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8950c0dc96
For MemoryTexture, this is a simple change. For GLTexture, we need to query the format at texture creation. This sounds like a bad idea and extra work until one realizes that we'd need to do that anyway when using the texure the first time - either when downloading, or when trying to use it in a rendernode, where we will soon need that information to determine if the texture prefers high depth.
428 lines
11 KiB
C
428 lines
11 KiB
C
/* gdkgltexture.c
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*
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* Copyright 2016 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkgltextureprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdkmemoryformatprivate.h"
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#include "gdkmemorytextureprivate.h"
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#include "gdktextureprivate.h"
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#include <epoxy/gl.h>
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/**
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* GdkGLTexture:
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*
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* A GdkTexture representing a GL texture object.
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*/
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struct _GdkGLTexture {
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GdkTexture parent_instance;
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GdkGLContext *context;
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guint id;
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GdkTexture *saved;
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GDestroyNotify destroy;
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gpointer data;
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};
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struct _GdkGLTextureClass {
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GdkTextureClass parent_class;
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};
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G_DEFINE_TYPE (GdkGLTexture, gdk_gl_texture, GDK_TYPE_TEXTURE)
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static void
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gdk_gl_texture_dispose (GObject *object)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (object);
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if (self->destroy)
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{
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self->destroy (self->data);
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self->destroy = NULL;
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self->data = NULL;
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}
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g_clear_object (&self->context);
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self->id = 0;
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g_clear_object (&self->saved);
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G_OBJECT_CLASS (gdk_gl_texture_parent_class)->dispose (object);
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}
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typedef struct _InvokeData
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{
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GdkGLTexture *self;
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volatile int spinlock;
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GFunc func;
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gpointer data;
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} InvokeData;
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static gboolean
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gdk_gl_texture_invoke_callback (gpointer data)
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{
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InvokeData *invoke = data;
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GdkGLContext *context;
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context = gdk_display_get_gl_context (gdk_gl_context_get_display (invoke->self->context));
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gdk_gl_context_make_current (context);
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glBindTexture (GL_TEXTURE_2D, invoke->self->id);
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invoke->func (invoke->self, invoke->data);
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g_atomic_int_set (&invoke->spinlock, 1);
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return FALSE;
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}
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static void
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gdk_gl_texture_run (GdkGLTexture *self,
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GFunc func,
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gpointer data)
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{
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InvokeData invoke = { self, 0, func, data };
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g_main_context_invoke (NULL, gdk_gl_texture_invoke_callback, &invoke);
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while (g_atomic_int_get (&invoke.spinlock) == 0);
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}
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static inline void
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gdk_gl_texture_get_tex_image (GdkGLTexture *self,
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GLenum gl_format,
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GLenum gl_type,
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GLvoid *data)
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{
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if (gdk_gl_context_get_use_es (self->context))
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{
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GdkTexture *texture = GDK_TEXTURE (self);
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GLuint fbo;
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glGenFramebuffers (1, &fbo);
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glBindFramebuffer (GL_FRAMEBUFFER, fbo);
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glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self->id, 0);
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glReadPixels (0, 0,
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texture->width, texture->height,
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gl_format,
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gl_type,
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data);
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glBindFramebuffer (GL_FRAMEBUFFER, 0);
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glDeleteFramebuffers (1, &fbo);
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}
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else
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{
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glGetTexImage (GL_TEXTURE_2D,
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0,
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gl_format,
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gl_type,
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data);
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}
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}
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static void
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gdk_gl_texture_do_download_texture (gpointer texture_,
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gpointer result_)
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{
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GdkTexture *texture = texture_;
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GdkTexture **result = result_;
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guint gl_internalformat, gl_format, gl_type;
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guchar *data;
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gsize stride;
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GBytes *bytes;
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if (!gdk_memory_format_gl_format (texture->format,
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gdk_gl_context_get_use_es (gdk_gl_context_get_current ()),
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&gl_internalformat,
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&gl_format,
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&gl_type))
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{
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g_assert_not_reached ();
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}
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stride = gdk_memory_format_bytes_per_pixel (texture->format) * texture->width;
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data = g_malloc_n (stride, texture->height);
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gdk_gl_texture_get_tex_image (texture_,
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gl_format,
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gl_type,
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data);
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bytes = g_bytes_new_take (data, stride * texture->height);
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*result = gdk_memory_texture_new (texture->width,
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texture->height,
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texture->format,
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bytes,
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stride);
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g_bytes_unref (bytes);
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}
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static GdkTexture *
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gdk_gl_texture_download_texture (GdkTexture *texture)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (texture);
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GdkTexture *result;
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if (self->saved)
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return g_object_ref (self->saved);
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gdk_gl_texture_run (self, gdk_gl_texture_do_download_texture, &result);
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return result;
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}
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static void
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gdk_gl_texture_do_download (gpointer texture,
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gpointer data)
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{
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glGetTexImage (GL_TEXTURE_2D,
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0,
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GL_BGRA,
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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GL_UNSIGNED_INT_8_8_8_8_REV,
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#elif G_BYTE_ORDER == G_BIG_ENDIAN
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GL_UNSIGNED_BYTE,
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#else
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#error "Unknown byte order for gdk_gl_texture_download()"
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#endif
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data);
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}
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static void
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gdk_gl_texture_download (GdkTexture *texture,
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guchar *data,
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gsize stride)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (texture);
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if (self->saved)
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{
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gdk_texture_download (self->saved, data, stride);
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return;
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}
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if (gdk_gl_context_get_use_es (self->context) ||
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stride != texture->width * 4)
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{
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GDK_TEXTURE_CLASS (gdk_gl_texture_parent_class)->download (texture, data, stride);
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return;
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}
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gdk_gl_texture_run (self, gdk_gl_texture_do_download, data);
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}
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static void
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gdk_gl_texture_do_download_float (gpointer texture,
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gpointer data)
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{
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glGetTexImage (GL_TEXTURE_2D,
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0,
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GL_RGBA,
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GL_FLOAT,
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data);
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}
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static void
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gdk_gl_texture_download_float (GdkTexture *texture,
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float *data,
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gsize stride)
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{
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GdkGLTexture *self = GDK_GL_TEXTURE (texture);
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if (self->saved)
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{
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gdk_texture_download_float (self->saved, data, stride);
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return;
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}
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if (gdk_gl_context_get_use_es (self->context) ||
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stride != texture->width * 4)
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{
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GDK_TEXTURE_CLASS (gdk_gl_texture_parent_class)->download_float (texture, data, stride);
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return;
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}
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gdk_gl_texture_run (self, gdk_gl_texture_do_download_float, data);
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}
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static void
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gdk_gl_texture_class_init (GdkGLTextureClass *klass)
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{
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GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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texture_class->download_texture = gdk_gl_texture_download_texture;
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texture_class->download = gdk_gl_texture_download;
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texture_class->download_float = gdk_gl_texture_download_float;
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gobject_class->dispose = gdk_gl_texture_dispose;
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}
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static void
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gdk_gl_texture_init (GdkGLTexture *self)
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{
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}
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GdkGLContext *
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gdk_gl_texture_get_context (GdkGLTexture *self)
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{
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return self->context;
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}
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guint
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gdk_gl_texture_get_id (GdkGLTexture *self)
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{
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return self->id;
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}
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/**
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* gdk_gl_texture_release:
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* @self: a `GdkTexture` wrapping a GL texture
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*
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* Releases the GL resources held by a `GdkGLTexture`.
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*
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* The texture contents are still available via the
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* [method@Gdk.Texture.download] function, after this
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* function has been called.
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*/
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void
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gdk_gl_texture_release (GdkGLTexture *self)
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{
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g_return_if_fail (GDK_IS_GL_TEXTURE (self));
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g_return_if_fail (self->saved == NULL);
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self->saved = gdk_texture_download_texture (GDK_TEXTURE (self));
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if (self->destroy)
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{
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self->destroy (self->data);
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self->destroy = NULL;
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self->data = NULL;
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}
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g_clear_object (&self->context);
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self->id = 0;
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}
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static void
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gdk_gl_texture_do_determine_format (gpointer texture_,
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gpointer unused)
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{
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GdkTexture *texture = texture_;
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GLint internal_format;
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glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
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switch (internal_format)
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{
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case GL_RGB8:
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texture->format = GDK_MEMORY_R8G8B8;
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break;
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case GL_RGBA8:
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texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
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break;
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case GL_RGB16:
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texture->format = GDK_MEMORY_R16G16B16;
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break;
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case GL_RGBA16:
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texture->format = GDK_MEMORY_R16G16B16A16_PREMULTIPLIED;
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break;
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case GL_RGB16F:
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texture->format = GDK_MEMORY_R16G16B16_FLOAT;
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break;
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case GL_RGBA16F:
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texture->format = GDK_MEMORY_R16G16B16A16_FLOAT_PREMULTIPLIED;
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break;
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case GL_RGB32F:
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texture->format = GDK_MEMORY_R32G32B32_FLOAT;
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break;
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case GL_RGBA32F:
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texture->format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
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break;
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default:
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g_warning ("Texture in unexpected format 0x%X (%d). File a bug about adding it to GTK", internal_format, internal_format);
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/* fallback to the dumbest possible format
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* so that even age old GLES can do it */
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texture->format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
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break;
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}
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}
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/**
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* gdk_gl_texture_new:
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* @context: a `GdkGLContext`
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* @id: the ID of a texture that was created with @context
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* @width: the nominal width of the texture
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* @height: the nominal height of the texture
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* @destroy: a destroy notify that will be called when the GL resources
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* are released
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* @data: data that gets passed to @destroy
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*
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* Creates a new texture for an existing GL texture.
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*
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* Note that the GL texture must not be modified until @destroy is called,
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* which will happen when the GdkTexture object is finalized, or due to
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* an explicit call of [method@Gdk.GLTexture.release].
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*
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* Return value: (transfer full): A newly-created `GdkTexture`
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*/
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GdkTexture *
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gdk_gl_texture_new (GdkGLContext *context,
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guint id,
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int width,
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int height,
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GDestroyNotify destroy,
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gpointer data)
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{
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GdkGLTexture *self;
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g_return_val_if_fail (GDK_IS_GL_CONTEXT (context), NULL);
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g_return_val_if_fail (id != 0, NULL);
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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self = g_object_new (GDK_TYPE_GL_TEXTURE,
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"width", width,
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"height", height,
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NULL);
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self->context = g_object_ref (context);
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self->id = id;
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self->destroy = destroy;
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self->data = data;
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gdk_gl_texture_run (self, gdk_gl_texture_do_determine_format, NULL);
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return GDK_TEXTURE (self);
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}
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