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7b9ace488b
It's the thing that makes sure pixels end up on the GPU.
31 lines
1.4 KiB
C
31 lines
1.4 KiB
C
#ifndef __GSK_VULKAN_RENDERER_PRIVATE_H__
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#define __GSK_VULKAN_RENDERER_PRIVATE_H__
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#include <vulkan/vulkan.h>
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#include <gsk/gskrenderer.h>
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#include "gsk/gskvulkanimageprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_VULKAN_RENDERER (gsk_vulkan_renderer_get_type ())
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#define GSK_VULKAN_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GSK_TYPE_VULKAN_RENDERER, GskVulkanRenderer))
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#define GSK_IS_VULKAN_RENDERER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GSK_TYPE_VULKAN_RENDERER))
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#define GSK_VULKAN_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GSK_TYPE_VULKAN_RENDERER, GskVulkanRendererClass))
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#define GSK_IS_VULKAN_RENDERER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GSK_TYPE_VULKAN_RENDERER))
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#define GSK_VULKAN_RENDERER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GSK_TYPE_VULKAN_RENDERER, GskVulkanRendererClass))
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typedef struct _GskVulkanRenderer GskVulkanRenderer;
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typedef struct _GskVulkanRendererClass GskVulkanRendererClass;
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GType gsk_vulkan_renderer_get_type (void) G_GNUC_CONST;
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GskVulkanImage * gsk_vulkan_renderer_ref_texture_image (GskVulkanRenderer *self,
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GskTexture *texture,
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GskVulkanUploader *uploader);
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G_END_DECLS
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#endif /* __GSK_VULKAN_RENDERER_PRIVATE_H__ */
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