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d773bc0689
Remove the + from GTK+ in the GDK docs.
648 lines
20 KiB
C
648 lines
20 KiB
C
/* GDK - The GIMP Drawing Kit
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* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
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* file for a list of people on the GTK+ Team. See the ChangeLog
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* files for a list of changes. These files are distributed with
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* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
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*/
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#include "config.h"
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#include "gdkframeclockprivate.h"
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#include "gdkinternals.h"
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/**
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* SECTION:gdkframeclock
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* @Short_description: Frame clock syncs painting to a window or display
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* @Title: Frame clock
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*
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* A #GdkFrameClock tells the application when to update and repaint a
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* window. This may be synced to the vertical refresh rate of the
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* monitor, for example. Even when the frame clock uses a simple timer
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* rather than a hardware-based vertical sync, the frame clock helps
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* because it ensures everything paints at the same time (reducing the
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* total number of frames). The frame clock can also automatically
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* stop painting when it knows the frames will not be visible, or
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* scale back animation framerates.
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*
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* #GdkFrameClock is designed to be compatible with an OpenGL-based
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* implementation or with mozRequestAnimationFrame in Firefox,
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* for example.
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*
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* A frame clock is idle until someone requests a frame with
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* gdk_frame_clock_request_phase(). At some later point that makes
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* sense for the synchronization being implemented, the clock will
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* process a frame and emit signals for each phase that has been
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* requested. (See the signals of the #GdkFrameClock class for
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* documentation of the phases. %GDK_FRAME_CLOCK_PHASE_UPDATE and the
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* #GdkFrameClock::update signal are most interesting for application
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* writers, and are used to update the animations, using the frame time
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* given by gdk_frame_clock_get_frame_time().
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*
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* The frame time is reported in microseconds and generally in the same
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* timescale as g_get_monotonic_time(), however, it is not the same
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* as g_get_monotonic_time(). The frame time does not advance during
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* the time a frame is being painted, and outside of a frame, an attempt
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* is made so that all calls to gdk_frame_clock_get_frame_time() that
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* are called at a “similar” time get the same value. This means that
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* if different animations are timed by looking at the difference in
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* time between an initial value from gdk_frame_clock_get_frame_time()
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* and the value inside the #GdkFrameClock::update signal of the clock,
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* they will stay exactly synchronized.
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*/
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/**
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* GdkFrameClock:
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*
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* The GdkFrameClock struct contains only private fields and
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* should not be accessed directly.
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*/
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enum {
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FLUSH_EVENTS,
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BEFORE_PAINT,
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UPDATE,
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LAYOUT,
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PAINT,
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AFTER_PAINT,
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RESUME_EVENTS,
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LAST_SIGNAL
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};
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static guint signals[LAST_SIGNAL];
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#define FRAME_HISTORY_MAX_LENGTH 16
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struct _GdkFrameClockPrivate
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{
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gint64 frame_counter;
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gint n_timings;
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gint current;
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GdkFrameTimings *timings[FRAME_HISTORY_MAX_LENGTH];
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};
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G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (GdkFrameClock, gdk_frame_clock, G_TYPE_OBJECT)
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static void
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gdk_frame_clock_finalize (GObject *object)
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{
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GdkFrameClockPrivate *priv = GDK_FRAME_CLOCK (object)->priv;
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int i;
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for (i = 0; i < FRAME_HISTORY_MAX_LENGTH; i++)
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if (priv->timings[i] != 0)
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gdk_frame_timings_unref (priv->timings[i]);
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G_OBJECT_CLASS (gdk_frame_clock_parent_class)->finalize (object);
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}
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static void
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gdk_frame_clock_class_init (GdkFrameClockClass *klass)
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{
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GObjectClass *gobject_class = (GObjectClass*) klass;
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gobject_class->finalize = gdk_frame_clock_finalize;
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/**
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* GdkFrameClock::flush-events:
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* @clock: the frame clock emitting the signal
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*
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* This signal is used to flush pending motion events that
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* are being batched up and compressed together. Applications
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* should not handle this signal.
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*/
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signals[FLUSH_EVENTS] =
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g_signal_new (g_intern_static_string ("flush-events"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* GdkFrameClock::before-paint:
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* @clock: the frame clock emitting the signal
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*
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* This signal begins processing of the frame. Applications
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* should generally not handle this signal.
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*/
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signals[BEFORE_PAINT] =
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g_signal_new (g_intern_static_string ("before-paint"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* GdkFrameClock::update:
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* @clock: the frame clock emitting the signal
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*
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* This signal is emitted as the first step of toolkit and
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* application processing of the frame. Animations should
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* be updated using gdk_frame_clock_get_frame_time().
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* Applications can connect directly to this signal, or
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* use gtk_widget_add_tick_callback() as a more convenient
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* interface.
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*/
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signals[UPDATE] =
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g_signal_new (g_intern_static_string ("update"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* GdkFrameClock::layout:
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* @clock: the frame clock emitting the signal
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*
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* This signal is emitted as the second step of toolkit and
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* application processing of the frame. Any work to update
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* sizes and positions of application elements should be
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* performed. GTK normally handles this internally.
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*/
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signals[LAYOUT] =
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g_signal_new (g_intern_static_string ("layout"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* GdkFrameClock::paint:
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* @clock: the frame clock emitting the signal
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*
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* This signal is emitted as the third step of toolkit and
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* application processing of the frame. The frame is
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* repainted. GDK normally handles this internally and
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* produces expose events, which are turned into GTK
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* #GtkWidget::draw signals.
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*/
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signals[PAINT] =
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g_signal_new (g_intern_static_string ("paint"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* GdkFrameClock::after-paint:
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* @clock: the frame clock emitting the signal
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*
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* This signal ends processing of the frame. Applications
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* should generally not handle this signal.
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*/
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signals[AFTER_PAINT] =
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g_signal_new (g_intern_static_string ("after-paint"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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/**
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* GdkFrameClock::resume-events:
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* @clock: the frame clock emitting the signal
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*
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* This signal is emitted after processing of the frame is
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* finished, and is handled internally by GTK to resume normal
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* event processing. Applications should not handle this signal.
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*/
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signals[RESUME_EVENTS] =
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g_signal_new (g_intern_static_string ("resume-events"),
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GDK_TYPE_FRAME_CLOCK,
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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g_cclosure_marshal_VOID__VOID,
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G_TYPE_NONE, 0);
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}
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static void
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gdk_frame_clock_init (GdkFrameClock *clock)
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{
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GdkFrameClockPrivate *priv;
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clock->priv = priv = gdk_frame_clock_get_instance_private (clock);
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priv->frame_counter = -1;
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priv->current = FRAME_HISTORY_MAX_LENGTH - 1;
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}
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/**
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* gdk_frame_clock_get_frame_time:
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* @frame_clock: a #GdkFrameClock
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*
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* Gets the time that should currently be used for animations. Inside
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* the processing of a frame, it’s the time used to compute the
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* animation position of everything in a frame. Outside of a frame, it's
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* the time of the conceptual “previous frame,” which may be either
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* the actual previous frame time, or if that’s too old, an updated
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* time.
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*
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* Returns: a timestamp in microseconds, in the timescale of
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* of g_get_monotonic_time().
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*/
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gint64
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gdk_frame_clock_get_frame_time (GdkFrameClock *frame_clock)
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{
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g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0);
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return GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->get_frame_time (frame_clock);
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}
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/**
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* gdk_frame_clock_request_phase:
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* @frame_clock: a #GdkFrameClock
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* @phase: the phase that is requested
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*
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* Asks the frame clock to run a particular phase. The signal
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* corresponding the requested phase will be emitted the next
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* time the frame clock processes. Multiple calls to
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* gdk_frame_clock_request_phase() will be combined together
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* and only one frame processed. If you are displaying animated
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* content and want to continually request the
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* %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
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* you should use gdk_frame_clock_begin_updating() instead, since
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* this allows GTK to adjust system parameters to get maximally
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* smooth animations.
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*/
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void
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gdk_frame_clock_request_phase (GdkFrameClock *frame_clock,
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GdkFrameClockPhase phase)
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{
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g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
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GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->request_phase (frame_clock, phase);
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}
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/**
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* gdk_frame_clock_begin_updating:
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* @frame_clock: a #GdkFrameClock
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*
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* Starts updates for an animation. Until a matching call to
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* gdk_frame_clock_end_updating() is made, the frame clock will continually
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* request a new frame with the %GDK_FRAME_CLOCK_PHASE_UPDATE phase.
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* This function may be called multiple times and frames will be
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* requested until gdk_frame_clock_end_updating() is called the same
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* number of times.
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*/
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void
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gdk_frame_clock_begin_updating (GdkFrameClock *frame_clock)
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{
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g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
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GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->begin_updating (frame_clock);
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}
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/**
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* gdk_frame_clock_end_updating:
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* @frame_clock: a #GdkFrameClock
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*
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* Stops updates for an animation. See the documentation for
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* gdk_frame_clock_begin_updating().
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*/
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void
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gdk_frame_clock_end_updating (GdkFrameClock *frame_clock)
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{
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g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
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GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->end_updating (frame_clock);
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}
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void
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_gdk_frame_clock_freeze (GdkFrameClock *clock)
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{
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g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
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GDK_FRAME_CLOCK_GET_CLASS (clock)->freeze (clock);
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}
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void
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_gdk_frame_clock_thaw (GdkFrameClock *clock)
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{
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g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
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GDK_FRAME_CLOCK_GET_CLASS (clock)->thaw (clock);
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}
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/**
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* gdk_frame_clock_get_frame_counter:
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* @frame_clock: a #GdkFrameClock
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*
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* A #GdkFrameClock maintains a 64-bit counter that increments for
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* each frame drawn.
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*
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* Returns: inside frame processing, the value of the frame counter
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* for the current frame. Outside of frame processing, the frame
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* counter for the last frame.
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*/
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gint64
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gdk_frame_clock_get_frame_counter (GdkFrameClock *frame_clock)
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{
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GdkFrameClockPrivate *priv;
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g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0);
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priv = frame_clock->priv;
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return priv->frame_counter;
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}
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/**
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* gdk_frame_clock_get_history_start:
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* @frame_clock: a #GdkFrameClock
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*
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* #GdkFrameClock internally keeps a history of #GdkFrameTimings
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* objects for recent frames that can be retrieved with
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* gdk_frame_clock_get_timings(). The set of stored frames
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* is the set from the counter values given by
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* gdk_frame_clock_get_history_start() and
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* gdk_frame_clock_get_frame_counter(), inclusive.
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*
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* Returns: the frame counter value for the oldest frame
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* that is available in the internal frame history of the
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* #GdkFrameClock.
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*/
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gint64
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gdk_frame_clock_get_history_start (GdkFrameClock *frame_clock)
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{
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GdkFrameClockPrivate *priv;
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g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0);
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priv = frame_clock->priv;
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return priv->frame_counter + 1 - priv->n_timings;
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}
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void
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_gdk_frame_clock_begin_frame (GdkFrameClock *frame_clock)
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{
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GdkFrameClockPrivate *priv;
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g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
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priv = frame_clock->priv;
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priv->frame_counter++;
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priv->current = (priv->current + 1) % FRAME_HISTORY_MAX_LENGTH;
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/* Try to steal the previous frame timing instead of discarding
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* and allocating a new one.
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*/
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if G_LIKELY (priv->n_timings == FRAME_HISTORY_MAX_LENGTH &&
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_gdk_frame_timings_steal (priv->timings[priv->current],
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priv->frame_counter))
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return;
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if (priv->n_timings < FRAME_HISTORY_MAX_LENGTH)
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priv->n_timings++;
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else
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gdk_frame_timings_unref (priv->timings[priv->current]);
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priv->timings[priv->current] = _gdk_frame_timings_new (priv->frame_counter);
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}
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/**
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* gdk_frame_clock_get_timings:
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* @frame_clock: a #GdkFrameClock
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* @frame_counter: the frame counter value identifying the frame to
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* be received.
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*
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* Retrieves a #GdkFrameTimings object holding timing information
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* for the current frame or a recent frame. The #GdkFrameTimings
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* object may not yet be complete: see gdk_frame_timings_get_complete().
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*
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* Returns: (nullable) (transfer none): the #GdkFrameTimings object for
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* the specified frame, or %NULL if it is not available. See
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* gdk_frame_clock_get_history_start().
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*/
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GdkFrameTimings *
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gdk_frame_clock_get_timings (GdkFrameClock *frame_clock,
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gint64 frame_counter)
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{
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GdkFrameClockPrivate *priv;
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gint pos;
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g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), NULL);
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priv = frame_clock->priv;
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if (frame_counter > priv->frame_counter)
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return NULL;
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if (frame_counter <= priv->frame_counter - priv->n_timings)
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return NULL;
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pos = (priv->current - (priv->frame_counter - frame_counter) + FRAME_HISTORY_MAX_LENGTH) % FRAME_HISTORY_MAX_LENGTH;
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return priv->timings[pos];
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}
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/**
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* gdk_frame_clock_get_current_timings:
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* @frame_clock: a #GdkFrameClock
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*
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* Gets the frame timings for the current frame.
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*
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* Returns: (nullable) (transfer none): the #GdkFrameTimings for the
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* frame currently being processed, or even no frame is being
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* processed, for the previous frame. Before any frames have been
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* processed, returns %NULL.
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*/
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GdkFrameTimings *
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gdk_frame_clock_get_current_timings (GdkFrameClock *frame_clock)
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{
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GdkFrameClockPrivate *priv;
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g_return_val_if_fail (GDK_IS_FRAME_CLOCK (frame_clock), 0);
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priv = frame_clock->priv;
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return gdk_frame_clock_get_timings (frame_clock, priv->frame_counter);
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}
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#ifdef G_ENABLE_DEBUG
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void
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_gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
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GdkFrameTimings *timings)
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{
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GString *str;
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gint64 previous_frame_time = 0;
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GdkFrameTimings *previous_timings = gdk_frame_clock_get_timings (clock,
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timings->frame_counter - 1);
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if (previous_timings != NULL)
|
||
previous_frame_time = previous_timings->frame_time;
|
||
|
||
str = g_string_new ("");
|
||
|
||
g_string_append_printf (str, "%5" G_GINT64_FORMAT ":", timings->frame_counter);
|
||
if (previous_frame_time != 0)
|
||
{
|
||
g_string_append_printf (str, " interval=%-4.1f", (timings->frame_time - previous_frame_time) / 1000.);
|
||
g_string_append_printf (str, timings->slept_before ? " (sleep)" : " ");
|
||
}
|
||
if (timings->layout_start_time != 0)
|
||
g_string_append_printf (str, " layout_start=%-4.1f", (timings->layout_start_time - timings->frame_time) / 1000.);
|
||
if (timings->paint_start_time != 0)
|
||
g_string_append_printf (str, " paint_start=%-4.1f", (timings->paint_start_time - timings->frame_time) / 1000.);
|
||
if (timings->frame_end_time != 0)
|
||
g_string_append_printf (str, " frame_end=%-4.1f", (timings->frame_end_time - timings->frame_time) / 1000.);
|
||
if (timings->presentation_time != 0)
|
||
g_string_append_printf (str, " present=%-4.1f", (timings->presentation_time - timings->frame_time) / 1000.);
|
||
if (timings->predicted_presentation_time != 0)
|
||
g_string_append_printf (str, " predicted=%-4.1f", (timings->predicted_presentation_time - timings->frame_time) / 1000.);
|
||
if (timings->refresh_interval != 0)
|
||
g_string_append_printf (str, " refresh_interval=%-4.1f", timings->refresh_interval / 1000.);
|
||
|
||
g_message ("%s", str->str);
|
||
g_string_free (str, TRUE);
|
||
}
|
||
#endif /* G_ENABLE_DEBUG */
|
||
|
||
#define DEFAULT_REFRESH_INTERVAL 16667 /* 16.7ms (1/60th second) */
|
||
#define MAX_HISTORY_AGE 150000 /* 150ms */
|
||
|
||
/**
|
||
* gdk_frame_clock_get_refresh_info:
|
||
* @frame_clock: a #GdkFrameClock
|
||
* @base_time: base time for determining a presentaton time
|
||
* @refresh_interval_return: (out) (optional): a location to store the
|
||
* determined refresh interval, or %NULL. A default refresh interval of
|
||
* 1/60th of a second will be stored if no history is present.
|
||
* @presentation_time_return: (out): a location to store the next
|
||
* candidate presentation time after the given base time.
|
||
* 0 will be will be stored if no history is present.
|
||
*
|
||
* Using the frame history stored in the frame clock, finds the last
|
||
* known presentation time and refresh interval, and assuming that
|
||
* presentation times are separated by the refresh interval,
|
||
* predicts a presentation time that is a multiple of the refresh
|
||
* interval after the last presentation time, and later than @base_time.
|
||
*/
|
||
void
|
||
gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
|
||
gint64 base_time,
|
||
gint64 *refresh_interval_return,
|
||
gint64 *presentation_time_return)
|
||
{
|
||
gint64 frame_counter;
|
||
|
||
g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
|
||
|
||
frame_counter = gdk_frame_clock_get_frame_counter (frame_clock);
|
||
|
||
if (presentation_time_return)
|
||
*presentation_time_return = 0;
|
||
if (refresh_interval_return)
|
||
*refresh_interval_return = DEFAULT_REFRESH_INTERVAL;
|
||
|
||
while (TRUE)
|
||
{
|
||
GdkFrameTimings *timings = gdk_frame_clock_get_timings (frame_clock, frame_counter);
|
||
gint64 presentation_time;
|
||
gint64 refresh_interval;
|
||
|
||
if (timings == NULL)
|
||
return;
|
||
|
||
refresh_interval = timings->refresh_interval;
|
||
presentation_time = timings->presentation_time;
|
||
|
||
if (presentation_time != 0)
|
||
{
|
||
if (presentation_time > base_time - MAX_HISTORY_AGE &&
|
||
presentation_time_return)
|
||
{
|
||
if (refresh_interval == 0)
|
||
refresh_interval = DEFAULT_REFRESH_INTERVAL;
|
||
|
||
if (refresh_interval_return)
|
||
*refresh_interval_return = refresh_interval;
|
||
|
||
while (presentation_time < base_time)
|
||
presentation_time += refresh_interval;
|
||
|
||
if (presentation_time_return)
|
||
*presentation_time_return = presentation_time;
|
||
}
|
||
|
||
return;
|
||
}
|
||
|
||
frame_counter--;
|
||
}
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_flush_events (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[FLUSH_EVENTS], 0);
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_before_paint (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[BEFORE_PAINT], 0);
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_update (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[UPDATE], 0);
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_layout (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[LAYOUT], 0);
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_paint (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[PAINT], 0);
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_after_paint (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[AFTER_PAINT], 0);
|
||
}
|
||
|
||
void
|
||
_gdk_frame_clock_emit_resume_events (GdkFrameClock *frame_clock)
|
||
{
|
||
g_signal_emit (frame_clock, signals[RESUME_EVENTS], 0);
|
||
}
|