gtk/gsk/vulkan/gskvulkanrenderprivate.h
Benjamin Otte 0f1b039306 vulkan: Implement bindless texture rendering
Instead of having a descriptor set per operation, we just have one
descriptor set and bind all our images into it.

Then the shaders get to use an index into the large texture array
instead.

Getting this to work - because it's a Vulkan extension that needs to be
manually enabled, even though it's officially part of Vulkan 1.2 - is
insane.
2023-06-04 19:42:01 +02:00

94 lines
4.4 KiB
C

#pragma once
#include <gdk/gdk.h>
#include <gsk/gskrendernode.h>
#include "gskvulkanimageprivate.h"
#include "gskvulkanpipelineprivate.h"
#include "gskvulkanrenderpassprivate.h"
#include "gsk/gskprivate.h"
G_BEGIN_DECLS
typedef enum {
GSK_VULKAN_PIPELINE_TEXTURE,
GSK_VULKAN_PIPELINE_TEXTURE_CLIP,
GSK_VULKAN_PIPELINE_TEXTURE_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR,
GSK_VULKAN_PIPELINE_COLOR_CLIP,
GSK_VULKAN_PIPELINE_COLOR_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP,
GSK_VULKAN_PIPELINE_LINEAR_GRADIENT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR_MATRIX,
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP,
GSK_VULKAN_PIPELINE_COLOR_MATRIX_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BORDER,
GSK_VULKAN_PIPELINE_BORDER_CLIP,
GSK_VULKAN_PIPELINE_BORDER_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_INSET_SHADOW,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_INSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP,
GSK_VULKAN_PIPELINE_OUTSET_SHADOW_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BLUR,
GSK_VULKAN_PIPELINE_BLUR_CLIP,
GSK_VULKAN_PIPELINE_BLUR_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_TEXT,
GSK_VULKAN_PIPELINE_TEXT_CLIP,
GSK_VULKAN_PIPELINE_TEXT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_COLOR_TEXT,
GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP,
GSK_VULKAN_PIPELINE_COLOR_TEXT_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_CROSS_FADE,
GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP,
GSK_VULKAN_PIPELINE_CROSS_FADE_CLIP_ROUNDED,
GSK_VULKAN_PIPELINE_BLEND_MODE,
GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP,
GSK_VULKAN_PIPELINE_BLEND_MODE_CLIP_ROUNDED,
/* add more */
GSK_VULKAN_N_PIPELINES
} GskVulkanPipelineType;
GskVulkanRender * gsk_vulkan_render_new (GskRenderer *renderer,
GdkVulkanContext *context);
void gsk_vulkan_render_free (GskVulkanRender *self);
gboolean gsk_vulkan_render_is_busy (GskVulkanRender *self);
void gsk_vulkan_render_reset (GskVulkanRender *self,
GskVulkanImage *target,
const graphene_rect_t *rect,
const cairo_region_t *clip);
GskRenderer * gsk_vulkan_render_get_renderer (GskVulkanRender *self);
void gsk_vulkan_render_add_cleanup_image (GskVulkanRender *self,
GskVulkanImage *image);
void gsk_vulkan_render_add_node (GskVulkanRender *self,
GskRenderNode *node);
void gsk_vulkan_render_add_render_pass (GskVulkanRender *self,
GskVulkanRenderPass *pass);
void gsk_vulkan_render_upload (GskVulkanRender *self);
GskVulkanPipeline * gsk_vulkan_render_get_pipeline (GskVulkanRender *self,
GskVulkanPipelineType pipeline_type);
gsize gsk_vulkan_render_reserve_descriptor_set (GskVulkanRender *self,
GskVulkanImage *source,
gboolean repeat);
VkDescriptorSet gsk_vulkan_render_get_descriptor_set (GskVulkanRender *self);
void gsk_vulkan_render_draw (GskVulkanRender *self);
void gsk_vulkan_render_submit (GskVulkanRender *self);
GdkTexture * gsk_vulkan_render_download_target (GskVulkanRender *self);
VkFramebuffer gsk_vulkan_render_get_framebuffer (GskVulkanRender *self,
GskVulkanImage *image);
G_END_DECLS