gtk/gsk/gl
Timm Bäder 63267a2f70 gl renderer: Render fallback nodes upside down
We stuff both gl-drawn and cairo-drawn textures into the same cache, so
we can't really assume that we need to draw any of them flipped or not.
Fix this by drawing fallback stuff upside down and then using
upside-down vertex data for everything.

Fixes #1897
2019-05-18 13:47:59 +02:00
..
gskgldriver.c gl renderer: Move texture labeling below initialization 2019-04-27 10:44:37 +02:00
gskgldriverprivate.h GskGLRenderer: Label various gl objects 2019-04-25 11:35:00 +02:00
gskglglyphcache.c GskGLRenderer: Add debug groups 2019-04-25 11:36:21 +02:00
gskglglyphcacheprivate.h glglyphcache: Remove surface member from dirty glyph 2019-02-10 10:31:27 +01:00
gskglimage.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglimageprivate.h gsk/gl: Include cairo.h consistently 2018-03-28 22:05:17 +08:00
gskglnodesample.c gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h gl renderer: Add NodeSample 2018-12-02 13:25:43 +01:00
gskglprofiler.c gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h gsk: Move all gskgl* files into gl/ 2017-12-21 19:12:30 +01:00
gskglrenderer.c gl renderer: Render fallback nodes upside down 2019-05-18 13:47:59 +02:00
gskglrenderer.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglrenderops.c GskGLRenderer: Add debug groups 2019-04-25 11:36:21 +02:00
gskglrenderopsprivate.h gsk: Export gsk_gl_renderer_new() 2019-05-05 07:18:39 +02:00
gskglshadowcache.c gl renderer: Change shadow cache eviction strategy 2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h gl renderer: Use a GArray for the shadow cache 2018-07-17 17:33:46 +02:00
gskshaderbuilder.c gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h gl renderer: Only compile the vertex shader once 2019-01-10 16:49:19 +01:00