glsl
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gpu: Add a mask shader
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2024-01-07 07:22:52 +01:00 |
generate-header.py
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gpu: Add a linear-gradient shader
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2024-01-07 07:22:52 +01:00 |
gradient.glsl
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gpu: Add linear gradients to pattern shader
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2024-01-07 07:22:50 +01:00 |
gskgpublur.glsl
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gpu: Turn globals into macros
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2024-01-07 07:22:50 +01:00 |
gskgpuborder.glsl
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gpu: Turn globals into macros
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2024-01-07 07:22:50 +01:00 |
gskgpuboxshadow.glsl
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gpu: Make box shadow shader use variations
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2024-01-07 07:22:53 +01:00 |
gskgpucolor.glsl
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gpu: Add a color shader
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2024-01-07 07:22:50 +01:00 |
gskgpucolorize.glsl
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gpu: Introduce gsk_texture() shader function/macro
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2024-01-07 07:22:50 +01:00 |
gskgpucolormatrix.glsl
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gpu: Add a color matrix shader
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2024-01-07 07:22:52 +01:00 |
gskgpuconicgradient.glsl
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gpu: Add a conic gradient shader
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2024-01-07 07:22:53 +01:00 |
gskgpucrossfade.glsl
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gpu: Add a cross-fade shader
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2024-01-07 07:22:53 +01:00 |
gskgpulineargradient.glsl
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gpu: Make linear gradients use variations
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2024-01-07 07:22:53 +01:00 |
gskgpumask.glsl
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gpu: Use variations for the mask mode
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2024-01-07 07:22:53 +01:00 |
gskgpuradialgradient.glsl
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gpu: Add a radial gradient shader
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2024-01-07 07:22:53 +01:00 |
gskgpuroundedcolor.glsl
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gpu: Add a rounded color shader
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2024-01-07 07:22:50 +01:00 |
gskgpustraightalpha.glsl
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gpu: Handle alpha in image_op() wrapper
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2024-01-07 07:22:53 +01:00 |
gskgputexture.glsl
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gpu: Introduce gsk_texture() shader function/macro
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2024-01-07 07:22:50 +01:00 |
gskgpuuber.glsl
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meson.build
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gpu: Add a cross-fade shader
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2024-01-07 07:22:53 +01:00 |
pattern.glsl
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gpu: Make the ubershader use the correct coordinates
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2024-01-07 07:22:52 +01:00 |
process-glsl-includes.py
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rect.glsl
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gpu: Track position fwidth explicitly
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2024-01-07 07:22:51 +01:00 |
roundedrect.glsl
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gpu: Optimize box-shadow shader
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2024-01-07 07:22:53 +01:00 |