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ba28971a18
This way, we unify the code paths for memory access to textures. We also technically gain the ability to modify images, though I have no use case for this.
32 lines
1.4 KiB
C
32 lines
1.4 KiB
C
#pragma once
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#include <gdk/gdk.h>
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G_BEGIN_DECLS
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typedef struct _GskVulkanBuffer GskVulkanBuffer;
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typedef enum
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{
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GSK_VULKAN_READ = (1 << 0),
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GSK_VULKAN_WRITE = (1 << 1),
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GSK_VULKAN_READWRITE = GSK_VULKAN_READ | GSK_VULKAN_WRITE
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} GskVulkanMapMode;
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GskVulkanBuffer * gsk_vulkan_buffer_new (GdkVulkanContext *context,
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gsize size);
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GskVulkanBuffer * gsk_vulkan_buffer_new_storage (GdkVulkanContext *context,
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gsize size);
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GskVulkanBuffer * gsk_vulkan_buffer_new_map (GdkVulkanContext *context,
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gsize size,
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GskVulkanMapMode mode);
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void gsk_vulkan_buffer_free (GskVulkanBuffer *buffer);
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VkBuffer gsk_vulkan_buffer_get_buffer (GskVulkanBuffer *self);
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guchar * gsk_vulkan_buffer_map (GskVulkanBuffer *self);
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void gsk_vulkan_buffer_unmap (GskVulkanBuffer *self);
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G_END_DECLS
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