mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-11-16 13:40:31 +00:00
242368bdf6
gtk_shader_builder_add_define should check both define_name and define_value for not-NULL and not-empty, but the second precondition check checks define_name again for not-empty-ness.
485 lines
13 KiB
C
485 lines
13 KiB
C
#include "config.h"
|
|
|
|
#include "gskshaderbuilderprivate.h"
|
|
|
|
#include "gskdebugprivate.h"
|
|
|
|
#include <gdk/gdk.h>
|
|
#include <epoxy/gl.h>
|
|
|
|
typedef struct {
|
|
int program_id;
|
|
|
|
GHashTable *uniform_locations;
|
|
GHashTable *attribute_locations;
|
|
} ShaderProgram;
|
|
|
|
struct _GskShaderBuilder
|
|
{
|
|
GObject parent_instance;
|
|
|
|
char *resource_base_path;
|
|
char *vertex_preamble;
|
|
char *fragment_preamble;
|
|
|
|
int version;
|
|
|
|
GPtrArray *defines;
|
|
GPtrArray *uniforms;
|
|
GPtrArray *attributes;
|
|
|
|
GHashTable *programs;
|
|
};
|
|
|
|
G_DEFINE_TYPE (GskShaderBuilder, gsk_shader_builder, G_TYPE_OBJECT)
|
|
|
|
static void
|
|
shader_program_free (gpointer data)
|
|
{
|
|
ShaderProgram *p = data;
|
|
|
|
g_clear_pointer (&p->uniform_locations, g_hash_table_unref);
|
|
g_clear_pointer (&p->attribute_locations, g_hash_table_unref);
|
|
|
|
glDeleteProgram (p->program_id);
|
|
|
|
g_slice_free (ShaderProgram, data);
|
|
}
|
|
|
|
static ShaderProgram *
|
|
shader_program_new (int program_id)
|
|
{
|
|
ShaderProgram *p = g_slice_new (ShaderProgram);
|
|
|
|
p->program_id = program_id;
|
|
|
|
p->uniform_locations = g_hash_table_new (g_direct_hash, g_direct_equal);
|
|
p->attribute_locations = g_hash_table_new (g_direct_hash, g_direct_equal);
|
|
|
|
return p;
|
|
}
|
|
|
|
static void
|
|
gsk_shader_builder_finalize (GObject *gobject)
|
|
{
|
|
GskShaderBuilder *self = GSK_SHADER_BUILDER (gobject);
|
|
|
|
g_free (self->resource_base_path);
|
|
g_free (self->vertex_preamble);
|
|
g_free (self->fragment_preamble);
|
|
|
|
g_clear_pointer (&self->defines, g_ptr_array_unref);
|
|
g_clear_pointer (&self->uniforms, g_ptr_array_unref);
|
|
g_clear_pointer (&self->attributes, g_ptr_array_unref);
|
|
|
|
g_clear_pointer (&self->programs, g_hash_table_unref);
|
|
|
|
G_OBJECT_CLASS (gsk_shader_builder_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
gsk_shader_builder_class_init (GskShaderBuilderClass *klass)
|
|
{
|
|
G_OBJECT_CLASS (klass)->finalize = gsk_shader_builder_finalize;
|
|
}
|
|
|
|
static void
|
|
gsk_shader_builder_init (GskShaderBuilder *self)
|
|
{
|
|
self->defines = g_ptr_array_new_with_free_func (g_free);
|
|
self->uniforms = g_ptr_array_new_with_free_func (g_free);
|
|
self->attributes = g_ptr_array_new_with_free_func (g_free);
|
|
|
|
self->programs = g_hash_table_new_full (g_direct_hash, g_direct_equal,
|
|
NULL,
|
|
shader_program_free);
|
|
}
|
|
|
|
GskShaderBuilder *
|
|
gsk_shader_builder_new (void)
|
|
{
|
|
return g_object_new (GSK_TYPE_SHADER_BUILDER, NULL);
|
|
}
|
|
|
|
void
|
|
gsk_shader_builder_set_resource_base_path (GskShaderBuilder *builder,
|
|
const char *base_path)
|
|
{
|
|
g_return_if_fail (GSK_IS_SHADER_BUILDER (builder));
|
|
|
|
g_free (builder->resource_base_path);
|
|
builder->resource_base_path = g_strdup (base_path);
|
|
}
|
|
|
|
void
|
|
gsk_shader_builder_set_vertex_preamble (GskShaderBuilder *builder,
|
|
const char *vertex_preamble)
|
|
{
|
|
g_return_if_fail (GSK_IS_SHADER_BUILDER (builder));
|
|
|
|
g_free (builder->vertex_preamble);
|
|
builder->vertex_preamble = g_strdup (vertex_preamble);
|
|
}
|
|
|
|
void
|
|
gsk_shader_builder_set_fragment_preamble (GskShaderBuilder *builder,
|
|
const char *fragment_preamble)
|
|
{
|
|
g_return_if_fail (GSK_IS_SHADER_BUILDER (builder));
|
|
|
|
g_free (builder->fragment_preamble);
|
|
builder->fragment_preamble = g_strdup (fragment_preamble);
|
|
}
|
|
|
|
void
|
|
gsk_shader_builder_set_version (GskShaderBuilder *builder,
|
|
int version)
|
|
{
|
|
g_return_if_fail (GSK_IS_SHADER_BUILDER (builder));
|
|
|
|
builder->version = version;
|
|
}
|
|
|
|
void
|
|
gsk_shader_builder_add_define (GskShaderBuilder *builder,
|
|
const char *define_name,
|
|
const char *define_value)
|
|
{
|
|
g_return_if_fail (GSK_IS_SHADER_BUILDER (builder));
|
|
g_return_if_fail (define_name != NULL && *define_name != '\0');
|
|
g_return_if_fail (define_value != NULL && *define_value != '\0');
|
|
|
|
g_ptr_array_add (builder->defines, g_strdup (define_name));
|
|
g_ptr_array_add (builder->defines, g_strdup (define_value));
|
|
}
|
|
|
|
GQuark
|
|
gsk_shader_builder_add_uniform (GskShaderBuilder *builder,
|
|
const char *uniform_name)
|
|
{
|
|
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), 0);
|
|
g_return_val_if_fail (uniform_name != NULL, 0);
|
|
|
|
g_ptr_array_add (builder->uniforms, g_strdup (uniform_name));
|
|
|
|
return g_quark_from_string (uniform_name);
|
|
}
|
|
|
|
GQuark
|
|
gsk_shader_builder_add_attribute (GskShaderBuilder *builder,
|
|
const char *attribute_name)
|
|
{
|
|
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), 0);
|
|
g_return_val_if_fail (attribute_name != NULL, 0);
|
|
|
|
g_ptr_array_add (builder->attributes, g_strdup (attribute_name));
|
|
|
|
return g_quark_from_string (attribute_name);
|
|
}
|
|
|
|
static gboolean
|
|
lookup_shader_code (GString *code,
|
|
const char *base_path,
|
|
const char *shader_file,
|
|
GError **error)
|
|
{
|
|
GBytes *source;
|
|
char *path;
|
|
|
|
if (base_path != NULL)
|
|
path = g_build_filename (base_path, shader_file, NULL);
|
|
else
|
|
path = g_strdup (shader_file);
|
|
|
|
source = g_resources_lookup_data (path, 0, error);
|
|
g_free (path);
|
|
|
|
if (source == NULL)
|
|
return FALSE;
|
|
|
|
g_string_append (code, g_bytes_get_data (source, NULL));
|
|
|
|
g_bytes_unref (source);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static int
|
|
gsk_shader_builder_compile_shader (GskShaderBuilder *builder,
|
|
int shader_type,
|
|
const char *shader_preamble,
|
|
const char *shader_source,
|
|
GError **error)
|
|
{
|
|
GString *code;
|
|
char *source;
|
|
int shader_id;
|
|
int status;
|
|
int i;
|
|
|
|
code = g_string_new (NULL);
|
|
|
|
if (builder->version > 0)
|
|
{
|
|
g_string_append_printf (code, "#version %d\n", builder->version);
|
|
g_string_append_c (code, '\n');
|
|
}
|
|
|
|
for (i = 0; i < builder->defines->len; i += 2)
|
|
{
|
|
const char *name = g_ptr_array_index (builder->defines, i);
|
|
const char *value = g_ptr_array_index (builder->defines, i + 1);
|
|
|
|
g_string_append (code, "#define");
|
|
g_string_append_c (code, ' ');
|
|
g_string_append (code, name);
|
|
g_string_append_c (code, ' ');
|
|
g_string_append (code, value);
|
|
g_string_append_c (code, '\n');
|
|
|
|
if (i == builder->defines->len - 2)
|
|
g_string_append_c (code, '\n');
|
|
}
|
|
|
|
if (!lookup_shader_code (code, builder->resource_base_path, shader_preamble, error))
|
|
{
|
|
g_string_free (code, TRUE);
|
|
return -1;
|
|
}
|
|
|
|
g_string_append_c (code, '\n');
|
|
|
|
if (!lookup_shader_code (code, builder->resource_base_path, shader_source, error))
|
|
{
|
|
g_string_free (code, TRUE);
|
|
return -1;
|
|
}
|
|
|
|
source = g_string_free (code, FALSE);
|
|
|
|
shader_id = glCreateShader (shader_type);
|
|
glShaderSource (shader_id, 1, (const GLchar **) &source, NULL);
|
|
glCompileShader (shader_id);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
if (GSK_DEBUG_CHECK (SHADERS))
|
|
{
|
|
g_print ("*** Compiling %s shader from '%s' + '%s' ***\n"
|
|
"%s\n",
|
|
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
|
|
shader_preamble, shader_source,
|
|
source);
|
|
}
|
|
#endif
|
|
|
|
g_free (source);
|
|
|
|
glGetShaderiv (shader_id, GL_COMPILE_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
int log_len;
|
|
char *buffer;
|
|
|
|
glGetShaderiv (shader_id, GL_INFO_LOG_LENGTH, &log_len);
|
|
|
|
buffer = g_malloc0 (log_len + 1);
|
|
glGetShaderInfoLog (shader_id, log_len, NULL, buffer);
|
|
|
|
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_COMPILATION_FAILED,
|
|
"Compilation failure in %s shader:\n%s",
|
|
shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
|
|
buffer);
|
|
g_free (buffer);
|
|
|
|
glDeleteShader (shader_id);
|
|
|
|
return -1;
|
|
}
|
|
|
|
return shader_id;
|
|
}
|
|
|
|
static void
|
|
gsk_shader_builder_cache_uniforms (GskShaderBuilder *builder,
|
|
ShaderProgram *program)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < builder->uniforms->len; i++)
|
|
{
|
|
const char *uniform = g_ptr_array_index (builder->uniforms, i);
|
|
int loc = glGetUniformLocation (program->program_id, uniform);
|
|
|
|
g_hash_table_insert (program->uniform_locations,
|
|
GINT_TO_POINTER (g_quark_from_string (uniform)),
|
|
GINT_TO_POINTER (loc));
|
|
}
|
|
}
|
|
|
|
static void
|
|
gsk_shader_builder_cache_attributes (GskShaderBuilder *builder,
|
|
ShaderProgram *program)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < builder->attributes->len; i++)
|
|
{
|
|
const char *attribute = g_ptr_array_index (builder->attributes, i);
|
|
int loc = glGetAttribLocation (program->program_id, attribute);
|
|
|
|
g_hash_table_insert (program->attribute_locations,
|
|
GINT_TO_POINTER (g_quark_from_string (attribute)),
|
|
GINT_TO_POINTER (loc));
|
|
}
|
|
}
|
|
|
|
int
|
|
gsk_shader_builder_create_program (GskShaderBuilder *builder,
|
|
const char *vertex_shader,
|
|
const char *fragment_shader,
|
|
GError **error)
|
|
{
|
|
ShaderProgram *program;
|
|
int vertex_id, fragment_id;
|
|
int program_id;
|
|
int status;
|
|
|
|
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
|
|
g_return_val_if_fail (vertex_shader != NULL, -1);
|
|
g_return_val_if_fail (fragment_shader != NULL, -1);
|
|
|
|
vertex_id = gsk_shader_builder_compile_shader (builder, GL_VERTEX_SHADER,
|
|
builder->vertex_preamble,
|
|
vertex_shader,
|
|
error);
|
|
if (vertex_id < 0)
|
|
return -1;
|
|
|
|
fragment_id = gsk_shader_builder_compile_shader (builder, GL_FRAGMENT_SHADER,
|
|
builder->fragment_preamble,
|
|
fragment_shader,
|
|
error);
|
|
if (fragment_id < 0)
|
|
{
|
|
glDeleteShader (vertex_id);
|
|
return -1;
|
|
}
|
|
|
|
program_id = glCreateProgram ();
|
|
glAttachShader (program_id, vertex_id);
|
|
glAttachShader (program_id, fragment_id);
|
|
glLinkProgram (program_id);
|
|
|
|
glGetProgramiv (program_id, GL_LINK_STATUS, &status);
|
|
if (status == GL_FALSE)
|
|
{
|
|
char *buffer = NULL;
|
|
int log_len = 0;
|
|
|
|
glGetProgramiv (program_id, GL_INFO_LOG_LENGTH, &log_len);
|
|
|
|
buffer = g_malloc0 (log_len + 1);
|
|
glGetProgramInfoLog (program_id, log_len, NULL, buffer);
|
|
|
|
g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_LINK_FAILED,
|
|
"Linking failure in shader:\n%s", buffer);
|
|
g_free (buffer);
|
|
|
|
glDeleteProgram (program_id);
|
|
program_id = -1;
|
|
|
|
goto out;
|
|
}
|
|
|
|
program = shader_program_new (program_id);
|
|
gsk_shader_builder_cache_uniforms (builder, program);
|
|
gsk_shader_builder_cache_attributes (builder, program);
|
|
|
|
g_hash_table_insert (builder->programs, GINT_TO_POINTER (program_id), program);
|
|
|
|
#ifdef G_ENABLE_DEBUG
|
|
if (GSK_DEBUG_CHECK (SHADERS))
|
|
{
|
|
GHashTableIter iter;
|
|
gpointer name_p, location_p;
|
|
|
|
g_hash_table_iter_init (&iter, program->uniform_locations);
|
|
while (g_hash_table_iter_next (&iter, &name_p, &location_p))
|
|
{
|
|
g_print ("Uniform '%s' - location: %d\n",
|
|
g_quark_to_string (GPOINTER_TO_INT (name_p)),
|
|
GPOINTER_TO_INT (location_p));
|
|
}
|
|
|
|
g_hash_table_iter_init (&iter, program->attribute_locations);
|
|
while (g_hash_table_iter_next (&iter, &name_p, &location_p))
|
|
{
|
|
g_print ("Attribute '%s' - location: %d\n",
|
|
g_quark_to_string (GPOINTER_TO_INT (name_p)),
|
|
GPOINTER_TO_INT (location_p));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
out:
|
|
if (vertex_id > 0)
|
|
{
|
|
glDetachShader (program_id, vertex_id);
|
|
glDeleteShader (vertex_id);
|
|
}
|
|
|
|
if (fragment_id > 0)
|
|
{
|
|
glDetachShader (program_id, fragment_id);
|
|
glDeleteShader (fragment_id);
|
|
}
|
|
|
|
return program_id;
|
|
}
|
|
|
|
int
|
|
gsk_shader_builder_get_uniform_location (GskShaderBuilder *builder,
|
|
int program_id,
|
|
GQuark uniform_quark)
|
|
{
|
|
ShaderProgram *p = NULL;
|
|
gpointer loc_p = NULL;
|
|
|
|
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
|
|
g_return_val_if_fail (program_id >= 0, -1);
|
|
|
|
if (builder->uniforms->len == 0)
|
|
return -1;
|
|
|
|
if (!g_hash_table_lookup_extended (builder->programs, GINT_TO_POINTER (program_id), NULL, (gpointer *) &p))
|
|
return -1;
|
|
|
|
if (g_hash_table_lookup_extended (p->uniform_locations, GINT_TO_POINTER (uniform_quark), NULL, &loc_p))
|
|
return GPOINTER_TO_INT (loc_p);
|
|
|
|
return -1;
|
|
}
|
|
|
|
int
|
|
gsk_shader_builder_get_attribute_location (GskShaderBuilder *builder,
|
|
int program_id,
|
|
GQuark attribute_quark)
|
|
{
|
|
ShaderProgram *p = NULL;
|
|
gpointer loc_p = NULL;
|
|
|
|
g_return_val_if_fail (GSK_IS_SHADER_BUILDER (builder), -1);
|
|
g_return_val_if_fail (program_id >= 0, -1);
|
|
|
|
if (builder->attributes->len == 0)
|
|
return -1;
|
|
|
|
if (!g_hash_table_lookup_extended (builder->programs, GINT_TO_POINTER (program_id), NULL, (gpointer *) &p))
|
|
return -1;
|
|
|
|
if (g_hash_table_lookup_extended (p->attribute_locations, GINT_TO_POINTER (attribute_quark), NULL, &loc_p))
|
|
return GPOINTER_TO_INT (loc_p);
|
|
|
|
return -1;
|
|
}
|