mirror of
https://gitlab.gnome.org/GNOME/gtk.git
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43c212ac28
This patch makes that work using 1 of 2 options: 1. Add all missing enums to the switch statement or 2. Cast the switch argument to a uint to avoid having to do that (mostly for GdkEventType). I even found a bug while doing that: clearing a GtkImage with a surface did not notify thae surface property. The reason for enabling this flag even though it is tedious at times is that it is very useful when adding values to an enum, because it makes GTK immediately warn about all the switch statements where this enum is relevant. And I expect changes to enums to be frequent during the GTK4 development cycle.
612 lines
20 KiB
C
612 lines
20 KiB
C
/* GDK - The GIMP Drawing Kit
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* Copyright (C) 2014 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkcairo.h"
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#include "gdkglcontextprivate.h"
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#include "gdkinternals.h"
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#include <epoxy/gl.h>
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#include <math.h>
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#include <string.h>
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static cairo_user_data_key_t direct_key;
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void
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gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
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GdkWindow *window)
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{
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cairo_surface_set_user_data (surface, &direct_key,
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g_object_ref (window), g_object_unref);
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}
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static const char *
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get_vertex_type_name (int type)
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{
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switch (type)
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{
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case GL_VERTEX_SHADER:
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return "vertex";
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case GL_GEOMETRY_SHADER:
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return "geometry";
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case GL_FRAGMENT_SHADER:
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return "fragment";
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default:
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return "unknown";
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}
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}
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static guint
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create_shader (int type,
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const char *code)
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{
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guint shader;
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int status;
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shader = glCreateShader (type);
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glShaderSource (shader, 1, &code, NULL);
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glCompileShader (shader);
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glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
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if (status == GL_FALSE)
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{
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int log_len;
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char *buffer;
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glGetShaderiv (shader, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc (log_len + 1);
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glGetShaderInfoLog (shader, log_len, NULL, buffer);
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g_warning ("Compile failure in %s shader:\n%s", get_vertex_type_name (type), buffer);
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g_free (buffer);
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glDeleteShader (shader);
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return 0;
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}
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return shader;
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}
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static void
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make_program (GdkGLContextProgram *program,
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const char *vertex_shader_path,
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const char *fragment_shader_path)
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{
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guint vertex_shader, fragment_shader;
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GBytes *source;
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int status;
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source = g_resources_lookup_data (vertex_shader_path, 0, NULL);
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g_assert (source != NULL);
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vertex_shader = create_shader (GL_VERTEX_SHADER, g_bytes_get_data (source, NULL));
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g_bytes_unref (source);
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if (vertex_shader == 0)
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return;
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source = g_resources_lookup_data (fragment_shader_path, 0, NULL);
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g_assert (source != NULL);
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fragment_shader = create_shader (GL_FRAGMENT_SHADER, g_bytes_get_data (source, NULL));
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g_bytes_unref (source);
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if (fragment_shader == 0)
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{
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glDeleteShader (vertex_shader);
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return;
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}
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program->program = glCreateProgram ();
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glAttachShader (program->program, vertex_shader);
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glAttachShader (program->program, fragment_shader);
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glLinkProgram (program->program);
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glDeleteShader (vertex_shader);
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glDeleteShader (fragment_shader);
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glGetProgramiv (program->program, GL_LINK_STATUS, &status);
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if (status == GL_FALSE)
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{
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int log_len;
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char *buffer;
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glGetProgramiv (program->program, GL_INFO_LOG_LENGTH, &log_len);
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buffer = g_malloc (log_len + 1);
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glGetProgramInfoLog (program->program, log_len, NULL, buffer);
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g_warning ("Linker failure: %s\n", buffer);
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g_free (buffer);
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glDeleteProgram (program->program);
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}
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program->position_location = glGetAttribLocation (program->program, "position");
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program->uv_location = glGetAttribLocation (program->program, "uv");
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program->map_location = glGetUniformLocation (program->program, "map");
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program->flip_location = glGetUniformLocation (program->program, "flipColors");
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}
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static void
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bind_vao (GdkGLContextPaintData *paint_data)
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{
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if (paint_data->vertex_array_object == 0)
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{
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glGenVertexArrays (1, &paint_data->vertex_array_object);
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/* ATM we only use one VAO, so always bind it */
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glBindVertexArray (paint_data->vertex_array_object);
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}
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}
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static void
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use_texture_gles_program (GdkGLContextPaintData *paint_data)
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{
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if (paint_data->texture_2d_quad_program.program == 0)
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make_program (&paint_data->texture_2d_quad_program,
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"/org/gtk/libgdk/glsl/gles2-texture.vs.glsl",
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"/org/gtk/libgdk/glsl/gles2-texture.fs.glsl");
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if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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{
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paint_data->current_program = &paint_data->texture_2d_quad_program;
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glUseProgram (paint_data->current_program->program);
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}
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}
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static void
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use_texture_2d_program (GdkGLContextPaintData *paint_data)
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{
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const char *vertex_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-2d.vs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-2d.vs.glsl";
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const char *fragment_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-2d.fs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-2d.fs.glsl";
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if (paint_data->texture_2d_quad_program.program == 0)
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make_program (&paint_data->texture_2d_quad_program, vertex_shader_path, fragment_shader_path);
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if (paint_data->current_program != &paint_data->texture_2d_quad_program)
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{
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paint_data->current_program = &paint_data->texture_2d_quad_program;
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glUseProgram (paint_data->current_program->program);
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}
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}
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static void
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use_texture_rect_program (GdkGLContextPaintData *paint_data)
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{
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const char *vertex_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-rect.vs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
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const char *fragment_shader_path = paint_data->is_legacy
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? "/org/gtk/libgdk/glsl/gl2-texture-rect.fs.glsl"
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: "/org/gtk/libgdk/glsl/gl3-texture-rect.vs.glsl";
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if (paint_data->texture_rect_quad_program.program == 0)
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make_program (&paint_data->texture_rect_quad_program, vertex_shader_path, fragment_shader_path);
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if (paint_data->current_program != &paint_data->texture_rect_quad_program)
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{
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paint_data->current_program = &paint_data->texture_rect_quad_program;
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glUseProgram (paint_data->current_program->program);
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}
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}
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void
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gdk_gl_texture_quads (GdkGLContext *paint_context,
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guint texture_target,
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int n_quads,
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GdkTexturedQuad *quads,
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gboolean flip_colors)
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{
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GdkGLContextPaintData *paint_data = gdk_gl_context_get_paint_data (paint_context);
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GdkGLContextProgram *program;
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GdkWindow *window = gdk_gl_context_get_window (paint_context);
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int window_scale = gdk_window_get_scale_factor (window);
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float w = gdk_window_get_width (window) * window_scale;
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float h = gdk_window_get_height (window) * window_scale;
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int i;
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float *vertex_buffer_data;
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bind_vao (paint_data);
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if (paint_data->tmp_vertex_buffer == 0)
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glGenBuffers(1, &paint_data->tmp_vertex_buffer);
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if (paint_data->use_es)
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use_texture_gles_program (paint_data);
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else
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{
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if (texture_target == GL_TEXTURE_RECTANGLE_ARB)
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use_texture_rect_program (paint_data);
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else
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use_texture_2d_program (paint_data);
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}
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program = paint_data->current_program;
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/* Use texture unit 0 */
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glActiveTexture (GL_TEXTURE0);
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glUniform1i(program->map_location, 0);
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/* Flip 'R' and 'B' colors on GLES, if necessary */
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if (gdk_gl_context_get_use_es (paint_context))
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glUniform1i (program->flip_location, flip_colors ? 1 : 0);
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glEnableVertexAttribArray (program->position_location);
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glEnableVertexAttribArray (program->uv_location);
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glBindBuffer (GL_ARRAY_BUFFER, paint_data->tmp_vertex_buffer);
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glVertexAttribPointer (program->position_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, NULL);
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glVertexAttribPointer (program->uv_location, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 4, (void *) (sizeof(float) * 2));
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#define VERTEX_SIZE 4
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#define QUAD_N_VERTICES 6
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#define QUAD_SIZE (VERTEX_SIZE * QUAD_N_VERTICES)
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vertex_buffer_data = g_new (float, n_quads * QUAD_SIZE);
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for (i = 0; i < n_quads; i++)
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{
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GdkTexturedQuad *quad = &quads[i];
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float vertex_data[] = {
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(quad->x1 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u1, quad->v1,
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(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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(quad->x2 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u2, quad->v2,
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(quad->x1 * 2) / w - 1, (quad->y2 * 2) / h - 1, quad->u1, quad->v2,
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(quad->x2 * 2) / w - 1, (quad->y1 * 2) / h - 1, quad->u2, quad->v1,
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};
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float *vertex = &vertex_buffer_data[i * QUAD_SIZE];
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memcpy (vertex, vertex_data, sizeof(vertex_data));
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}
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glBufferData (GL_ARRAY_BUFFER, sizeof(float) * n_quads * QUAD_SIZE, vertex_buffer_data, GL_STREAM_DRAW);
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glDrawArrays (GL_TRIANGLES, 0, n_quads * QUAD_N_VERTICES);
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g_free (vertex_buffer_data);
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glDisableVertexAttribArray (program->position_location);
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glDisableVertexAttribArray (program->uv_location);
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}
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/* x,y,width,height describes a rectangle in the gl render buffer
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coordinate space, and its top left corner is drawn at the current
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position according to the cairo translation. */
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/**
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* gdk_cairo_draw_from_gl:
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* @cr: a cairo context
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* @window: The window we're rendering for (not necessarily into)
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* @source: The GL ID of the source buffer
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* @source_type: The type of the @source
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* @buffer_scale: The scale-factor that the @source buffer is allocated for
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* @x: The source x position in @source to start copying from in GL coordinates
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* @y: The source y position in @source to start copying from in GL coordinates
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* @width: The width of the region to draw
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* @height: The height of the region to draw
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*
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* This is the main way to draw GL content in GTK+. It takes a render buffer ID
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* (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
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* and draws it onto @cr with an OVER operation, respecting the current clip.
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* The top left corner of the rectangle specified by @x, @y, @width and @height
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* will be drawn at the current (0,0) position of the cairo_t.
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*
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* This will work for *all* cairo_t, as long as @window is realized, but the
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* fallback implementation that reads back the pixels from the buffer may be
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* used in the general case. In the case of direct drawing to a window with
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* no special effects applied to @cr it will however use a more efficient
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* approach.
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*
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* For #GL_RENDERBUFFER the code will always fall back to software for buffers
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* with alpha components, so make sure you use #GL_TEXTURE if using alpha.
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*
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* Calling this may change the current GL context.
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*
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* Since: 3.16
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*/
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void
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gdk_cairo_draw_from_gl (cairo_t *cr,
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GdkWindow *window,
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int source,
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int source_type,
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int buffer_scale,
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int x,
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int y,
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int width,
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int height)
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{
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GdkGLContext *paint_context;
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cairo_surface_t *image;
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cairo_matrix_t matrix;
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guint framebuffer;
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int alpha_size = 0;
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cairo_region_t *clip_region;
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GdkGLContextPaintData *paint_data;
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int major, minor, version;
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paint_context = gdk_window_get_paint_gl_context (window, NULL);
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if (paint_context == NULL)
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{
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g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
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return;
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}
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clip_region = gdk_cairo_region_from_clip (cr);
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gdk_gl_context_make_current (paint_context);
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paint_data = gdk_gl_context_get_paint_data (paint_context);
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if (paint_data->tmp_framebuffer == 0)
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glGenFramebuffersEXT (1, &paint_data->tmp_framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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glBindRenderbuffer (GL_RENDERBUFFER, source);
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glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
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}
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else if (source_type == GL_TEXTURE)
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{
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glBindTexture (GL_TEXTURE_2D, source);
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if (gdk_gl_context_get_use_es (paint_context))
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alpha_size = 1;
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else
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glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
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}
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else
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{
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g_warning ("Unsupported gl source type %d\n", source_type);
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return;
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}
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cairo_get_matrix (cr, &matrix);
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gdk_gl_context_get_version (paint_context, &major, &minor);
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version = major * 100 + minor;
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/* TODO: Use glTexSubImage2D() and do a row-by-row copy to replace
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* the GL_UNPACK_ROW_LENGTH support
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*/
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if (gdk_gl_context_get_use_es (paint_context) &&
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!(version >= 300 || gdk_gl_context_has_unpack_subimage (paint_context)))
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goto out;
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/* TODO: avoid reading back non-required data due to dest clip */
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image = cairo_surface_create_similar_image (cairo_get_target (cr),
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(alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
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width, height);
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cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
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framebuffer = paint_data->tmp_framebuffer;
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
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if (source_type == GL_RENDERBUFFER)
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{
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/* Create a framebuffer with the source renderbuffer and
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make it the current target for reads */
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glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_RENDERBUFFER_EXT, source);
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}
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else
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{
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glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_2D, source, 0);
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}
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glPixelStorei (GL_PACK_ALIGNMENT, 4);
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glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
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/* The implicit format conversion is going to make this path slower */
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if (!gdk_gl_context_get_use_es (paint_context))
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glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
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cairo_image_surface_get_data (image));
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else
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glReadPixels (x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE,
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cairo_image_surface_get_data (image));
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glPixelStorei (GL_PACK_ROW_LENGTH, 0);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
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cairo_surface_mark_dirty (image);
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/* Invert due to opengl having different origin */
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cairo_scale (cr, 1, -1);
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cairo_translate (cr, 0, -height / buffer_scale);
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cairo_set_source_surface (cr, image, 0, 0);
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cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
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cairo_paint (cr);
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cairo_surface_destroy (image);
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out:
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if (clip_region)
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cairo_region_destroy (clip_region);
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}
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/* This is always called with the paint context current */
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void
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gdk_gl_texture_from_surface (cairo_surface_t *surface,
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cairo_region_t *region)
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{
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GdkGLContext *paint_context;
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cairo_surface_t *image;
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double device_x_offset, device_y_offset;
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cairo_rectangle_int_t rect, e;
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int n_rects, i;
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GdkWindow *window;
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|
int unscaled_window_height;
|
|
unsigned int texture_id;
|
|
int window_scale;
|
|
double sx, sy;
|
|
float umax, vmax;
|
|
gboolean use_texture_rectangle;
|
|
guint target;
|
|
|
|
paint_context = gdk_gl_context_get_current ();
|
|
if ((_gdk_gl_flags & GDK_GL_SOFTWARE_DRAW_SURFACE) == 0 &&
|
|
paint_context &&
|
|
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface &&
|
|
GDK_GL_CONTEXT_GET_CLASS (paint_context)->texture_from_surface (paint_context, surface, region))
|
|
return;
|
|
|
|
/* Software fallback */
|
|
use_texture_rectangle = gdk_gl_context_use_texture_rectangle (paint_context);
|
|
|
|
window = gdk_gl_context_get_window (paint_context);
|
|
window_scale = gdk_window_get_scale_factor (window);
|
|
gdk_window_get_unscaled_size (window, NULL, &unscaled_window_height);
|
|
|
|
sx = sy = 1;
|
|
cairo_surface_get_device_scale (surface, &sx, &sy);
|
|
cairo_surface_get_device_offset (surface, &device_x_offset, &device_y_offset);
|
|
|
|
glGenTextures (1, &texture_id);
|
|
if (use_texture_rectangle)
|
|
target = GL_TEXTURE_RECTANGLE_ARB;
|
|
else
|
|
target = GL_TEXTURE_2D;
|
|
|
|
glBindTexture (target, texture_id);
|
|
glEnable (GL_SCISSOR_TEST);
|
|
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
n_rects = cairo_region_num_rectangles (region);
|
|
|
|
#define FLIP_Y(_y) (unscaled_window_height - (_y))
|
|
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
cairo_region_get_rectangle (region, i, &rect);
|
|
|
|
glScissor (rect.x * window_scale, FLIP_Y ((rect.y + rect.height) * window_scale),
|
|
rect.width * window_scale, rect.height * window_scale);
|
|
|
|
e = rect;
|
|
e.x *= sx;
|
|
e.y *= sy;
|
|
e.x += (int)device_x_offset;
|
|
e.y += (int)device_y_offset;
|
|
e.width *= sx;
|
|
e.height *= sy;
|
|
image = cairo_surface_map_to_image (surface, &e);
|
|
|
|
gdk_gl_context_upload_texture (paint_context,
|
|
cairo_image_surface_get_data (image),
|
|
e.width,
|
|
e.height,
|
|
cairo_image_surface_get_stride (image),
|
|
target);
|
|
|
|
cairo_surface_unmap_image (surface, image);
|
|
|
|
if (use_texture_rectangle)
|
|
{
|
|
umax = rect.width * sx;
|
|
vmax = rect.height * sy;
|
|
}
|
|
else
|
|
{
|
|
umax = 1.0;
|
|
vmax = 1.0;
|
|
}
|
|
|
|
{
|
|
GdkTexturedQuad quad = {
|
|
rect.x * window_scale, FLIP_Y(rect.y * window_scale),
|
|
(rect.x + rect.width) * window_scale, FLIP_Y((rect.y + rect.height) * window_scale),
|
|
0, 0,
|
|
umax, vmax,
|
|
};
|
|
|
|
/* We don't want to combine the quads here, because they have different textures.
|
|
* And we don't want to upload the unused source areas to make it one texture. */
|
|
gdk_gl_texture_quads (paint_context, target, 1, &quad, TRUE);
|
|
}
|
|
}
|
|
|
|
#undef FLIP_Y
|
|
|
|
glDisable (GL_SCISSOR_TEST);
|
|
glDeleteTextures (1, &texture_id);
|
|
}
|
|
|
|
/**
|
|
* gdk_cairo_surface_upload_to_gl:
|
|
* @surface: a Cairo surface
|
|
* @target: a GL texture target
|
|
* @width: the width of the texture @target
|
|
* @height: the height of the texture @target
|
|
* @context: (nullable): a #GdkGLContext, or %NULL to use the currently
|
|
* bound context
|
|
*
|
|
* Uploads the contents of a Cairo @surface to a GL texture @target.
|
|
*
|
|
* Since: 3.90
|
|
*/
|
|
void
|
|
gdk_cairo_surface_upload_to_gl (cairo_surface_t *surface,
|
|
int target,
|
|
int width,
|
|
int height,
|
|
GdkGLContext *context)
|
|
{
|
|
cairo_rectangle_int_t rect;
|
|
cairo_surface_t *tmp;
|
|
double device_x_offset, device_y_offset;
|
|
|
|
g_return_if_fail (surface != NULL);
|
|
g_return_if_fail (context == NULL || GDK_IS_GL_CONTEXT (context));
|
|
|
|
if (context == NULL)
|
|
context = gdk_gl_context_get_current ();
|
|
|
|
cairo_surface_flush (surface);
|
|
|
|
cairo_surface_get_device_offset (surface, &device_x_offset, &device_y_offset);
|
|
|
|
rect.x = (int) device_x_offset;
|
|
rect.y = (int) device_y_offset;
|
|
rect.width = width;
|
|
rect.height = height;
|
|
tmp = cairo_surface_map_to_image (surface, &rect);
|
|
|
|
gdk_gl_context_upload_texture (context,
|
|
cairo_image_surface_get_data (tmp),
|
|
rect.width,
|
|
rect.height,
|
|
cairo_image_surface_get_stride (tmp),
|
|
target);
|
|
|
|
cairo_surface_unmap_image (surface, tmp);
|
|
}
|