gtk/gdk/win32/gdkglcontext-win32.c
Chun-wei Fan 3228149892 gdk/win32: Fix Win32 GL Context switching
Since on Windows we need to use a good amount of temporary GL contexts,
we need to switch back to the original GL contexts we were using when
we are done with the temporary GL contexts, otherwise multi-GL windows
will cause confusions causing display artifacts and crashes.

Also, use the GdkWin32GLContext::gl_hdc consistently throughout
the code and remove the GdkWin32Display::gl_hdc as Lukas K pointed out
that GdkWin32Display::gl_hdc becomes out-of-date and so the HDC that the
GL context is bound to becomes incorrect in sceanarios using multiple
windows with GtkGLArea/GdkGLArea items (which would cause the artifacts in
programs that use multiple windows with GtkGLArea/GdkGLArea items, and it
turns out that GdkWin32Display::gl_hdc is actually not necessary to help
keep track of the HDCs we use for our GL contexts.

This will also fix on Windows with GDK_GL=always, or when GSK's gl
renderer is used.

Partly based on patch from Lukas K <lu@0x83.eu>

https://bugzilla.gnome.org/show_bug.cgi?id=789213
2017-11-04 10:39:03 +08:00

874 lines
26 KiB
C

/* GDK - The GIMP Drawing Kit
*
* gdkglcontext-win32.c: Win32 specific OpenGL wrappers
*
* Copyright © 2014 Emmanuele Bassi
* Copyright © 2014 Alexander Larsson
* Copyright © 2014 Chun-wei Fan
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "gdkprivate-win32.h"
#include "gdkwindow-win32.h"
#include "gdkglcontext-win32.h"
#include "gdkdisplay-win32.h"
#include "gdkwin32display.h"
#include "gdkwin32glcontext.h"
#include "gdkwin32misc.h"
#include "gdkwin32screen.h"
#include "gdkwin32window.h"
#include "gdkglcontext.h"
#include "gdkwindow.h"
#include "gdkinternals.h"
#include "gdkintl.h"
#include <cairo.h>
#include <epoxy/wgl.h>
G_DEFINE_TYPE (GdkWin32GLContext, gdk_win32_gl_context, GDK_TYPE_GL_CONTEXT)
static void
_gdk_win32_gl_context_dispose (GObject *gobject)
{
GdkGLContext *context = GDK_GL_CONTEXT (gobject);
GdkWin32GLContext *context_win32 = GDK_WIN32_GL_CONTEXT (gobject);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context));
GdkWindow *window = gdk_gl_context_get_window (context);
if (context_win32->hglrc != NULL)
{
if (wglGetCurrentContext () == context_win32->hglrc)
wglMakeCurrent (NULL, NULL);
GDK_NOTE (OPENGL, g_print ("Destroying WGL context\n"));
wglDeleteContext (context_win32->hglrc);
context_win32->hglrc = NULL;
ReleaseDC (display_win32->gl_hwnd, context_win32->gl_hdc);
}
if (window != NULL && window->impl != NULL)
{
GdkWindowImplWin32 *impl = GDK_WINDOW_IMPL_WIN32 (window->impl);
if (impl->suppress_layered > 0)
impl->suppress_layered--;
/* If we don't have any window that forces layered windows off,
* trigger update_style_bits() to enable layered windows again
*/
if (impl->suppress_layered == 0)
_gdk_win32_window_update_style_bits (window);
}
G_OBJECT_CLASS (gdk_win32_gl_context_parent_class)->dispose (gobject);
}
static void
gdk_gl_blit_region (GdkWindow *window, cairo_region_t *region)
{
int n_rects, i;
int scale = gdk_window_get_scale_factor (window);
int wh = gdk_window_get_height (window);
cairo_rectangle_int_t rect;
n_rects = cairo_region_num_rectangles (region);
for (i = 0; i < n_rects; i++)
{
cairo_region_get_rectangle (region, i, &rect);
glScissor (rect.x * scale, (wh - rect.y - rect.height) * scale, rect.width * scale, rect.height * scale);
glBlitFramebuffer (rect.x * scale, (wh - rect.y - rect.height) * scale, (rect.x + rect.width) * scale, (wh - rect.y) * scale,
rect.x * scale, (wh - rect.y - rect.height) * scale, (rect.x + rect.width) * scale, (wh - rect.y) * scale,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
}
static void
gdk_win32_gl_context_end_frame (GdkDrawContext *draw_context,
cairo_region_t *painted,
cairo_region_t *damage)
{
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
GdkWin32GLContext *context_win32 = GDK_WIN32_GL_CONTEXT (context);
GdkWindow *window = gdk_gl_context_get_window (context);
GdkWin32Display *display = (GDK_WIN32_DISPLAY (gdk_gl_context_get_display (context)));
gboolean can_wait = display->hasWglOMLSyncControl;
cairo_rectangle_int_t whole_window;
GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_parent_class)->end_frame (draw_context, painted, damage);
if (gdk_gl_context_get_shared_context (context))
return;
gdk_gl_context_make_current (context);
if (context_win32->do_frame_sync)
{
if (context_win32->do_frame_sync)
{
glFinish ();
if (can_wait)
{
gint64 ust, msc, sbc;
wglGetSyncValuesOML (context_win32->gl_hdc, &ust, &msc, &sbc);
wglWaitForMscOML (context_win32->gl_hdc,
0,
2,
(msc + 1) % 2,
&ust, &msc, &sbc);
}
}
}
whole_window = (GdkRectangle) { 0, 0, gdk_window_get_width (window), gdk_window_get_height (window) };
if (cairo_region_contains_rectangle (painted, &whole_window) == CAIRO_REGION_OVERLAP_IN)
{
SwapBuffers (context_win32->gl_hdc);
}
else if (gdk_gl_context_has_framebuffer_blit (context))
{
glDrawBuffer(GL_FRONT);
glReadBuffer(GL_BACK);
gdk_gl_blit_region (window, painted);
glDrawBuffer(GL_BACK);
glFlush();
if (gdk_gl_context_has_frame_terminator (context))
glFrameTerminatorGREMEDY ();
}
else
{
g_warning ("Need to swap whole buffer even thouigh not everything was redrawn. Expect artifacts.");
SwapBuffers (context_win32->gl_hdc);
}
}
static void
gdk_win32_gl_context_begin_frame (GdkDrawContext *draw_context,
cairo_region_t *update_area)
{
GdkGLContext *context = GDK_GL_CONTEXT (draw_context);
GdkWindow *window;
GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_parent_class)->begin_frame (draw_context, update_area);
if (gdk_gl_context_get_shared_context (context))
return;
if (gdk_gl_context_has_framebuffer_blit (context))
return;
/* If nothing else is known, repaint everything so that the back
buffer is fully up-to-date for the swapbuffer */
window = gdk_gl_context_get_window (context);
cairo_region_union_rectangle (update_area, &(GdkRectangle) {
0, 0,
gdk_window_get_width (window),
gdk_window_get_height (window) });
}
typedef struct
{
ATOM wc_atom;
HWND hwnd;
HDC hdc;
HGLRC hglrc;
gboolean inited;
} GdkWGLDummy;
static void
_destroy_dummy_gl_context (GdkWGLDummy dummy)
{
if (dummy.hglrc != NULL)
{
wglDeleteContext (dummy.hglrc);
dummy.hglrc = NULL;
}
if (dummy.hdc != NULL)
{
DeleteDC (dummy.hdc);
dummy.hdc = NULL;
}
if (dummy.hwnd != NULL)
{
DestroyWindow (dummy.hwnd);
dummy.hwnd = NULL;
}
if (dummy.wc_atom != 0)
{
UnregisterClass (MAKEINTATOM (dummy.wc_atom), GetModuleHandle (NULL));
dummy.wc_atom = 0;
}
dummy.inited = FALSE;
}
/* Yup, we need to create a dummy window for the dummy WGL context */
static void
_get_dummy_window_hwnd (GdkWGLDummy *dummy)
{
WNDCLASSEX dummy_wc;
memset (&dummy_wc, 0, sizeof (WNDCLASSEX));
dummy_wc.cbSize = sizeof( WNDCLASSEX );
dummy_wc.style = CS_OWNDC;
dummy_wc.lpfnWndProc = (WNDPROC) DefWindowProc;
dummy_wc.cbClsExtra = 0;
dummy_wc.cbWndExtra = 0;
dummy_wc.hInstance = GetModuleHandle( NULL );
dummy_wc.hIcon = 0;
dummy_wc.hCursor = NULL;
dummy_wc.hbrBackground = 0;
dummy_wc.lpszMenuName = 0;
dummy_wc.lpszClassName = "dummy";
dummy_wc.hIconSm = 0;
dummy->wc_atom = RegisterClassEx (&dummy_wc);
dummy->hwnd =
CreateWindowEx (WS_EX_APPWINDOW,
MAKEINTATOM (dummy->wc_atom),
"",
WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
0,
0,
0,
0,
NULL,
NULL,
GetModuleHandle (NULL),
NULL);
}
static gint
_gdk_init_dummy_context (GdkWGLDummy *dummy);
#define PIXEL_ATTRIBUTES 17
static gint
_get_wgl_pfd (HDC hdc,
PIXELFORMATDESCRIPTOR *pfd,
GdkWin32Display *display)
{
gint best_pf = 0;
pfd->nSize = sizeof (PIXELFORMATDESCRIPTOR);
if (display != NULL && display->hasWglARBPixelFormat)
{
GdkWGLDummy dummy;
UINT num_formats;
gint colorbits = GetDeviceCaps (hdc, BITSPIXEL);
guint extra_fields = 1;
gint i = 0;
int pixelAttribs[PIXEL_ATTRIBUTES];
/* Save up the HDC and HGLRC that we are currently using, to restore back to it when we are done here */
HDC hdc_current = wglGetCurrentDC ();
HGLRC hglrc_current = wglGetCurrentContext ();
if (display->hasWglARBmultisample)
{
/* 2 pairs of values needed for multisampling/AA support */
extra_fields += 2 * 2;
}
/* Update PIXEL_ATTRIBUTES above if any groups are added here! */
/* one group contains a value pair for both pixelAttribs and pixelAttribsNoAlpha */
pixelAttribs[i] = WGL_DRAW_TO_WINDOW_ARB;
pixelAttribs[i++] = GL_TRUE;
pixelAttribs[i++] = WGL_SUPPORT_OPENGL_ARB;
pixelAttribs[i++] = GL_TRUE;
pixelAttribs[i++] = WGL_DOUBLE_BUFFER_ARB;
pixelAttribs[i++] = GL_TRUE;
pixelAttribs[i++] = WGL_ACCELERATION_ARB;
pixelAttribs[i++] = WGL_FULL_ACCELERATION_ARB;
pixelAttribs[i++] = WGL_PIXEL_TYPE_ARB;
pixelAttribs[i++] = WGL_TYPE_RGBA_ARB;
pixelAttribs[i++] = WGL_COLOR_BITS_ARB;
pixelAttribs[i++] = colorbits;
/* end of "Update PIXEL_ATTRIBUTES above if any groups are added here!" */
if (display->hasWglARBmultisample)
{
pixelAttribs[i++] = WGL_SAMPLE_BUFFERS_ARB;
pixelAttribs[i++] = 1;
pixelAttribs[i++] = WGL_SAMPLES_ARB;
pixelAttribs[i++] = 8;
}
pixelAttribs[i++] = 0; /* end of pixelAttribs */
memset (&dummy, 0, sizeof (GdkWGLDummy));
/* acquire and cache dummy Window (HWND & HDC) and
* dummy GL Context, we need it for wglChoosePixelFormatARB()
*/
best_pf = _gdk_init_dummy_context (&dummy);
if (best_pf == 0 || !wglMakeCurrent (dummy.hdc, dummy.hglrc))
{
wglMakeCurrent (hdc_current, hglrc_current);
return 0;
}
wglChoosePixelFormatARB (hdc,
pixelAttribs,
NULL,
1,
&best_pf,
&num_formats);
/* Go back to the HDC that we were using, since we are done with the dummy HDC and GL Context */
wglMakeCurrent (hdc_current, hglrc_current);
_destroy_dummy_gl_context (dummy);
}
else
{
pfd->nVersion = 1;
pfd->dwFlags = PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER;
pfd->iPixelType = PFD_TYPE_RGBA;
pfd->cColorBits = GetDeviceCaps (hdc, BITSPIXEL);
pfd->cAlphaBits = 8;
pfd->dwLayerMask = PFD_MAIN_PLANE;
best_pf = ChoosePixelFormat (hdc, pfd);
}
return best_pf;
}
/* in WGL, for many OpenGL items, we need a dummy WGL context, so create
* one and cache it for later use
*/
static gint
_gdk_init_dummy_context (GdkWGLDummy *dummy)
{
PIXELFORMATDESCRIPTOR pfd;
gboolean set_pixel_format_result = FALSE;
gint best_idx = 0;
_get_dummy_window_hwnd (dummy);
dummy->hdc = GetDC (dummy->hwnd);
memset (&pfd, 0, sizeof (PIXELFORMATDESCRIPTOR));
best_idx = _get_wgl_pfd (dummy->hdc, &pfd, NULL);
if (best_idx != 0)
set_pixel_format_result = SetPixelFormat (dummy->hdc,
best_idx,
&pfd);
if (best_idx == 0 || !set_pixel_format_result)
return 0;
dummy->hglrc = wglCreateContext (dummy->hdc);
if (dummy->hglrc == NULL)
return 0;
dummy->inited = TRUE;
return best_idx;
}
static gboolean
_gdk_win32_display_init_gl (GdkDisplay *display)
{
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
gint best_idx = 0;
GdkWGLDummy dummy;
if (display_win32->have_wgl)
return TRUE;
memset (&dummy, 0, sizeof (GdkWGLDummy));
/* acquire and cache dummy Window (HWND & HDC) and
* dummy GL Context, it is used to query functions
* and used for other stuff as well
*/
best_idx = _gdk_init_dummy_context (&dummy);
if (best_idx == 0 || !wglMakeCurrent (dummy.hdc, dummy.hglrc))
return FALSE;
display_win32->have_wgl = TRUE;
display_win32->gl_version = epoxy_gl_version ();
display_win32->hasWglARBCreateContext =
epoxy_has_wgl_extension (dummy.hdc, "WGL_ARB_create_context");
display_win32->hasWglEXTSwapControl =
epoxy_has_wgl_extension (dummy.hdc, "WGL_EXT_swap_control");
display_win32->hasWglOMLSyncControl =
epoxy_has_wgl_extension (dummy.hdc, "WGL_OML_sync_control");
display_win32->hasWglARBPixelFormat =
epoxy_has_wgl_extension (dummy.hdc, "WGL_ARB_pixel_format");
display_win32->hasWglARBmultisample =
epoxy_has_wgl_extension (dummy.hdc, "WGL_ARB_multisample");
GDK_NOTE (OPENGL,
g_print ("WGL API version %d.%d found\n"
" - Vendor: %s\n"
" - Checked extensions:\n"
"\t* WGL_ARB_pixel_format: %s\n"
"\t* WGL_ARB_create_context: %s\n"
"\t* WGL_EXT_swap_control: %s\n"
"\t* WGL_OML_sync_control: %s\n"
"\t* WGL_ARB_multisample: %s\n",
display_win32->gl_version / 10,
display_win32->gl_version % 10,
glGetString (GL_VENDOR),
display_win32->hasWglARBPixelFormat ? "yes" : "no",
display_win32->hasWglARBCreateContext ? "yes" : "no",
display_win32->hasWglEXTSwapControl ? "yes" : "no",
display_win32->hasWglOMLSyncControl ? "yes" : "no",
display_win32->hasWglARBmultisample ? "yes" : "no"));
wglMakeCurrent (NULL, NULL);
_destroy_dummy_gl_context (dummy);
return TRUE;
}
/* Setup the legacy context after creating it */
static gboolean
_ensure_legacy_gl_context (HDC hdc,
HGLRC hglrc_legacy,
GdkGLContext *share)
{
GdkWin32GLContext *context_win32;
if (!wglMakeCurrent (hdc, hglrc_legacy))
return FALSE;
if (share != NULL)
{
context_win32 = GDK_WIN32_GL_CONTEXT (share);
return wglShareLists (hglrc_legacy, context_win32->hglrc);
}
return TRUE;
}
static HGLRC
_create_gl_context_with_attribs (HDC hdc,
HGLRC hglrc_base,
GdkGLContext *share,
int flags,
int major,
int minor,
gboolean *is_legacy)
{
HGLRC hglrc;
GdkWin32GLContext *context_win32;
/* if we have wglCreateContextAttribsARB(), create a
* context with the compatibility profile if a legacy
* context is requested, or when we go into fallback mode
*/
int profile = *is_legacy ? WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB :
WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
int attribs[] = {
WGL_CONTEXT_PROFILE_MASK_ARB, profile,
WGL_CONTEXT_MAJOR_VERSION_ARB, *is_legacy ? 3 : major,
WGL_CONTEXT_MINOR_VERSION_ARB, *is_legacy ? 0 : minor,
WGL_CONTEXT_FLAGS_ARB, flags,
0
};
if (share != NULL)
context_win32 = GDK_WIN32_GL_CONTEXT (share);
hglrc = wglCreateContextAttribsARB (hdc,
share != NULL ? context_win32->hglrc : NULL,
attribs);
return hglrc;
}
static HGLRC
_create_gl_context (HDC hdc,
GdkGLContext *share,
int flags,
int major,
int minor,
gboolean *is_legacy,
gboolean hasWglARBCreateContext)
{
/* We need a legacy context for *all* cases */
HGLRC hglrc_base = wglCreateContext (hdc);
gboolean success = TRUE;
/* Save up the HDC and HGLRC that we are currently using, to restore back to it when we are done here */
HDC hdc_current = wglGetCurrentDC ();
HGLRC hglrc_current = wglGetCurrentContext ();
/* if we have no wglCreateContextAttribsARB(), return the legacy context when all is set */
if (*is_legacy && !hasWglARBCreateContext)
{
if (_ensure_legacy_gl_context (hdc, hglrc_base, share))
{
wglMakeCurrent (hdc_current, hglrc_current);
return hglrc_base;
}
success = FALSE;
goto gl_fail;
}
else
{
HGLRC hglrc;
if (!wglMakeCurrent (hdc, hglrc_base))
{
success = FALSE;
goto gl_fail;
}
hglrc = _create_gl_context_with_attribs (hdc,
hglrc_base,
share,
flags,
major,
minor,
is_legacy);
/* return the legacy context we have if it could be setup properly, in case the 3.0+ context creation failed */
if (hglrc == NULL)
{
if (!(*is_legacy))
{
/* If we aren't using a legacy context in the beginning, try again with a compatibility profile 3.0 context */
hglrc = _create_gl_context_with_attribs (hdc,
hglrc_base,
share,
flags,
0, 0,
is_legacy);
*is_legacy = TRUE;
}
if (hglrc == NULL)
{
if (!_ensure_legacy_gl_context (hdc, hglrc_base, share))
success = FALSE;
}
if (success)
GDK_NOTE (OPENGL, g_print ("Using legacy context as fallback\n"));
}
gl_fail:
if (!success)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hglrc_base);
return NULL;
}
wglMakeCurrent (hdc_current, hglrc_current);
if (hglrc != NULL)
{
wglDeleteContext (hglrc_base);
return hglrc;
}
return hglrc_base;
}
}
static gboolean
_set_pixformat_for_hdc (HDC hdc,
gint *best_idx,
GdkWin32Display *display)
{
PIXELFORMATDESCRIPTOR pfd;
gboolean set_pixel_format_result = FALSE;
/* one is only allowed to call SetPixelFormat(), and so ChoosePixelFormat()
* one single time per window HDC
*/
*best_idx = _get_wgl_pfd (hdc, &pfd, display);
if (*best_idx != 0)
set_pixel_format_result = SetPixelFormat (hdc, *best_idx, &pfd);
/* ChoosePixelFormat() or SetPixelFormat() failed, bail out */
if (*best_idx == 0 || !set_pixel_format_result)
return FALSE;
return TRUE;
}
static gboolean
gdk_win32_gl_context_realize (GdkGLContext *context,
GError **error)
{
GdkGLContext *share = gdk_gl_context_get_shared_context (context);
GdkWin32GLContext *context_win32 = GDK_WIN32_GL_CONTEXT (context);
/* These are the real WGL context items that we will want to use later */
HGLRC hglrc;
gint pixel_format;
gboolean debug_bit, compat_bit, legacy_bit;
/* request flags and specific versions for core (3.2+) WGL context */
gint flags = 0;
gint glver_major = 0;
gint glver_minor = 0;
GdkWindow *window = gdk_gl_context_get_window (context);
GdkWindowImplWin32 *impl = GDK_WINDOW_IMPL_WIN32 (window->impl);
GdkWin32Display *win32_display = GDK_WIN32_DISPLAY (gdk_window_get_display (window));
if (!_set_pixformat_for_hdc (context_win32->gl_hdc,
&pixel_format,
win32_display))
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_UNSUPPORTED_FORMAT,
_("No available configurations for the given pixel format"));
return FALSE;
}
gdk_gl_context_get_required_version (context, &glver_major, &glver_minor);
debug_bit = gdk_gl_context_get_debug_enabled (context);
compat_bit = gdk_gl_context_get_forward_compatible (context);
/* if there isn't wglCreateContextAttribsARB(), or if GDK_GL_LEGACY is set, we default to a legacy context */
legacy_bit = !win32_display->hasWglARBCreateContext ||
g_getenv ("GDK_GL_LEGACY") != NULL;
/*
* A legacy context cannot be shared with core profile ones, so this means we
* must stick to a legacy context if the shared context is a legacy context
*/
if (share != NULL && gdk_gl_context_is_legacy (share))
legacy_bit = TRUE;
if (debug_bit)
flags |= WGL_CONTEXT_DEBUG_BIT_ARB;
if (compat_bit)
flags |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB;
GDK_NOTE (OPENGL,
g_print ("Creating %s WGL context (version:%d.%d, debug:%s, forward:%s, legacy: %s)\n",
compat_bit ? "core" : "compat",
glver_major,
glver_minor,
debug_bit ? "yes" : "no",
compat_bit ? "yes" : "no",
legacy_bit ? "yes" : "no"));
hglrc = _create_gl_context (context_win32->gl_hdc,
share,
flags,
glver_major,
glver_minor,
&legacy_bit,
win32_display->hasWglARBCreateContext);
if (hglrc == NULL)
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("Unable to create a GL context"));
return FALSE;
}
GDK_NOTE (OPENGL,
g_print ("Created WGL context[%p], pixel_format=%d\n",
hglrc,
pixel_format));
context_win32->hglrc = hglrc;
/* OpenGL does not work with WS_EX_LAYERED enabled, so we need to
* disable WS_EX_LAYERED when we acquire a valid HGLRC
*/
impl->suppress_layered++;
/* if this is the first time a GL context is acquired for the window,
* disable layered windows by triggering update_style_bits()
*/
if (impl->suppress_layered == 1)
_gdk_win32_window_update_style_bits (window);
/* Ensure that any other context is created with a legacy bit set */
gdk_gl_context_set_is_legacy (context, legacy_bit);
return TRUE;
}
static void
gdk_win32_gl_context_class_init (GdkWin32GLContextClass *klass)
{
GdkGLContextClass *gl_context_class = GDK_GL_CONTEXT_CLASS(klass);
GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gl_context_class->realize = gdk_win32_gl_context_realize;
draw_context_class->begin_frame = gdk_win32_gl_context_begin_frame;
draw_context_class->end_frame = gdk_win32_gl_context_end_frame;
gobject_class->dispose = _gdk_win32_gl_context_dispose;
}
static void
gdk_win32_gl_context_init (GdkWin32GLContext *self)
{
}
GdkGLContext *
_gdk_win32_window_create_gl_context (GdkWindow *window,
gboolean attached,
GdkGLContext *share,
GError **error)
{
GdkDisplay *display = gdk_window_get_display (window);
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (gdk_window_get_display (window));
GdkWin32GLContext *context = NULL;
/* Acquire and store up the Windows-specific HWND and HDC */
HWND hwnd;
HDC hdc;
if (!_gdk_win32_display_init_gl (display))
{
g_set_error_literal (error, GDK_GL_ERROR,
GDK_GL_ERROR_NOT_AVAILABLE,
_("No GL implementation is available"));
return NULL;
}
hwnd = GDK_WINDOW_HWND (window);
hdc = GetDC (hwnd);
display_win32->gl_hwnd = hwnd;
context = g_object_new (GDK_TYPE_WIN32_GL_CONTEXT,
"window", window,
"shared-context", share,
NULL);
context->gl_hdc = hdc;
context->is_attached = attached;
return GDK_GL_CONTEXT (context);
}
gboolean
_gdk_win32_display_make_gl_context_current (GdkDisplay *display,
GdkGLContext *context)
{
GdkWin32GLContext *context_win32;
GdkWin32Display *display_win32 = GDK_WIN32_DISPLAY (display);
GdkWindow *window;
gboolean do_frame_sync = FALSE;
if (context == NULL)
{
wglMakeCurrent(NULL, NULL);
return TRUE;
}
context_win32 = GDK_WIN32_GL_CONTEXT (context);
if (!wglMakeCurrent (context_win32->gl_hdc, context_win32->hglrc))
{
GDK_NOTE (OPENGL,
g_print ("Making WGL context current failed\n"));
return FALSE;
}
if (context_win32->is_attached && display_win32->hasWglEXTSwapControl)
{
window = gdk_gl_context_get_window (context);
/* If there is compositing there is no particular need to delay
* the swap when drawing on the offscreen, rendering to the screen
* happens later anyway, and its up to the compositor to sync that
* to the vblank. */
display = gdk_window_get_display (window);
do_frame_sync = ! gdk_display_is_composited (display);
if (do_frame_sync != context_win32->do_frame_sync)
{
context_win32->do_frame_sync = do_frame_sync;
if (do_frame_sync)
wglSwapIntervalEXT (1);
else
wglSwapIntervalEXT (0);
}
}
return TRUE;
}
/**
* gdk_win32_display_get_wgl_version:
* @display: a #GdkDisplay
* @major: (out): return location for the WGL major version
* @minor: (out): return location for the WGL minor version
*
* Retrieves the version of the WGL implementation.
*
* Returns: %TRUE if WGL is available
*
* Since: 3.16
*/
gboolean
gdk_win32_display_get_wgl_version (GdkDisplay *display,
gint *major,
gint *minor)
{
g_return_val_if_fail (GDK_IS_DISPLAY (display), FALSE);
if (!GDK_IS_WIN32_DISPLAY (display))
return FALSE;
if (!_gdk_win32_display_init_gl (display))
return FALSE;
if (major != NULL)
*major = GDK_WIN32_DISPLAY (display)->gl_version / 10;
if (minor != NULL)
*minor = GDK_WIN32_DISPLAY (display)->gl_version % 10;
return TRUE;
}