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1b2156493b
They are no longer a thing with the new way we manage textures.
71 lines
2.0 KiB
C
71 lines
2.0 KiB
C
#include "config.h"
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#include "gskgputextureopprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskrectprivate.h"
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#include "gpu/shaders/gskgputextureinstance.h"
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typedef struct _GskGpuTextureOp GskGpuTextureOp;
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struct _GskGpuTextureOp
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{
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GskGpuShaderOp op;
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};
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static void
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gsk_gpu_texture_op_print_instance (GskGpuShaderOp *shader,
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gpointer instance_,
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GString *string)
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{
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GskGpuTextureInstance *instance = (GskGpuTextureInstance *) instance_;
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gsk_gpu_print_rect (string, instance->rect);
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gsk_gpu_print_image (string, shader->images[0]);
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}
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static const GskGpuShaderOpClass GSK_GPU_TEXTURE_OP_CLASS = {
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{
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GSK_GPU_OP_SIZE (GskGpuTextureOp),
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GSK_GPU_STAGE_SHADER,
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gsk_gpu_shader_op_finish,
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gsk_gpu_shader_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_shader_op_vk_command,
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#endif
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gsk_gpu_shader_op_gl_command
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},
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"gskgputexture",
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gsk_gpu_texture_n_textures,
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sizeof (GskGpuTextureInstance),
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#ifdef GDK_RENDERING_VULKAN
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&gsk_gpu_texture_info,
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#endif
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gsk_gpu_texture_op_print_instance,
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gsk_gpu_texture_setup_attrib_locations,
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gsk_gpu_texture_setup_vao
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};
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void
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gsk_gpu_texture_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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const graphene_point_t *offset,
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const GskGpuShaderImage *image)
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{
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GskGpuTextureInstance *instance;
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gsk_gpu_shader_op_alloc (frame,
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&GSK_GPU_TEXTURE_OP_CLASS,
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gsk_gpu_color_states_create_equal (TRUE, TRUE),
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0,
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clip,
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(GskGpuImage *[1]) { image->image },
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(GskGpuSampler[1]) { image->sampler },
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&instance);
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gsk_gpu_rect_to_float (image->coverage ? image->coverage : image->bounds, offset, instance->rect);
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gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
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}
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