gtk/gsk/gpu/gskgpustraightalphaop.c
Benjamin Otte 1723ab34e1 gpu: Setup attribute locations
Make the generator generate calls for the correct glBindAttribLocation()
calls.

Usually this was done correctly, but we can't rely on it. So do it
explicitly.
2024-01-07 07:22:53 +01:00

83 lines
2.6 KiB
C

#include "config.h"
#include "gskgpustraightalphaopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpustraightalphainstance.h"
#define VARIATION_OPACITY (1 << 0)
#define VARIATION_STRAIGHT_ALPHA (1 << 1)
typedef struct _GskGpuStraightAlphaOp GskGpuStraightAlphaOp;
struct _GskGpuStraightAlphaOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_straight_alpha_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
GskGpuStraightalphaInstance *instance;
instance = (GskGpuStraightalphaInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
gsk_gpu_print_op (string, indent, "straight-alpha");
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
gsk_gpu_print_newline (string);
}
static const GskGpuShaderOpClass GSK_GPU_STRAIGHT_ALPHA_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuStraightAlphaOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_straight_alpha_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpustraightalpha",
sizeof (GskGpuStraightalphaInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_straightalpha_info,
#endif
gsk_gpu_straightalpha_setup_attrib_locations,
gsk_gpu_straightalpha_setup_vao
};
void
gsk_gpu_straight_alpha_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
float opacity,
GskGpuDescriptors *desc,
guint32 descriptor,
const graphene_rect_t *rect,
const graphene_point_t *offset,
const graphene_rect_t *tex_rect)
{
GskGpuStraightalphaInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_STRAIGHT_ALPHA_OP_CLASS,
(opacity < 1.0 ? VARIATION_OPACITY : 0) |
VARIATION_STRAIGHT_ALPHA,
clip,
desc,
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect);
instance->tex_id = descriptor;
instance->opacity = opacity;
}