gtk/gsk/vulkan/gskvulkanblurpipeline.c
Benjamin Otte 0f1b039306 vulkan: Implement bindless texture rendering
Instead of having a descriptor set per operation, we just have one
descriptor set and bind all our images into it.

Then the shaders get to use an index into the large texture array
instead.

Getting this to work - because it's a Vulkan extension that needs to be
manually enabled, even though it's officially part of Vulkan 1.2 - is
insane.
2023-06-04 19:42:01 +02:00

136 lines
4.4 KiB
C

#include "config.h"
#include "gskvulkanblurpipelineprivate.h"
struct _GskVulkanBlurPipeline
{
GObject parent_instance;
};
typedef struct _GskVulkanBlurInstance GskVulkanBlurInstance;
struct _GskVulkanBlurInstance
{
float rect[4];
float tex_rect[4];
float blur_radius;
guint32 tex_id;
};
G_DEFINE_TYPE (GskVulkanBlurPipeline, gsk_vulkan_blur_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_blur_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
static const VkVertexInputBindingDescription vertexBindingDescriptions[] = {
{
.binding = 0,
.stride = sizeof (GskVulkanBlurInstance),
.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE
}
};
static const VkVertexInputAttributeDescription vertexInputAttributeDescription[] = {
{
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = 0,
},
{
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32B32A32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBlurInstance, tex_rect),
},
{
.location = 2,
.binding = 0,
.format = VK_FORMAT_R32_SFLOAT,
.offset = G_STRUCT_OFFSET (GskVulkanBlurInstance, blur_radius),
},
{
.location = 3,
.binding = 0,
.format = VK_FORMAT_R32_UINT,
.offset = G_STRUCT_OFFSET (GskVulkanBlurInstance, tex_id),
}
};
static const VkPipelineVertexInputStateCreateInfo info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = G_N_ELEMENTS (vertexBindingDescriptions),
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = G_N_ELEMENTS (vertexInputAttributeDescription),
.pVertexAttributeDescriptions = vertexInputAttributeDescription
};
return &info;
}
static void
gsk_vulkan_blur_pipeline_finalize (GObject *gobject)
{
//GskVulkanBlurPipeline *self = GSK_VULKAN_BLUR_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_blur_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_blur_pipeline_class_init (GskVulkanBlurPipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_blur_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_blur_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_blur_pipeline_init (GskVulkanBlurPipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_blur_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_BLUR_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_blur_pipeline_collect_vertex_data (GskVulkanBlurPipeline *pipeline,
guchar *data,
guint32 tex_id,
const graphene_point_t *offset,
const graphene_rect_t *rect,
const graphene_rect_t *tex_rect,
double blur_radius)
{
GskVulkanBlurInstance *instance = (GskVulkanBlurInstance *) data;
instance->rect[0] = rect->origin.x + offset->x;
instance->rect[1] = rect->origin.y + offset->y;
instance->rect[2] = rect->size.width;
instance->rect[3] = rect->size.height;
instance->tex_rect[0] = tex_rect->origin.x;
instance->tex_rect[1] = tex_rect->origin.y;
instance->tex_rect[2] = tex_rect->size.width;
instance->tex_rect[3] = tex_rect->size.height;
instance->blur_radius = blur_radius;
instance->tex_id = tex_id;
}
gsize
gsk_vulkan_blur_pipeline_draw (GskVulkanBlurPipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}