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c1bf9f3b41
Rearrange the vertices so that the icons show up in the proper orientation.
205 lines
5.3 KiB
C
205 lines
5.3 KiB
C
#include "demo2layout.h"
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#include "four_point_transform.h"
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struct _Demo2Layout
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{
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GtkLayoutManager parent_instance;
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float position;
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float offset;
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};
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struct _Demo2LayoutClass
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{
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GtkLayoutManagerClass parent_class;
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};
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G_DEFINE_TYPE (Demo2Layout, demo2_layout, GTK_TYPE_LAYOUT_MANAGER)
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static void
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demo2_layout_measure (GtkLayoutManager *layout_manager,
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GtkWidget *widget,
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GtkOrientation orientation,
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int for_size,
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int *minimum,
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int *natural,
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int *minimum_baseline,
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int *natural_baseline)
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{
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GtkWidget *child;
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int minimum_size = 0;
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int natural_size = 0;
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for (child = gtk_widget_get_first_child (widget);
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child != NULL;
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child = gtk_widget_get_next_sibling (child))
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{
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int child_min = 0, child_nat = 0;
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if (!gtk_widget_should_layout (child))
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continue;
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gtk_widget_measure (child, orientation, -1,
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&child_min, &child_nat,
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NULL, NULL);
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minimum_size = MAX (minimum_size, child_min);
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natural_size = MAX (natural_size, child_nat);
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}
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*minimum = minimum_size;
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*natural = 3 * natural_size;
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}
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#define RADIANS(angle) ((angle)*M_PI/180.0);
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/* Spherical coordinates */
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#define SX(r,t,p) ((r) * sin (t) * cos (p))
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#define SZ(r,t,p) ((r) * sin (t) * sin (p))
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#define SY(r,t,p) ((r) * cos (t))
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static double
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map_offset (double x)
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{
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x = fmod (x, 180.0);
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if (x < 0.0)
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x += 180.0;
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return x;
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}
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static void
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demo2_layout_allocate (GtkLayoutManager *layout_manager,
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GtkWidget *widget,
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int width,
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int height,
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int baseline)
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{
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GtkWidget *child;
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GtkRequisition child_req;
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int i, j, k;
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float x0, y0;
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float w, h;
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graphene_point3d_t p1, p2, p3, p4;
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graphene_point3d_t q1, q2, q3, q4;
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double t_1, t_2, p_1, p_2;
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double r;
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graphene_matrix_t m;
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GskTransform *transform;
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double position = DEMO2_LAYOUT (layout_manager)->position;
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double offset = DEMO2_LAYOUT (layout_manager)->offset;
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/* for simplicity, assume all children are the same size */
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gtk_widget_get_preferred_size (gtk_widget_get_first_child (widget), &child_req, NULL);
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w = child_req.width;
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h = child_req.height;
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r = 300;
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x0 = y0 = 300;
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for (child = gtk_widget_get_first_child (widget), i = 0;
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child != NULL;
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child = gtk_widget_get_next_sibling (child), i++)
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{
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j = i / 36;
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k = i % 36;
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gtk_widget_set_child_visible (child, FALSE);
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graphene_point3d_init (&p1, w, h, 1.);
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graphene_point3d_init (&p2, w, 0., 1.);
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graphene_point3d_init (&p3, 0., 0., 1.);
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graphene_point3d_init (&p4, 0., h, 1.);
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t_1 = RADIANS (map_offset (offset + 10 * j));
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t_2 = RADIANS (map_offset (offset + 10 * (j + 1)));
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p_1 = RADIANS (position + 10 * k);
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p_2 = RADIANS (position + 10 * (k + 1));
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if (t_2 < t_1)
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continue;
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if (SZ (r, t_1, p_1) > 0 ||
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SZ (r, t_2, p_1) > 0 ||
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SZ (r, t_1, p_2) > 0 ||
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SZ (r, t_2, p_2) > 0)
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continue;
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gtk_widget_set_child_visible (child, TRUE);
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graphene_point3d_init (&q1, x0 + SX (r, t_1, p_1), y0 + SY (r, t_1, p_1), SZ (r, t_1, p_1));
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graphene_point3d_init (&q2, x0 + SX (r, t_2, p_1), y0 + SY (r, t_2, p_1), SZ (r, t_2, p_1));
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graphene_point3d_init (&q3, x0 + SX (r, t_2, p_2), y0 + SY (r, t_2, p_2), SZ (r, t_2, p_2));
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graphene_point3d_init (&q4, x0 + SX (r, t_1, p_2), y0 + SY (r, t_1, p_2), SZ (r, t_1, p_2));
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/* Get a matrix that moves p1 -> q1, p2 -> q2, ... */
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perspective_3d (&p1, &p2, &p3, &p4,
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&q1, &q2, &q3, &q4,
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&m);
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transform = gsk_transform_matrix (NULL, &m);
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/* Since our matrix was built for transforming points with z = 1,
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* prepend a translation to the z = 1 plane.
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*/
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transform = gsk_transform_translate_3d (transform,
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&GRAPHENE_POINT3D_INIT (0, 0, 1));
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gtk_widget_allocate (child, w, h, -1, transform);
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}
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}
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static GtkSizeRequestMode
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demo2_layout_get_request_mode (GtkLayoutManager *layout_manager,
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GtkWidget *widget)
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{
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return GTK_SIZE_REQUEST_CONSTANT_SIZE;
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}
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static void
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demo2_layout_class_init (Demo2LayoutClass *klass)
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{
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GtkLayoutManagerClass *layout_class = GTK_LAYOUT_MANAGER_CLASS (klass);
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layout_class->get_request_mode = demo2_layout_get_request_mode;
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layout_class->measure = demo2_layout_measure;
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layout_class->allocate = demo2_layout_allocate;
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}
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static void
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demo2_layout_init (Demo2Layout *self)
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{
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}
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GtkLayoutManager *
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demo2_layout_new (void)
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{
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return g_object_new (DEMO2_TYPE_LAYOUT, NULL);
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}
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void
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demo2_layout_set_position (Demo2Layout *layout,
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float position)
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{
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layout->position = position;
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}
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float
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demo2_layout_get_position (Demo2Layout *layout)
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{
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return layout->position;
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}
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void
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demo2_layout_set_offset (Demo2Layout *layout,
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float offset)
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{
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layout->offset = offset;
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}
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float
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demo2_layout_get_offset (Demo2Layout *layout)
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{
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return layout->offset;
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}
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