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e34d1b8a26
Return a pointer to the IconData struct. This is closer to the glyph cache api, and will allow us to add similar shortcuts. For now, just store texture coords in the form we need, avoiding converting them over and over.
45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
#ifndef __GSK_GL_ICON_CACHE_PRIVATE_H__
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#define __GSK_GL_ICON_CACHE_PRIVATE_H__
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#include "gskgldriverprivate.h"
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#include "gskglimageprivate.h"
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#include "gskrendererprivate.h"
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#include "gskgltextureatlasprivate.h"
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#include <pango/pango.h>
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#include <gdk/gdk.h>
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typedef struct
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{
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int ref_count;
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GdkDisplay *display;
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GskGLDriver *gl_driver;
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GskGLTextureAtlases *atlases;
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GHashTable *icons; /* GdkTexture -> IconData */
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int timestamp;
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} GskGLIconCache;
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typedef struct
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{
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float x, y, x2, y2;
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GskGLTextureAtlas *atlas;
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guint used : 1;
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guint accessed : 1;
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int texture_id;
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GdkTexture *source_texture;
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} IconData;
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GskGLIconCache * gsk_gl_icon_cache_new (GdkDisplay *display,
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GskGLTextureAtlases *atlases);
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GskGLIconCache * gsk_gl_icon_cache_ref (GskGLIconCache *self);
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void gsk_gl_icon_cache_unref (GskGLIconCache *self);
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void gsk_gl_icon_cache_begin_frame (GskGLIconCache *self,
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GPtrArray *removed_atlases);
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void gsk_gl_icon_cache_lookup_or_add (GskGLIconCache *self,
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GdkTexture *texture,
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const IconData **out_icon_data);
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#endif
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