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ac9d48151b
That way we can reuse them. We only create a new one if the last render operation hasn't finished executing.
52 lines
2.3 KiB
C
52 lines
2.3 KiB
C
#ifndef __GSK_VULKAN_RENDER_PRIVATE_H__
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#define __GSK_VULKAN_RENDER_PRIVATE_H__
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#include <gdk/gdk.h>
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#include <gsk/gskrendernode.h>
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#include "gsk/gskvulkanimageprivate.h"
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#include "gsk/gskvulkanpipelineprivate.h"
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G_BEGIN_DECLS
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typedef struct _GskVulkanRender GskVulkanRender;
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typedef struct _GskVulkanVertex GskVulkanVertex;
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struct _GskVulkanVertex
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{
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float x;
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float y;
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float tex_x;
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float tex_y;
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};
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GskVulkanRender * gsk_vulkan_render_new (GskRenderer *renderer,
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GdkVulkanContext *context);
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void gsk_vulkan_render_free (GskVulkanRender *self);
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gboolean gsk_vulkan_render_is_busy (GskVulkanRender *self);
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void gsk_vulkan_render_reset (GskVulkanRender *self);
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GskRenderer * gsk_vulkan_render_get_renderer (GskVulkanRender *self);
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void gsk_vulkan_render_add_cleanup_image (GskVulkanRender *self,
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GskVulkanImage *image);
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void gsk_vulkan_render_add_node (GskVulkanRender *self,
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GskRenderNode *node);
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void gsk_vulkan_render_upload (GskVulkanRender *self);
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void gsk_vulkan_render_draw (GskVulkanRender *self,
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GskVulkanPipeline *pipeline,
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VkRenderPass render_pass,
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VkFramebuffer framebuffer,
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VkDescriptorSet descriptor_set,
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VkSampler sampler);
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void gsk_vulkan_render_submit (GskVulkanRender *self);
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G_END_DECLS
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#endif /* __GSK_VULKAN_RENDER_PRIVATE_H__ */
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