gtk/gsk/gpu/gskgpucolorizeop.c
Matthias Clasen 60f5d4c93e gpu: Add a variant of gsk_gpu_colorize_op
This variant takes the color_states, instead of computing it
anew from the ccs and the color state of the color. This will
be used to pull this work out of the loop in add_glyph_node.
2024-09-08 12:41:48 -04:00

98 lines
3.0 KiB
C

#include "config.h"
#include "gskgpucolorizeopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpucolorizeinstance.h"
typedef struct _GskGpuColorizeOp GskGpuColorizeOp;
struct _GskGpuColorizeOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_colorize_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuColorizeInstance *instance = (GskGpuColorizeInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image (string, shader->images[0]);
gsk_gpu_print_rgba (string, instance->color);
}
static const GskGpuShaderOpClass GSK_GPU_COLORIZE_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuColorizeOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpucolorize",
gsk_gpu_colorize_n_textures,
sizeof (GskGpuColorizeInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_colorize_info,
#endif
gsk_gpu_colorize_op_print_instance,
gsk_gpu_colorize_setup_attrib_locations,
gsk_gpu_colorize_setup_vao
};
void
gsk_gpu_colorize_op2 (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuColorStates color_states,
float opacity,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const GdkColor *color)
{
GskGpuColorizeInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_COLORIZE_OP_CLASS,
color_states,
0,
clip,
(GskGpuImage *[1]) { image->image },
(GskGpuSampler[1]) { image->sampler },
&instance);
gsk_gpu_rect_to_float (image->coverage ? image->coverage : image->bounds, offset, instance->rect);
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
gsk_gpu_color_to_float (color, gsk_gpu_color_states_get_alt (color_states), opacity, instance->color);
}
void
gsk_gpu_colorize_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *ccs,
float opacity,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const GdkColor *color)
{
GdkColorState *alt;
GskGpuColorStates color_states;
GdkColor color2;
alt = gsk_gpu_color_states_find (ccs, color);
color_states = gsk_gpu_color_states_create (ccs, TRUE, alt, FALSE);
gdk_color_convert (&color2, alt, color);
gsk_gpu_colorize_op2 (frame, clip, color_states, opacity, offset, image, &color2);
gdk_color_finish (&color2);
}