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418f6b35af
... and use it.
94 lines
2.7 KiB
C
94 lines
2.7 KiB
C
#include "config.h"
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#include "gskvulkanglyphopprivate.h"
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#include "gskvulkanprivate.h"
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#include "gskvulkanshaderopprivate.h"
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#include "vulkan/resources/glyph.vert.h"
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typedef struct _GskVulkanGlyphOp GskVulkanGlyphOp;
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struct _GskVulkanGlyphOp
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{
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GskVulkanShaderOp op;
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GskVulkanImage *image;
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graphene_rect_t rect;
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graphene_rect_t tex_rect;
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GdkRGBA color;
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guint32 image_descriptor;
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};
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static void
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gsk_vulkan_glyph_op_print (GskVulkanOp *op,
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GString *string,
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guint indent)
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{
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GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op;
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print_indent (string, indent);
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print_rect (string, &self->rect);
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g_string_append (string, "glyph ");
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print_rgba (string, &self->color);
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print_newline (string);
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}
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static void
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gsk_vulkan_glyph_op_collect_vertex_data (GskVulkanOp *op,
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guchar *data)
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{
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GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op;
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GskVulkanGlyphInstance *instance = (GskVulkanGlyphInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
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gsk_rect_to_float (&self->rect, instance->rect);
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gsk_rect_to_float (&self->tex_rect, instance->tex_rect);
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instance->tex_id = self->image_descriptor;
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gsk_vulkan_rgba_to_float (&self->color, instance->color);
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}
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static void
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gsk_vulkan_glyph_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op;
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GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
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self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_DEFAULT);
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}
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static const GskVulkanShaderOpClass GSK_VULKAN_GLYPH_OP_CLASS = {
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{
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GSK_VULKAN_OP_SIZE (GskVulkanGlyphOp),
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GSK_VULKAN_STAGE_SHADER,
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gsk_vulkan_shader_op_finish,
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gsk_vulkan_glyph_op_print,
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gsk_vulkan_shader_op_count_vertex_data,
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gsk_vulkan_glyph_op_collect_vertex_data,
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gsk_vulkan_glyph_op_reserve_descriptor_sets,
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gsk_vulkan_shader_op_command
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},
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"glyph",
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1,
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&gsk_vulkan_glyph_info,
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};
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void
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gsk_vulkan_glyph_op (GskVulkanRender *render,
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GskVulkanShaderClip clip,
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GskVulkanImage *image,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect,
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const GdkRGBA *color)
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{
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GskVulkanGlyphOp *self;
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self = (GskVulkanGlyphOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_GLYPH_OP_CLASS, clip, &image);
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graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
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gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
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self->color = *color;
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}
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