gtk/gsk/gskrectprivate.h
Benjamin Otte d30a9e7fa9 gsk: Add gskrectprivate.h
Add a bunch of inline functions for graphene_rectangle_t.

We use those quite extensively in tight loops so making them as fast as
possible via inlining has massive benefits.

The current render-heavy benchmark I am playing (th paris-30k in node-editor)
went from 49fps to 85fps on my AMD.
2023-07-22 01:33:44 +02:00

29 lines
895 B
C

#pragma once
#include <graphene.h>
static inline gboolean G_GNUC_PURE
gsk_rect_contains_rect (const graphene_rect_t *r1,
const graphene_rect_t *r2)
{
return r2->origin.x >= r1->origin.x &&
(r2->origin.x + r2->size.width) <= (r1->origin.x + r1->size.width) &&
r2->origin.y >= r1->origin.y &&
(r2->origin.y + r2->size.height) <= (r1->origin.y + r1->size.height);
}
static inline gboolean G_GNUC_PURE
gsk_rect_intersects (const graphene_rect_t *r1,
const graphene_rect_t *r2)
{
/* Assume both rects are already normalized, as they usually are */
if (r1->origin.x >= (r2->origin.x + r2->size.width) ||
(r1->origin.x + r1->size.width) <= r2->origin.x ||
r1->origin.y >= (r2->origin.y + r2->size.height) ||
(r1->origin.y + r1->size.height) <= r2->origin.y)
return FALSE;
else
return TRUE;
}