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bdd5393084
The GdkMacosBuffer object already has storage for tracking the damage region as it is used in GdkMacosCairoContext to manually copy regions from the front buffer to the back buffer. This makes the GdkMacosGLContext also use that field so that we can easily drop old damage regions when the buffer is lost. This happens during resizes, monitor changes, etc.
60 lines
1.4 KiB
Objective-C
60 lines
1.4 KiB
Objective-C
/* gdkmacosglcontext-private.h
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*
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* Copyright (C) 2020 Red Hat, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GDK_MACOS_GL_CONTEXT_PRIVATE_H__
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#define __GDK_MACOS_GL_CONTEXT_PRIVATE_H__
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#include "gdkmacosglcontext.h"
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#include "gdkglcontextprivate.h"
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#include "gdkdisplayprivate.h"
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#include "gdksurface.h"
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#include "gdkmacosdisplay.h"
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#include "gdkmacossurface.h"
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/gl3.h>
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#import <AppKit/AppKit.h>
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G_BEGIN_DECLS
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struct _GdkMacosGLContext
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{
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GdkGLContext parent_instance;
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G_GNUC_BEGIN_IGNORE_DEPRECATIONS
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CGLContextObj cgl_context;
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G_GNUC_END_IGNORE_DEPRECATIONS
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GLuint texture;
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GLuint target;
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GLuint fbo;
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guint last_opaque : 1;
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};
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struct _GdkMacosGLContextClass
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{
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GdkGLContextClass parent_class;
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};
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G_END_DECLS
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#endif /* __GDK_MACOS_GL_CONTEXT_PRIVATE_H__ */
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