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900a4e4d31
Move the resources of each renderer to its subdirectory. We've previously done that for the ngl renderer, but it is better to be consistent and do it for all the renderers.
14 lines
257 B
GLSL
14 lines
257 B
GLSL
// VERTEX_SHADER:
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void main() {
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gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
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vUv = vec2(aUv.x, aUv.y);
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}
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// FRAGMENT_SHADER:
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void main() {
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vec4 diffuse = GskTexture(u_source, vUv);
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gskSetOutputColor(diffuse * u_alpha);
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}
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