gtk/gsk/gskvulkanrenderprivate.h
Benjamin Otte ac9d48151b vulkan: Keep render objects around
That way we can reuse them. We only create a new one if the last render
operation hasn't finished executing.
2016-12-09 18:35:51 +01:00

52 lines
2.3 KiB
C

#ifndef __GSK_VULKAN_RENDER_PRIVATE_H__
#define __GSK_VULKAN_RENDER_PRIVATE_H__
#include <gdk/gdk.h>
#include <gsk/gskrendernode.h>
#include "gsk/gskvulkanimageprivate.h"
#include "gsk/gskvulkanpipelineprivate.h"
G_BEGIN_DECLS
typedef struct _GskVulkanRender GskVulkanRender;
typedef struct _GskVulkanVertex GskVulkanVertex;
struct _GskVulkanVertex
{
float x;
float y;
float tex_x;
float tex_y;
};
GskVulkanRender * gsk_vulkan_render_new (GskRenderer *renderer,
GdkVulkanContext *context);
void gsk_vulkan_render_free (GskVulkanRender *self);
gboolean gsk_vulkan_render_is_busy (GskVulkanRender *self);
void gsk_vulkan_render_reset (GskVulkanRender *self);
GskRenderer * gsk_vulkan_render_get_renderer (GskVulkanRender *self);
void gsk_vulkan_render_add_cleanup_image (GskVulkanRender *self,
GskVulkanImage *image);
void gsk_vulkan_render_add_node (GskVulkanRender *self,
GskRenderNode *node);
void gsk_vulkan_render_upload (GskVulkanRender *self);
void gsk_vulkan_render_draw (GskVulkanRender *self,
GskVulkanPipeline *pipeline,
VkRenderPass render_pass,
VkFramebuffer framebuffer,
VkDescriptorSet descriptor_set,
VkSampler sampler);
void gsk_vulkan_render_submit (GskVulkanRender *self);
G_END_DECLS
#endif /* __GSK_VULKAN_RENDER_PRIVATE_H__ */