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8950c0dc96
For MemoryTexture, this is a simple change. For GLTexture, we need to query the format at texture creation. This sounds like a bad idea and extra work until one realizes that we'd need to do that anyway when using the texure the first time - either when downloading, or when trying to use it in a rendernode, where we will soon need that information to determine if the texture prefers high depth.
204 lines
5.7 KiB
C
204 lines
5.7 KiB
C
/*
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* Copyright © 2018 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Authors: Benjamin Otte <otte@gnome.org>
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*/
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#include "config.h"
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#include "gdkmemorytextureprivate.h"
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#include "gdkmemoryformatprivate.h"
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#include "gsk/ngl/fp16private.h"
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/**
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* GdkMemoryTexture:
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*
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* A `GdkTexture` representing image data in memory.
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*/
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struct _GdkMemoryTexture
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{
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GdkTexture parent_instance;
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GBytes *bytes;
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gsize stride;
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};
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struct _GdkMemoryTextureClass
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{
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GdkTextureClass parent_class;
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};
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G_DEFINE_TYPE (GdkMemoryTexture, gdk_memory_texture, GDK_TYPE_TEXTURE)
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static void
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gdk_memory_texture_dispose (GObject *object)
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{
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GdkMemoryTexture *self = GDK_MEMORY_TEXTURE (object);
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g_clear_pointer (&self->bytes, g_bytes_unref);
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G_OBJECT_CLASS (gdk_memory_texture_parent_class)->dispose (object);
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}
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static GdkTexture *
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gdk_memory_texture_download_texture (GdkTexture *texture)
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{
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return g_object_ref (texture);
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}
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static void
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gdk_memory_texture_download (GdkTexture *texture,
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guchar *data,
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gsize stride)
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{
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GdkMemoryTexture *self = GDK_MEMORY_TEXTURE (texture);
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gdk_memory_convert (data, stride,
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GDK_MEMORY_DEFAULT,
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(guchar *) g_bytes_get_data (self->bytes, NULL),
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self->stride,
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texture->format,
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gdk_texture_get_width (texture),
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gdk_texture_get_height (texture));
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}
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static void
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gdk_memory_texture_download_float (GdkTexture *texture,
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float *data,
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gsize stride)
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{
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GdkMemoryTexture *self = GDK_MEMORY_TEXTURE (texture);
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gdk_memory_convert ((guchar *) data,
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stride * sizeof (float),
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GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED,
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(guchar *) g_bytes_get_data (self->bytes, NULL),
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self->stride,
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texture->format,
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gdk_texture_get_width (texture),
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gdk_texture_get_height (texture));
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}
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static void
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gdk_memory_texture_class_init (GdkMemoryTextureClass *klass)
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{
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GdkTextureClass *texture_class = GDK_TEXTURE_CLASS (klass);
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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texture_class->download_texture = gdk_memory_texture_download_texture;
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texture_class->download = gdk_memory_texture_download;
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texture_class->download_float = gdk_memory_texture_download_float;
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gobject_class->dispose = gdk_memory_texture_dispose;
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}
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static void
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gdk_memory_texture_init (GdkMemoryTexture *self)
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{
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}
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static GBytes *
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gdk_memory_sanitize (GBytes *bytes,
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int width,
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int height,
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GdkMemoryFormat format,
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gsize stride,
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gsize *out_stride)
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{
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gsize align, size, copy_stride, bpp;
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const guchar *data;
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guchar *copy;
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int y;
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data = g_bytes_get_data (bytes, &size);
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align = gdk_memory_format_alignment (format);
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if (GPOINTER_TO_SIZE (data) % align == 0 &&
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stride % align == 0)
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{
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*out_stride = stride;
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return g_bytes_ref (bytes);
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}
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bpp = gdk_memory_format_bytes_per_pixel (format);
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copy_stride = bpp * width;
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/* align to multiples of 4, just to be sure */
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copy_stride = (copy_stride + 3) & ~3;
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copy = g_malloc (copy_stride * height);
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for (y = 0; y < height; y++)
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memcpy (copy + y * copy_stride, data + y * stride, bpp * width);
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*out_stride = copy_stride;
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return g_bytes_new_take (copy, copy_stride * height);
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}
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/**
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* gdk_memory_texture_new:
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* @width: the width of the texture
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* @height: the height of the texture
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* @format: the format of the data
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* @bytes: the `GBytes` containing the pixel data
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* @stride: rowstride for the data
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*
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* Creates a new texture for a blob of image data.
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*
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* The `GBytes` must contain @stride x @height pixels
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* in the given format.
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*
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* Returns: A newly-created `GdkTexture`
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*/
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GdkTexture *
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gdk_memory_texture_new (int width,
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int height,
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GdkMemoryFormat format,
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GBytes *bytes,
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gsize stride)
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{
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GdkMemoryTexture *self;
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g_return_val_if_fail (width > 0, NULL);
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g_return_val_if_fail (height > 0, NULL);
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g_return_val_if_fail (bytes != NULL, NULL);
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g_return_val_if_fail (stride >= width * gdk_memory_format_bytes_per_pixel (format), NULL);
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bytes = gdk_memory_sanitize (bytes, width, height, format, stride, &stride);
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self = g_object_new (GDK_TYPE_MEMORY_TEXTURE,
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"width", width,
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"height", height,
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NULL);
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GDK_TEXTURE (self)->format = format;
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self->bytes = bytes;
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self->stride = stride;
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return GDK_TEXTURE (self);
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}
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const guchar *
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gdk_memory_texture_get_data (GdkMemoryTexture *self)
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{
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return g_bytes_get_data (self->bytes, NULL);
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}
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gsize
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gdk_memory_texture_get_stride (GdkMemoryTexture *self)
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{
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return self->stride;
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}
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