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d900407a18
A variation is a #define/specialization constant that every shader can use to specialize itself as it sees fit. This commit adds the infrastrcture, future commits will add implementations.
20 lines
854 B
C
20 lines
854 B
C
#pragma once
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#include "gskgpuframeprivate.h"
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G_BEGIN_DECLS
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#define GSK_TYPE_GL_FRAME (gsk_gl_frame_get_type ())
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G_DECLARE_FINAL_TYPE (GskGLFrame, gsk_gl_frame, GSK, GL_FRAME, GskGpuFrame)
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void gsk_gl_frame_use_program (GskGLFrame *self,
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const GskGpuShaderOpClass *op_class,
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guint32 variation,
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GskGpuShaderClip clip,
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guint n_external_textures);
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void gsk_gl_frame_bind_globals (GskGLFrame *self);
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G_END_DECLS
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