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268ad54c6a
There's multiple uses I want it for: 1. Generating the box-shadow area for blurring 2. Generating masks for rounded-rect masking 3. Optimizing the common use case of rounded-clip + color Only the last one is implemented in this commit.
74 lines
2.1 KiB
C
74 lines
2.1 KiB
C
#include "config.h"
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#include "gskgpuroundedcoloropprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskgpushaderopprivate.h"
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#include "gsk/gskroundedrectprivate.h"
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#include "gpu/shaders/gskgpuroundedcolorinstance.h"
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typedef struct _GskGpuRoundedColorOp GskGpuRoundedColorOp;
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struct _GskGpuRoundedColorOp
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{
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GskGpuShaderOp op;
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};
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static void
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gsk_gpu_rounded_color_op_print (GskGpuOp *op,
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GskGpuFrame *frame,
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GString *string,
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guint indent)
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{
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GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
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GskGpuRoundedcolorInstance *instance;
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instance = (GskGpuRoundedcolorInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
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gsk_gpu_print_op (string, indent, "rounded-color");
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gsk_gpu_print_rounded_rect (string, instance->outline);
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gsk_gpu_print_rgba (string, instance->color);
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gsk_gpu_print_newline (string);
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}
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static const GskGpuShaderOpClass GSK_GPU_ROUNDED_COLOR_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuRoundedColorOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_shader_op_finish,
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gsk_gpu_rounded_color_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgpuroundedcolor",
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sizeof (GskGpuRoundedcolorInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_roundedcolor_info,
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#endif
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gsk_gpu_roundedcolor_setup_vao
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};
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void
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gsk_gpu_rounded_color_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const GdkRGBA *color)
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{
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GskGpuRoundedcolorInstance *instance;
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gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_ROUNDED_COLOR_OP_CLASS,
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clip,
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NULL,
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&instance);
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gsk_rounded_rect_to_float (outline, offset, instance->outline);
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gsk_gpu_rgba_to_float (color, instance->color);
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}
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