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13a8704f51
For now, this is all private api. Parts of it will be opened up in 4.18.
302 lines
7.7 KiB
C
302 lines
7.7 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* Copyright (C) 2021 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkcolorprivate.h"
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#include "gdkcolorstateprivate.h"
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#include "gdkrgbaprivate.h"
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/*< private >
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* GdkColor:
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* @color_state: the color state to interpret the values in
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* @values: the 3 coordinates that define the color, followed
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* by the alpha value
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*
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* A `GdkColor` represents a color.
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*
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* The color state defines the meaning and range of the values.
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* E.g., the srgb color state has r, g, b components representing
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* red, green and blue with a range of [0,1], while the oklch color
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* state has l, c, h components representing luminosity, chromaticity
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* and hue, with l ranging from 0 to 1 and c from 0 to about 0.4, while
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* h is interpreted as angle in degrees.
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*
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* value[3] is always the alpha value with a range of [0,1].
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*
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* The values are also available under the names red, green, blue
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* and alpha, or r, g, b and a.
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*/
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/*< private >
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* gdk_color_init:
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* @self: the `GdkColor` struct to initialize
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* @color_state: the color state
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* @values: the values
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*
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* Initializes the `GdkColor` with the given color state
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* and values.
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*
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* Note that this takes a reference on @color_state that
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* must be freed by calling [function@Gdk.Color.finish]
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* when the `GdkColor` is no longer needed.
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*/
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void
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(gdk_color_init) (GdkColor *self,
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GdkColorState *color_state,
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const float values[4])
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{
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_gdk_color_init (self, color_state, values);
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}
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/*< private >
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* gdk_color_init_copy:
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* @self: the `GdkColor` struct to initialize
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* @color: the `GdkColor` to copy
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*
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* Initializes the `GdkColor` by copying the contents
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* of another `GdkColor`.
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*
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* Note that this takes a reference on the color state
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* that must be freed by calling [function@Gdk.Color.finish]
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* when the `GdkColor` is no longer needed.
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*/
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void
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(gdk_color_init_copy) (GdkColor *self,
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const GdkColor *color)
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{
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_gdk_color_init_copy (self, color);
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}
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/*< private >
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* gdk_color_init_from_rgba:
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* @self: the `GdkColor` struct to initialize
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* @rgba: the `GdkRGBA` to copy
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*
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* Initializes the `GdkColor` by copying the contents
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* of a `GdkRGBA`.
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*
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* Note that `GdkRGBA` colors are always in the sRGB
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* color state.
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*
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* Note that this takes a reference on the color state
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* that must be freed by calling [function@Gdk.Color.finish]
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* when the `GdkColor` is no longer needed.
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*/
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void
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(gdk_color_init_from_rgba) (GdkColor *self,
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const GdkRGBA *rgba)
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{
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_gdk_color_init_from_rgba (self, rgba);
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}
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/*< private >
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* @self: a `GdkColor`
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*
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* Drop the reference on the color state of @self.
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*
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* After this, @self is empty and can be initialized again
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* with [function@Gdk.Color.init] and its variants.
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*/
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void
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(gdk_color_finish) (GdkColor *self)
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{
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_gdk_color_finish (self);
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}
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/*< private >
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* gdk_color_equal:
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* @self: a `GdkColor`
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* @other: another `GdkColor`
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*
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* Compares two `GdkColor` structs for equality.
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*
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* Returns: `TRUE` if @self and @other are equal
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*/
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gboolean
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(gdk_color_equal) (const GdkColor *self,
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const GdkColor *other)
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{
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return _gdk_color_equal (self, other);
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}
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/*< private >
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* gdk_color_is_clear:
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* @self: a `GdkColor`
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*
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* Returns whether @self is fully transparent.
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*
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* Returns: `TRUE` if @self is transparent
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*/
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gboolean
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(gdk_color_is_clear) (const GdkColor *self)
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{
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return _gdk_color_is_clear (self);
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}
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/*< private >
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* gdk_color_is_opaque:
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* @self: a `GdkColor`
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*
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* Returns whether @self is fully opaque.
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*
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* Returns: `TRUE` if @self if opaque
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*/
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gboolean
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(gdk_color_is_opaque) (const GdkColor *self)
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{
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return _gdk_color_is_opaque (self);
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}
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/*< private >
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* gdk_color_convert:
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* @self: the `GdkColor` to store the result in
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* @color_state: the target color start
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* @other: the `GdkColor` to convert
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*
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* Converts a given `GdkColor` to another color state.
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*
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* After the conversion, @self will represent the same
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* color as @other in @color_state, to the degree possible.
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*
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* Different color states have different gamuts of colors
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* they can represent, and converting a color to a color
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* state with a smaller gamut may yield an 'out of gamut'
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* result.
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*/
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void
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(gdk_color_convert) (GdkColor *self,
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GdkColorState *color_state,
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const GdkColor *other)
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{
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gdk_color_convert (self, color_state, other);
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}
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/*< private >
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* gdk_color_to_float:
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* @self: a `GdkColor`
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* @target: the color state to convert to
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* @values: the location to store the result in
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*
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* Converts a given `GdkColor to another color state
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* and stores the result in a `float[4]`.
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*/
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void
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(gdk_color_to_float) (const GdkColor *self,
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GdkColorState *target,
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float values[4])
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{
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gdk_color_to_float (self, target, values);
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}
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/*< private >
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* gdk_color_from_rgba:
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* @self: the `GdkColor` to store the result in
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* @color_state: the target color state
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* @rgba: the `GdkRGBA` to convert
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*
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* Converts a given `GdkRGBA` to the target @color_state.
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*/
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void
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gdk_color_from_rgba (GdkColor *self,
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GdkColorState *color_state,
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const GdkRGBA *rgba)
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{
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GdkColor tmp = {
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.color_state = GDK_COLOR_STATE_SRGB,
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.r = rgba->red,
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.g = rgba->green,
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.b = rgba->blue,
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.a = rgba->alpha
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};
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gdk_color_convert (self, color_state, &tmp);
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gdk_color_finish (&tmp);
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}
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/*< private >
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* gdk_color_get_depth:
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* @self: a `GdkColor`
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*
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* Returns the preferred depth for the color state of @self.
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*
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* Returns: the preferred depth
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*/
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GdkMemoryDepth
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(gdk_color_get_depth) (const GdkColor *self)
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{
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return gdk_color_state_get_depth (self->color_state);
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}
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/*< private >
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* gdk_color_print:
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* @self: the `GdkColor` to print
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* @string: the string to print to
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*
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* Appends a representation of @self to @string.
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*
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* The representation is inspired by CSS3 colors,
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* but not 100% identical, and looks like this:
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*
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* color(NAME R G B / A)
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*
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* where `NAME` identifies color state, and
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* `R`, `G`, `B` and `A` are the components of the color.
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*
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* The alpha may be omitted if it is 1.
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*/
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void
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gdk_color_print (const GdkColor *self,
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GString *string)
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{
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if (gdk_color_state_equal (self->color_state, GDK_COLOR_STATE_SRGB))
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{
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gdk_rgba_print ((const GdkRGBA *) self->values, string);
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}
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else
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{
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g_string_append_printf (string, "color(%s %g %g %g",
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gdk_color_state_get_name (self->color_state),
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self->r, self->g, self->b);
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if (self->a < 1)
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g_string_append_printf (string, " / %g", self->a);
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g_string_append_c (string, ')');
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}
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}
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/*< private >
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* gdk_color_print:
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* @self: the `GdkColor` to print
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*
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* Create a string representation of @self.
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*
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* See [method@Gdk.Color.print] for details about
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* the format.
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* Returns: (transfer full): a newly-allocated string
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*/
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char *
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gdk_color_to_string (const GdkColor *self)
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{
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GString *string = g_string_new ("");
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gdk_color_print (self, string);
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return g_string_free (string, FALSE);
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}
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