gtk/gsk/gskroundedrect.c
Benjamin Otte d8b9c3ae96 vulkan: Track offset in the renderpass
This avoids emitting lots of push constant updates as most of the
transforms we have are simple translations to adjust drawing for the
next widget.
2023-06-04 19:42:01 +02:00

820 lines
27 KiB
C

/* GSK - The GTK Scene Kit
*
* Copyright 2016 Endless
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* GskRoundedRect:
* @bounds: the bounds of the rectangle
* @corner: the size of the 4 rounded corners
*
* A rectangular region with rounded corners.
*
* Application code should normalize rectangles using
* [method@Gsk.RoundedRect.normalize]; this function will ensure that
* the bounds of the rectangle are normalized and ensure that the corner
* values are positive and the corners do not overlap.
*
* All functions taking a `GskRoundedRect` as an argument will internally
* operate on a normalized copy; all functions returning a `GskRoundedRect`
* will always return a normalized one.
*
* The algorithm used for normalizing corner sizes is described in
* [the CSS specification](https://drafts.csswg.org/css-backgrounds-3/#border-radius).
*/
#include "config.h"
#include "gskroundedrect.h"
#include "gskroundedrectprivate.h"
#include "gskdebugprivate.h"
#include <math.h>
static void
gsk_rounded_rect_normalize_in_place (GskRoundedRect *self)
{
float factor = 1.0;
float corners;
guint i;
graphene_rect_normalize (&self->bounds);
for (i = 0; i < 4; i++)
{
self->corner[i].width = MAX (self->corner[i].width, 0);
self->corner[i].height = MAX (self->corner[i].height, 0);
}
/* clamp border radius, following CSS specs */
corners = self->corner[GSK_CORNER_TOP_LEFT].width + self->corner[GSK_CORNER_TOP_RIGHT].width;
if (corners > self->bounds.size.width)
factor = MIN (factor, self->bounds.size.width / corners);
corners = self->corner[GSK_CORNER_TOP_RIGHT].height + self->corner[GSK_CORNER_BOTTOM_RIGHT].height;
if (corners > self->bounds.size.height)
factor = MIN (factor, self->bounds.size.height / corners);
corners = self->corner[GSK_CORNER_BOTTOM_RIGHT].width + self->corner[GSK_CORNER_BOTTOM_LEFT].width;
if (corners > self->bounds.size.width)
factor = MIN (factor, self->bounds.size.width / corners);
corners = self->corner[GSK_CORNER_TOP_LEFT].height + self->corner[GSK_CORNER_BOTTOM_LEFT].height;
if (corners > self->bounds.size.height)
factor = MIN (factor, self->bounds.size.height / corners);
for (i = 0; i < 4; i++)
graphene_size_scale (&self->corner[i], factor, &self->corner[i]);
}
/**
* gsk_rounded_rect_init:
* @self: The `GskRoundedRect` to initialize
* @bounds: a `graphene_rect_t` describing the bounds
* @top_left: the rounding radius of the top left corner
* @top_right: the rounding radius of the top right corner
* @bottom_right: the rounding radius of the bottom right corner
* @bottom_left: the rounding radius of the bottom left corner
*
* Initializes the given `GskRoundedRect` with the given values.
*
* This function will implicitly normalize the `GskRoundedRect`
* before returning.
*
* Returns: (transfer none): the initialized rectangle
*/
GskRoundedRect *
gsk_rounded_rect_init (GskRoundedRect *self,
const graphene_rect_t *bounds,
const graphene_size_t *top_left,
const graphene_size_t *top_right,
const graphene_size_t *bottom_right,
const graphene_size_t *bottom_left)
{
graphene_rect_init_from_rect (&self->bounds, bounds);
graphene_size_init_from_size (&self->corner[GSK_CORNER_TOP_LEFT], top_left);
graphene_size_init_from_size (&self->corner[GSK_CORNER_TOP_RIGHT], top_right);
graphene_size_init_from_size (&self->corner[GSK_CORNER_BOTTOM_RIGHT], bottom_right);
graphene_size_init_from_size (&self->corner[GSK_CORNER_BOTTOM_LEFT], bottom_left);
gsk_rounded_rect_normalize_in_place (self);
return self;
}
/**
* gsk_rounded_rect_init_copy:
* @self: a `GskRoundedRect`
* @src: a `GskRoundedRect`
*
* Initializes @self using the given @src rectangle.
*
* This function will not normalize the `GskRoundedRect`,
* so make sure the source is normalized.
*
* Returns: (transfer none): the initialized rectangle
*/
GskRoundedRect *
gsk_rounded_rect_init_copy (GskRoundedRect *self,
const GskRoundedRect *src)
{
*self = *src;
return self;
}
/**
* gsk_rounded_rect_init_from_rect:
* @self: a `GskRoundedRect`
* @bounds: a `graphene_rect_t`
* @radius: the border radius
*
* Initializes @self to the given @bounds and sets the radius
* of all four corners to @radius.
*
* Returns: (transfer none): the initialized rectangle
**/
GskRoundedRect *
gsk_rounded_rect_init_from_rect (GskRoundedRect *self,
const graphene_rect_t *bounds,
float radius)
{
graphene_size_t corner = GRAPHENE_SIZE_INIT(radius, radius);
return gsk_rounded_rect_init (self, bounds, &corner, &corner, &corner, &corner);
}
/**
* gsk_rounded_rect_normalize:
* @self: a `GskRoundedRect`
*
* Normalizes the passed rectangle.
*
* This function will ensure that the bounds of the rectangle
* are normalized and ensure that the corner values are positive
* and the corners do not overlap.
*
* Returns: (transfer none): the normalized rectangle
*/
GskRoundedRect *
gsk_rounded_rect_normalize (GskRoundedRect *self)
{
gsk_rounded_rect_normalize_in_place (self);
return self;
}
/**
* gsk_rounded_rect_offset:
* @self: a `GskRoundedRect`
* @dx: the horizontal offset
* @dy: the vertical offset
*
* Offsets the bound's origin by @dx and @dy.
*
* The size and corners of the rectangle are unchanged.
*
* Returns: (transfer none): the offset rectangle
*/
GskRoundedRect *
gsk_rounded_rect_offset (GskRoundedRect *self,
float dx,
float dy)
{
gsk_rounded_rect_normalize (self);
self->bounds.origin.x += dx;
self->bounds.origin.y += dy;
return self;
}
static inline void
border_radius_shrink (graphene_size_t *corner,
double width,
double height,
const graphene_size_t *max)
{
if (corner->width > 0)
corner->width -= width;
if (corner->height > 0)
corner->height -= height;
if (corner->width <= 0 || corner->height <= 0)
{
corner->width = 0;
corner->height = 0;
}
else
{
corner->width = MIN (corner->width, max->width);
corner->height = MIN (corner->height, max->height);
}
}
/**
* gsk_rounded_rect_shrink:
* @self: The `GskRoundedRect` to shrink or grow
* @top: How far to move the top side downwards
* @right: How far to move the right side to the left
* @bottom: How far to move the bottom side upwards
* @left: How far to move the left side to the right
*
* Shrinks (or grows) the given rectangle by moving the 4 sides
* according to the offsets given.
*
* The corner radii will be changed in a way that tries to keep
* the center of the corner circle intact. This emulates CSS behavior.
*
* This function also works for growing rectangles if you pass
* negative values for the @top, @right, @bottom or @left.
*
* Returns: (transfer none): the resized `GskRoundedRect`
**/
GskRoundedRect *
gsk_rounded_rect_shrink (GskRoundedRect *self,
float top,
float right,
float bottom,
float left)
{
float width = left + right;
float height = top + bottom;
if (self->bounds.size.width - width < 0)
{
self->bounds.origin.x += left * self->bounds.size.width / width;
self->bounds.size.width = 0;
}
else
{
self->bounds.origin.x += left;
self->bounds.size.width -= width;
}
if (self->bounds.size.height - height < 0)
{
self->bounds.origin.y += top * self->bounds.size.height / height;
self->bounds.size.height = 0;
}
else
{
self->bounds.origin.y += top;
self->bounds.size.height -= height;
}
border_radius_shrink (&self->corner[GSK_CORNER_TOP_LEFT], left, top, &self->bounds.size);
border_radius_shrink (&self->corner[GSK_CORNER_TOP_RIGHT], right, top, &self->bounds.size);
border_radius_shrink (&self->corner[GSK_CORNER_BOTTOM_RIGHT], right, bottom, &self->bounds.size);
border_radius_shrink (&self->corner[GSK_CORNER_BOTTOM_LEFT], left, bottom, &self->bounds.size);
return self;
}
void
gsk_rounded_rect_scale_affine (GskRoundedRect *dest,
const GskRoundedRect *src,
float scale_x,
float scale_y,
float dx,
float dy)
{
guint flip = ((scale_x < 0) ? 1 : 0) + (scale_y < 0 ? 2 : 0);
g_assert (dest != src);
graphene_rect_scale (&src->bounds, scale_x, scale_y, &dest->bounds);
graphene_rect_offset (&dest->bounds, dx, dy);
scale_x = fabs (scale_x);
scale_y = fabs (scale_y);
for (guint i = 0; i < 4; i++)
{
dest->corner[i].width = src->corner[i ^ flip].width * scale_x;
dest->corner[i].height = src->corner[i ^ flip].height * scale_y;
}
}
/*<private>
* gsk_rounded_rect_is_circular:
* @self: the `GskRoundedRect` to check
*
* Checks if all corners of @self are quarter-circles (as
* opposed to quarter-ellipses).
*
* Note that different corners can still have different radii.
*
* Returns: %TRUE if the rectangle is circular.
*/
gboolean
gsk_rounded_rect_is_circular (const GskRoundedRect *self)
{
for (guint i = 0; i < 4; i++)
{
if (self->corner[i].width != self->corner[i].height)
return FALSE;
}
return TRUE;
}
/**
* gsk_rounded_rect_is_rectilinear:
* @self: the `GskRoundedRect` to check
*
* Checks if all corners of @self are right angles and the
* rectangle covers all of its bounds.
*
* This information can be used to decide if [ctor@Gsk.ClipNode.new]
* or [ctor@Gsk.RoundedClipNode.new] should be called.
*
* Returns: %TRUE if the rectangle is rectilinear
**/
gboolean
gsk_rounded_rect_is_rectilinear (const GskRoundedRect *self)
{
for (guint i = 0; i < 4; i++)
{
if (self->corner[i].width > 0 ||
self->corner[i].height > 0)
return FALSE;
}
return TRUE;
}
static inline gboolean
ellipsis_contains_point (const graphene_size_t *ellipsis,
const graphene_point_t *point)
{
return (point->x * point->x) / (ellipsis->width * ellipsis->width)
+ (point->y * point->y) / (ellipsis->height * ellipsis->height) <= 1;
}
typedef enum
{
INSIDE,
OUTSIDE_TOP_LEFT,
OUTSIDE_TOP_RIGHT,
OUTSIDE_BOTTOM_LEFT,
OUTSIDE_BOTTOM_RIGHT,
OUTSIDE
} Location;
static Location
gsk_rounded_rect_locate_point (const GskRoundedRect *self,
const graphene_point_t *point)
{
float px, py;
float ox, oy;
ox = self->bounds.origin.x + self->bounds.size.width;
oy = self->bounds.origin.y + self->bounds.size.height;
if (point->x < self->bounds.origin.x ||
point->y < self->bounds.origin.y ||
point->x > ox ||
point->y > oy)
return OUTSIDE;
px = self->bounds.origin.x + self->corner[GSK_CORNER_TOP_LEFT].width - point->x;
py = self->bounds.origin.y + self->corner[GSK_CORNER_TOP_LEFT].height - point->y;
if (px > 0 && py > 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_TOP_LEFT], &GRAPHENE_POINT_INIT (px, py)))
return OUTSIDE_TOP_LEFT;
px = ox - self->corner[GSK_CORNER_TOP_RIGHT].width - point->x;
py = self->bounds.origin.y + self->corner[GSK_CORNER_TOP_RIGHT].height - point->y;
if (px < 0 && py > 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_TOP_RIGHT], &GRAPHENE_POINT_INIT (px, py)))
return OUTSIDE_TOP_RIGHT;
px = self->bounds.origin.x + self->corner[GSK_CORNER_BOTTOM_LEFT].width - point->x;
py = oy - self->corner[GSK_CORNER_BOTTOM_LEFT].height - point->y;
if (px > 0 && py < 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_BOTTOM_LEFT],
&GRAPHENE_POINT_INIT (px, py)))
return OUTSIDE_BOTTOM_LEFT;
px = ox - self->corner[GSK_CORNER_BOTTOM_RIGHT].width - point->x;
py = oy - self->corner[GSK_CORNER_BOTTOM_RIGHT].height - point->y;
if (px < 0 && py < 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_BOTTOM_RIGHT],
&GRAPHENE_POINT_INIT (px, py)))
return OUTSIDE_BOTTOM_RIGHT;
return INSIDE;
}
/**
* gsk_rounded_rect_contains_point:
* @self: a `GskRoundedRect`
* @point: the point to check
*
* Checks if the given @point is inside the rounded rectangle.
*
* Returns: %TRUE if the @point is inside the rounded rectangle
**/
gboolean
gsk_rounded_rect_contains_point (const GskRoundedRect *self,
const graphene_point_t *point)
{
return gsk_rounded_rect_locate_point (self, point) == INSIDE;
}
/**
* gsk_rounded_rect_contains_rect:
* @self: a `GskRoundedRect`
* @rect: the rectangle to check
*
* Checks if the given @rect is contained inside the rounded rectangle.
*
* Returns: %TRUE if the @rect is fully contained inside the rounded rectangle
**/
gboolean
gsk_rounded_rect_contains_rect (const GskRoundedRect *self,
const graphene_rect_t *rect)
{
float tx, ty;
float px, py;
float ox, oy;
tx = rect->origin.x + rect->size.width;
ty = rect->origin.y + rect->size.height;
ox = self->bounds.origin.x + self->bounds.size.width;
oy = self->bounds.origin.y + self->bounds.size.height;
if (rect->origin.x < self->bounds.origin.x ||
rect->origin.y < self->bounds.origin.y ||
tx > ox ||
ty > oy)
return FALSE;
px = self->bounds.origin.x + self->corner[GSK_CORNER_TOP_LEFT].width - rect->origin.x;
py = self->bounds.origin.y + self->corner[GSK_CORNER_TOP_LEFT].height - rect->origin.y;
if (px > 0 && py > 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_TOP_LEFT], &GRAPHENE_POINT_INIT (px, py)))
return FALSE;
px = ox - self->corner[GSK_CORNER_TOP_RIGHT].width - tx;
py = self->bounds.origin.y + self->corner[GSK_CORNER_TOP_RIGHT].height - rect->origin.y;
if (px < 0 && py > 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_TOP_RIGHT], &GRAPHENE_POINT_INIT (px, py)))
return FALSE;
px = self->bounds.origin.x + self->corner[GSK_CORNER_BOTTOM_LEFT].width - rect->origin.x;
py = oy - self->corner[GSK_CORNER_BOTTOM_LEFT].height - ty;
if (px > 0 && py < 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_BOTTOM_LEFT],
&GRAPHENE_POINT_INIT (px, py)))
return FALSE;
px = ox - self->corner[GSK_CORNER_BOTTOM_RIGHT].width - tx;
py = oy - self->corner[GSK_CORNER_BOTTOM_RIGHT].height - ty;
if (px < 0 && py < 0 &&
!ellipsis_contains_point (&self->corner[GSK_CORNER_BOTTOM_RIGHT],
&GRAPHENE_POINT_INIT (px, py)))
return FALSE;
return TRUE;
}
/**
* gsk_rounded_rect_intersects_rect:
* @self: a `GskRoundedRect`
* @rect: the rectangle to check
*
* Checks if part of the given @rect is contained inside the rounded rectangle.
*
* Returns: %TRUE if the @rect intersects with the rounded rectangle
*/
gboolean
gsk_rounded_rect_intersects_rect (const GskRoundedRect *self,
const graphene_rect_t *rect)
{
if (!graphene_rect_intersection (&self->bounds, rect, NULL))
return FALSE;
/* If the bounding boxes intersect but the rectangles don't,
* one of the rect's corners must be in the opposite corner's
* outside region
*/
if (gsk_rounded_rect_locate_point (self, &rect->origin) == OUTSIDE_BOTTOM_RIGHT ||
gsk_rounded_rect_locate_point (self, &GRAPHENE_POINT_INIT (rect->origin.x + rect->size.width, rect->origin.y)) == OUTSIDE_BOTTOM_LEFT ||
gsk_rounded_rect_locate_point (self, &GRAPHENE_POINT_INIT (rect->origin.x, rect->origin.y + rect->size.height)) == OUTSIDE_TOP_RIGHT ||
gsk_rounded_rect_locate_point (self, &GRAPHENE_POINT_INIT (rect->origin.x + rect->size.width, rect->origin.y + rect->size.height)) == OUTSIDE_TOP_LEFT)
return FALSE;
return TRUE;
}
#define rect_point0(r) ((r)->origin)
#define rect_point1(r) (GRAPHENE_POINT_INIT ((r)->origin.x + (r)->size.width, (r)->origin.y))
#define rect_point2(r) (GRAPHENE_POINT_INIT ((r)->origin.x + (r)->size.width, (r)->origin.y + (r)->size.height))
#define rect_point3(r) (GRAPHENE_POINT_INIT ((r)->origin.x, (r)->origin.y + (r)->size.height))
#define rounded_rect_corner0(r) \
(GRAPHENE_RECT_INIT((r)->bounds.origin.x, \
(r)->bounds.origin.y, \
(r)->corner[0].width, (r)->corner[0].height))
#define rounded_rect_corner1(r) \
(GRAPHENE_RECT_INIT((r)->bounds.origin.x + (r)->bounds.size.width - (r)->corner[1].width, \
(r)->bounds.origin.y, \
(r)->corner[1].width, (r)->corner[1].height))
#define rounded_rect_corner2(r) \
(GRAPHENE_RECT_INIT((r)->bounds.origin.x + (r)->bounds.size.width - (r)->corner[2].width, \
(r)->bounds.origin.y + (r)->bounds.size.height - (r)->corner[2].height, \
(r)->corner[2].width, (r)->corner[2].height))
#define rounded_rect_corner3(r) \
(GRAPHENE_RECT_INIT((r)->bounds.origin.x, \
(r)->bounds.origin.y + (r)->bounds.size.height - (r)->corner[3].height, \
(r)->corner[3].width, (r)->corner[3].height))
enum {
BELOW,
INNER,
ABOVE
};
static inline void
classify_point (const graphene_point_t *p, const graphene_rect_t *rect, int *px, int *py)
{
if (p->x <= rect->origin.x)
*px = BELOW;
else if (p->x >= rect->origin.x + rect->size.width)
*px = ABOVE;
else
*px = INNER;
if (p->y <= rect->origin.y)
*py = BELOW;
else if (p->y >= rect->origin.y + rect->size.height)
*py = ABOVE;
else
*py = INNER;
}
GskRoundedRectIntersection
gsk_rounded_rect_intersect_with_rect (const GskRoundedRect *self,
const graphene_rect_t *rect,
GskRoundedRect *result)
{
int px, py, qx, qy;
if (!graphene_rect_intersection (&self->bounds, rect, &result->bounds))
return GSK_INTERSECTION_EMPTY;
classify_point (&rect_point0 (rect), &rounded_rect_corner0 (self), &px, &py);
if (px == BELOW && py == BELOW)
{
classify_point (&rect_point2 (rect), &rounded_rect_corner0 (self), &qx, &qy);
if (qx == BELOW || qy == BELOW)
return GSK_INTERSECTION_EMPTY;
else if (qx == INNER && qy == INNER &&
gsk_rounded_rect_locate_point (self, &rect_point2 (rect)) != INSIDE)
return GSK_INTERSECTION_EMPTY;
else if (qx == ABOVE && qy == ABOVE)
result->corner[0] = self->corner[0];
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else if ((px == INNER || py == INNER) &&
gsk_rounded_rect_locate_point (self, &rect_point0 (rect)) != INSIDE)
{
if (gsk_rounded_rect_locate_point (self, &rect_point2 (rect)) == OUTSIDE_TOP_LEFT)
return GSK_INTERSECTION_EMPTY;
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else
result->corner[0].width = result->corner[0].height = 0;
classify_point (&rect_point1 (rect), &rounded_rect_corner1 (self), &px, &py);
if (px == ABOVE && py == BELOW)
{
classify_point (&rect_point3 (rect), &rounded_rect_corner1 (self), &qx, &qy);
if (qx == ABOVE || qy == BELOW)
return GSK_INTERSECTION_EMPTY;
else if (qx == INNER && qy == INNER &&
gsk_rounded_rect_locate_point (self, &rect_point3 (rect)) != INSIDE)
return GSK_INTERSECTION_EMPTY;
else if (qx == BELOW && qy == ABOVE)
result->corner[1] = self->corner[1];
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else if ((px == INNER || py == INNER) &&
gsk_rounded_rect_locate_point (self, &rect_point1 (rect)) != INSIDE)
{
if (gsk_rounded_rect_locate_point (self, &rect_point3 (rect)) == OUTSIDE_TOP_RIGHT)
return GSK_INTERSECTION_EMPTY;
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else
result->corner[1].width = result->corner[1].height = 0;
classify_point (&rect_point2 (rect), &rounded_rect_corner2 (self), &px, &py);
if (px == ABOVE && py == ABOVE)
{
classify_point (&rect_point0 (rect), &rounded_rect_corner2 (self), &qx, &qy);
if (qx == ABOVE || qy == ABOVE)
return GSK_INTERSECTION_EMPTY;
else if (qx == INNER && qy == INNER &&
gsk_rounded_rect_locate_point (self, &rect_point0 (rect)) != INSIDE)
return GSK_INTERSECTION_EMPTY;
else if (qx == BELOW && qy == BELOW)
result->corner[2] = self->corner[2];
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else if ((px == INNER || py == INNER) &&
gsk_rounded_rect_locate_point (self, &rect_point2 (rect)) != INSIDE)
{
if (gsk_rounded_rect_locate_point (self, &rect_point0 (rect)) == OUTSIDE_BOTTOM_RIGHT)
return GSK_INTERSECTION_EMPTY;
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else
result->corner[2].width = result->corner[2].height = 0;
classify_point (&rect_point3 (rect), &rounded_rect_corner3 (self), &px, &py);
if (px == BELOW && py == ABOVE)
{
classify_point (&rect_point1 (rect), &rounded_rect_corner3 (self), &qx, &qy);
if (qx == BELOW || qy == ABOVE)
return GSK_INTERSECTION_EMPTY;
else if (qx == INNER && qy == INNER &&
gsk_rounded_rect_locate_point (self, &rect_point1 (rect)) != INSIDE)
return GSK_INTERSECTION_EMPTY;
else if (qx == ABOVE && qy == BELOW)
result->corner[3] = self->corner[3];
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else if ((px == INNER || py == INNER) &&
gsk_rounded_rect_locate_point (self, &rect_point3 (rect)) != INSIDE)
{
if (gsk_rounded_rect_locate_point (self, &rect_point1 (rect)) == OUTSIDE_BOTTOM_LEFT)
return GSK_INTERSECTION_EMPTY;
else
return GSK_INTERSECTION_NOT_REPRESENTABLE;
}
else
result->corner[3].width = result->corner[3].height = 0;
return GSK_INTERSECTION_NONEMPTY;
}
static void
append_arc (cairo_t *cr, double angle1, double angle2, gboolean negative)
{
if (negative)
cairo_arc_negative (cr, 0.0, 0.0, 1.0, angle1, angle2);
else
cairo_arc (cr, 0.0, 0.0, 1.0, angle1, angle2);
}
static void
_cairo_ellipsis (cairo_t *cr,
double xc, double yc,
double xradius, double yradius,
double angle1, double angle2)
{
cairo_matrix_t save;
if (xradius <= 0.0 || yradius <= 0.0)
{
cairo_line_to (cr, xc, yc);
return;
}
cairo_get_matrix (cr, &save);
cairo_translate (cr, xc, yc);
cairo_scale (cr, xradius, yradius);
append_arc (cr, angle1, angle2, FALSE);
cairo_set_matrix (cr, &save);
}
void
gsk_rounded_rect_path (const GskRoundedRect *self,
cairo_t *cr)
{
cairo_new_sub_path (cr);
_cairo_ellipsis (cr,
self->bounds.origin.x + self->corner[GSK_CORNER_TOP_LEFT].width,
self->bounds.origin.y + self->corner[GSK_CORNER_TOP_LEFT].height,
self->corner[GSK_CORNER_TOP_LEFT].width,
self->corner[GSK_CORNER_TOP_LEFT].height,
G_PI, 3 * G_PI_2);
_cairo_ellipsis (cr,
self->bounds.origin.x + self->bounds.size.width - self->corner[GSK_CORNER_TOP_RIGHT].width,
self->bounds.origin.y + self->corner[GSK_CORNER_TOP_RIGHT].height,
self->corner[GSK_CORNER_TOP_RIGHT].width,
self->corner[GSK_CORNER_TOP_RIGHT].height,
- G_PI_2, 0);
_cairo_ellipsis (cr,
self->bounds.origin.x + self->bounds.size.width - self->corner[GSK_CORNER_BOTTOM_RIGHT].width,
self->bounds.origin.y + self->bounds.size.height - self->corner[GSK_CORNER_BOTTOM_RIGHT].height,
self->corner[GSK_CORNER_BOTTOM_RIGHT].width,
self->corner[GSK_CORNER_BOTTOM_RIGHT].height,
0, G_PI_2);
_cairo_ellipsis (cr,
self->bounds.origin.x + self->corner[GSK_CORNER_BOTTOM_LEFT].width,
self->bounds.origin.y + self->bounds.size.height - self->corner[GSK_CORNER_BOTTOM_LEFT].height,
self->corner[GSK_CORNER_BOTTOM_LEFT].width,
self->corner[GSK_CORNER_BOTTOM_LEFT].height,
G_PI_2, G_PI);
cairo_close_path (cr);
}
/*< private >
* Converts to the format we use in our shaders:
* vec4 rect;
* vec4 corner_widths;
* vec4 corner_heights;
* rect is (x, y, width, height), the corners are the same
* order as in the rounded rect.
*
* This is so that shaders can use just the first vec4 for
* rectilinear rects, the 2nd vec4 for circular rects and
* only look at the last vec4 if they have to.
*/
void
gsk_rounded_rect_to_float (const GskRoundedRect *self,
const graphene_point_t *offset,
float rect[12])
{
guint i;
rect[0] = self->bounds.origin.x + offset->x;
rect[1] = self->bounds.origin.y + offset->y;
rect[2] = self->bounds.size.width;
rect[3] = self->bounds.size.height;
for (i = 0; i < 4; i++)
{
rect[4 + i] = self->corner[i].width;
rect[8 + i] = self->corner[i].height;
}
}
gboolean
gsk_rounded_rect_equal (gconstpointer rect1,
gconstpointer rect2)
{
const GskRoundedRect *self1 = rect1;
const GskRoundedRect *self2 = rect2;
return graphene_rect_equal (&self1->bounds, &self2->bounds)
&& graphene_size_equal (&self1->corner[0], &self2->corner[0])
&& graphene_size_equal (&self1->corner[1], &self2->corner[1])
&& graphene_size_equal (&self1->corner[2], &self2->corner[2])
&& graphene_size_equal (&self1->corner[3], &self2->corner[3]);
}
char *
gsk_rounded_rect_to_string (const GskRoundedRect *self)
{
return g_strdup_printf ("GskRoundedRect %p: Bounds: (%f, %f, %f, %f)"
" Corners: (%f, %f) (%f, %f) (%f, %f) (%f, %f)",
self,
self->bounds.origin.x,
self->bounds.origin.y,
self->bounds.size.width,
self->bounds.size.height,
self->corner[0].width,
self->corner[0].height,
self->corner[1].width,
self->corner[1].height,
self->corner[2].width,
self->corner[2].height,
self->corner[3].width,
self->corner[3].height);
}