mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2025-01-06 10:50:08 +00:00
f420c143e0
The idea here is that we can do more complex combinations and use that to support texture-scale nodes or use fancy texture formats (suc as YUV). I'm not sure this is actually necessary, but for now it gives more flexibility.
19 lines
444 B
GLSL
19 lines
444 B
GLSL
#version 420 core
|
|
|
|
#include "common.frag.glsl"
|
|
#include "clip.frag.glsl"
|
|
#include "rect.frag.glsl"
|
|
|
|
layout(location = 0) in vec2 inPos;
|
|
layout(location = 1) in Rect inRect;
|
|
layout(location = 2) in vec2 inTexCoord;
|
|
layout(location = 3) flat in uvec2 inTexId;
|
|
|
|
layout(location = 0) out vec4 color;
|
|
|
|
void main()
|
|
{
|
|
float alpha = rect_coverage (inRect, inPos);
|
|
color = clip_scaled (inPos, texture (get_sampler (inTexId), inTexCoord) * alpha);
|
|
}
|