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7b76170f46
Rewrite all shaders to use 2 predefined samplers called GSK_TEXTURE0 and GSK_TEXTURE1 instead of wrapper functions. On GL and Vulkan compat mode, these map directly to samplers. On Vulkan proper, they map to 2 indices into the texture array, like before. From now on, the old nvidia GPUs - ie the 3xx drivers - should start working again. Fixes: #6564 Fixes: #6574 Fixes: #6654
77 lines
2.3 KiB
C
77 lines
2.3 KiB
C
#include "config.h"
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#include "gskgpucolorizeopprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskrectprivate.h"
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#include "gpu/shaders/gskgpucolorizeinstance.h"
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typedef struct _GskGpuColorizeOp GskGpuColorizeOp;
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struct _GskGpuColorizeOp
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{
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GskGpuShaderOp op;
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};
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static void
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gsk_gpu_colorize_op_print_instance (GskGpuShaderOp *shader,
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gpointer instance_,
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GString *string)
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{
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GskGpuColorizeInstance *instance = (GskGpuColorizeInstance *) instance_;
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_image (string, shader->images[0]);
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gsk_gpu_print_rgba (string, instance->color);
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}
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static const GskGpuShaderOpClass GSK_GPU_COLORIZE_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuColorizeOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_shader_op_finish,
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gsk_gpu_shader_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpucolorize",
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gsk_gpu_colorize_n_textures,
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sizeof (GskGpuColorizeInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_colorize_info,
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#endif
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gsk_gpu_colorize_op_print_instance,
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gsk_gpu_colorize_setup_attrib_locations,
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gsk_gpu_colorize_setup_vao
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};
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void
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gsk_gpu_colorize_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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GskGpuColorStates color_states,
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GskGpuDescriptors *descriptors,
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const graphene_point_t *offset,
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const GskGpuShaderImage *image,
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const float color[4])
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{
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GskGpuColorizeInstance *instance;
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gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_COLORIZE_OP_CLASS,
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color_states,
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0,
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clip,
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descriptors,
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(GskGpuImage *[1]) { image->image },
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(GskGpuSampler[1]) { image->sampler },
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&instance);
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gsk_gpu_rect_to_float (image->coverage ? image->coverage : image->bounds, offset, instance->rect);
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gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
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gsk_gpu_color_to_float (color, instance->color);
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}
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