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6a4bf2b993
They were a neat idea while they lasted. But now, it's time for categorized transform nodes, where matrices with GSK_MATRIX_CATEGORY_2D_TRANSLATE are the exact replacement. Renderers have not been adapted for this purpose, so they (continue to) run slow paths. |
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.. | ||
gskgldriver.c | ||
gskgldriverprivate.h | ||
gskglglyphcache.c | ||
gskglglyphcacheprivate.h | ||
gskglimage.c | ||
gskglimageprivate.h | ||
gskglnodesample.c | ||
gskglnodesampleprivate.h | ||
gskglprofiler.c | ||
gskglprofilerprivate.h | ||
gskglrenderer.c | ||
gskglrendererprivate.h | ||
gskglrenderops.c | ||
gskglrenderopsprivate.h | ||
gskglshadowcache.c | ||
gskglshadowcacheprivate.h | ||
gskshaderbuilder.c | ||
gskshaderbuilderprivate.h |