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6a60e335cd
That way we don't need to move the clip rounded rect manually through the vertex shader into the fragment shader but can just look at the push constants. Simplifies shaders a lot.
115 lines
3.4 KiB
C
115 lines
3.4 KiB
C
#include "config.h"
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#include "gskvulkanpushconstantsprivate.h"
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#include "gskroundedrectprivate.h"
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typedef struct _GskVulkanPushConstantsWire GskVulkanPushConstantsWire;
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struct _GskVulkanPushConstantsWire
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{
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struct {
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float mvp[16];
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float clip[12];
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} common;
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};
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void
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gsk_vulkan_push_constants_init (GskVulkanPushConstants *constants,
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const graphene_matrix_t *mvp,
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const graphene_rect_t *viewport)
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{
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graphene_matrix_init_from_matrix (&constants->mvp, mvp);
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gsk_vulkan_clip_init_empty (&constants->clip, viewport);
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}
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void
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gsk_vulkan_push_constants_init_copy (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src)
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{
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*self = *src;
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}
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gboolean
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gsk_vulkan_push_constants_transform (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src,
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const graphene_matrix_t *transform,
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const graphene_rect_t *viewport)
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{
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if (!gsk_vulkan_clip_transform (&self->clip, &src->clip, transform, viewport))
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return FALSE;
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graphene_matrix_multiply (transform, &src->mvp, &self->mvp);
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return TRUE;
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}
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gboolean
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gsk_vulkan_push_constants_intersect_rect (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src,
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const graphene_rect_t *rect)
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{
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if (!gsk_vulkan_clip_intersect_rect (&self->clip, &src->clip, rect))
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return FALSE;
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graphene_matrix_init_from_matrix (&self->mvp, &src->mvp);
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return TRUE;
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}
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gboolean
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gsk_vulkan_push_constants_intersect_rounded (GskVulkanPushConstants *self,
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const GskVulkanPushConstants *src,
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const GskRoundedRect *rect)
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{
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if (!gsk_vulkan_clip_intersect_rounded_rect (&self->clip, &src->clip, rect))
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return FALSE;
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graphene_matrix_init_from_matrix (&self->mvp, &src->mvp);
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return TRUE;
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}
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static void
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gsk_vulkan_push_constants_wire_init (GskVulkanPushConstantsWire *wire,
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const GskVulkanPushConstants *self)
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{
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graphene_matrix_to_float (&self->mvp, wire->common.mvp);
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gsk_rounded_rect_to_float (&self->clip.rect, wire->common.clip);
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}
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void
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gsk_vulkan_push_constants_push (const GskVulkanPushConstants *self,
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VkCommandBuffer command_buffer,
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VkPipelineLayout pipeline_layout)
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{
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GskVulkanPushConstantsWire wire;
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gsk_vulkan_push_constants_wire_init (&wire, self);
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vkCmdPushConstants (command_buffer,
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pipeline_layout,
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VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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G_STRUCT_OFFSET (GskVulkanPushConstantsWire, common),
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sizeof (wire.common),
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&wire.common);
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}
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uint32_t
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gst_vulkan_push_constants_get_range_count (void)
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{
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return 1;
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}
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const VkPushConstantRange *
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gst_vulkan_push_constants_get_ranges (void)
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{
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static const VkPushConstantRange ranges[1] = {
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{
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.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
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.offset = G_STRUCT_OFFSET (GskVulkanPushConstantsWire, common),
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.size = sizeof (((GskVulkanPushConstantsWire *) 0)->common)
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}
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};
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return ranges;
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}
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