gtk/gsk/vulkan/gskvulkanglyphop.c
Benjamin Otte 418f6b35af gsk: Add gsk_rect_to_float()
... and use it.
2023-08-21 05:23:42 +02:00

94 lines
2.7 KiB
C

#include "config.h"
#include "gskvulkanglyphopprivate.h"
#include "gskvulkanprivate.h"
#include "gskvulkanshaderopprivate.h"
#include "vulkan/resources/glyph.vert.h"
typedef struct _GskVulkanGlyphOp GskVulkanGlyphOp;
struct _GskVulkanGlyphOp
{
GskVulkanShaderOp op;
GskVulkanImage *image;
graphene_rect_t rect;
graphene_rect_t tex_rect;
GdkRGBA color;
guint32 image_descriptor;
};
static void
gsk_vulkan_glyph_op_print (GskVulkanOp *op,
GString *string,
guint indent)
{
GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op;
print_indent (string, indent);
print_rect (string, &self->rect);
g_string_append (string, "glyph ");
print_rgba (string, &self->color);
print_newline (string);
}
static void
gsk_vulkan_glyph_op_collect_vertex_data (GskVulkanOp *op,
guchar *data)
{
GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op;
GskVulkanGlyphInstance *instance = (GskVulkanGlyphInstance *) (data + ((GskVulkanShaderOp *) op)->vertex_offset);
gsk_rect_to_float (&self->rect, instance->rect);
gsk_rect_to_float (&self->tex_rect, instance->tex_rect);
instance->tex_id = self->image_descriptor;
gsk_vulkan_rgba_to_float (&self->color, instance->color);
}
static void
gsk_vulkan_glyph_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
GskVulkanGlyphOp *self = (GskVulkanGlyphOp *) op;
GskVulkanShaderOp *shader = (GskVulkanShaderOp *) op;
self->image_descriptor = gsk_vulkan_render_get_image_descriptor (render, shader->images[0], GSK_VULKAN_SAMPLER_DEFAULT);
}
static const GskVulkanShaderOpClass GSK_VULKAN_GLYPH_OP_CLASS = {
{
GSK_VULKAN_OP_SIZE (GskVulkanGlyphOp),
GSK_VULKAN_STAGE_SHADER,
gsk_vulkan_shader_op_finish,
gsk_vulkan_glyph_op_print,
gsk_vulkan_shader_op_count_vertex_data,
gsk_vulkan_glyph_op_collect_vertex_data,
gsk_vulkan_glyph_op_reserve_descriptor_sets,
gsk_vulkan_shader_op_command
},
"glyph",
1,
&gsk_vulkan_glyph_info,
};
void
gsk_vulkan_glyph_op (GskVulkanRender *render,
GskVulkanShaderClip clip,
GskVulkanImage *image,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect,
const GdkRGBA *color)
{
GskVulkanGlyphOp *self;
self = (GskVulkanGlyphOp *) gsk_vulkan_shader_op_alloc (render, &GSK_VULKAN_GLYPH_OP_CLASS, clip, &image);
graphene_rect_offset_r (rect, offset->x, offset->y, &self->rect);
gsk_vulkan_normalize_tex_coords (&self->tex_rect, rect, tex_rect);
self->color = *color;
}