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671b3181b0
This reverts commit 5c926ca6bb
.
This commit just dropped the nice shadow that we used to have
around these shots, without a justification.
150 lines
3.4 KiB
C
150 lines
3.4 KiB
C
#include "shadow.h"
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#include <math.h>
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#define BLUR_RADIUS 5
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#define SHADOW_OFFSET (BLUR_RADIUS * 4 / 5)
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#define SHADOW_OPACITY 0.75
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typedef struct {
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int size;
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double *data;
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} ConvFilter;
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static double
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gaussian (double x, double y, double r)
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{
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return ((1 / (2 * M_PI * r)) *
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exp ((- (x * x + y * y)) / (2 * r * r)));
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}
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static ConvFilter *
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create_blur_filter (int radius)
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{
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ConvFilter *filter;
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int x, y;
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double sum;
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filter = g_new0 (ConvFilter, 1);
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filter->size = radius * 2 + 1;
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filter->data = g_new (double, filter->size * filter->size);
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sum = 0.0;
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for (y = 0 ; y < filter->size; y++)
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{
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for (x = 0 ; x < filter->size; x++)
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{
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sum += filter->data[y * filter->size + x] = gaussian (x - (filter->size >> 1),
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y - (filter->size >> 1),
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radius);
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}
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}
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for (y = 0; y < filter->size; y++)
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{
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for (x = 0; x < filter->size; x++)
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{
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filter->data[y * filter->size + x] /= sum;
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}
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}
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return filter;
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}
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static GdkPixbuf *
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create_shadow (GdkPixbuf *src)
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{
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int x, y, i, j;
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int width, height;
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GdkPixbuf *dest;
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static ConvFilter *filter = NULL;
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int src_rowstride, dest_rowstride;
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int src_bpp, dest_bpp;
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guchar *src_pixels, *dest_pixels;
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if (!filter)
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filter = create_blur_filter (BLUR_RADIUS);
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width = gdk_pixbuf_get_width (src) + BLUR_RADIUS * 2 + SHADOW_OFFSET;
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height = gdk_pixbuf_get_height (src) + BLUR_RADIUS * 2 + SHADOW_OFFSET;
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dest = gdk_pixbuf_new (gdk_pixbuf_get_colorspace (src),
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gdk_pixbuf_get_has_alpha (src),
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gdk_pixbuf_get_bits_per_sample (src),
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width, height);
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gdk_pixbuf_fill (dest, 0);
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src_pixels = gdk_pixbuf_get_pixels (src);
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src_rowstride = gdk_pixbuf_get_rowstride (src);
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src_bpp = gdk_pixbuf_get_has_alpha (src) ? 4 : 3;
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dest_pixels = gdk_pixbuf_get_pixels (dest);
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dest_rowstride = gdk_pixbuf_get_rowstride (dest);
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dest_bpp = gdk_pixbuf_get_has_alpha (dest) ? 4 : 3;
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for (y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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int sumr = 0, sumg = 0, sumb = 0, suma = 0;
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for (i = 0; i < filter->size; i++)
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{
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for (j = 0; j < filter->size; j++)
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{
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int src_x, src_y;
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src_y = -(BLUR_RADIUS + SHADOW_OFFSET) + y - (filter->size >> 1) + i;
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src_x = -(BLUR_RADIUS + SHADOW_OFFSET) + x - (filter->size >> 1) + j;
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if (src_y < 0 || src_y > gdk_pixbuf_get_height (src) ||
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src_x < 0 || src_x > gdk_pixbuf_get_width (src))
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continue;
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sumr += src_pixels [src_y * src_rowstride +
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src_x * src_bpp + 0] *
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filter->data [i * filter->size + j];
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sumg += src_pixels [src_y * src_rowstride +
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src_x * src_bpp + 1] *
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filter->data [i * filter->size + j];
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sumb += src_pixels [src_y * src_rowstride +
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src_x * src_bpp + 2] *
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filter->data [i * filter->size + j];
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if (src_bpp == 4)
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suma += src_pixels [src_y * src_rowstride +
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src_x * src_bpp + 3] *
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filter->data [i * filter->size + j];
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}
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}
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if (dest_bpp == 4)
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dest_pixels [y * dest_rowstride +
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x * dest_bpp + 3] = suma * SHADOW_OPACITY;
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}
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}
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return dest;
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}
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GdkPixbuf *
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create_shadowed_pixbuf (GdkPixbuf *src)
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{
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GdkPixbuf *dest;
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dest = create_shadow (src);
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gdk_pixbuf_composite (src, dest,
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BLUR_RADIUS, BLUR_RADIUS,
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gdk_pixbuf_get_width (src),
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gdk_pixbuf_get_height (src),
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BLUR_RADIUS, BLUR_RADIUS, 1.0, 1.0,
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GDK_INTERP_NEAREST, 255);
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return dest;
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}
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