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56fc8f0077
Opaque textures don't clamp to transparent but instead to black. We didn't consider this, so we were blurring their edges into blackness not into transparency. Fix this by adding the GSK_GPU_AS_IMAGE_SAMPLED_OUT_OF_BOUNDS flag and respecting it in the implementation that uses it. Test included. Fixes #6980 |
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a11y | ||
css | ||
gdk | ||
gsk | ||
gtk | ||
headless | ||
introspection | ||
reftests | ||
tools | ||
meson.build | ||
testutils.c | ||
testutils.h |