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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
27 lines
726 B
C
27 lines
726 B
C
#pragma once
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#include "gskgpuopprivate.h"
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#include <gsk/gskroundedrect.h>
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#include <graphene.h>
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G_BEGIN_DECLS
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typedef struct _GskGpuGlobalsInstance GskGpuGlobalsInstance;
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struct _GskGpuGlobalsInstance
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{
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float mvp[16];
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float clip[12];
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float scale[2];
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};
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void gsk_gpu_globals_op (GskGpuFrame *frame,
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const graphene_vec2_t *scale,
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const graphene_matrix_t *mvp,
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const GskRoundedRect *clip);
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G_END_DECLS
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