..
gskgldriver.c
gl renderer: Move texture labeling below initialization
2019-04-27 10:44:37 +02:00
gskgldriverprivate.h
GskGLRenderer: Label various gl objects
2019-04-25 11:35:00 +02:00
gskglglyphcache.c
GskGLRenderer: Add debug groups
2019-04-25 11:36:21 +02:00
gskglglyphcacheprivate.h
glglyphcache: Remove surface member from dirty glyph
2019-02-10 10:31:27 +01:00
gskglimage.c
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglimageprivate.h
gsk/gl: Include cairo.h consistently
2018-03-28 22:05:17 +08:00
gskglnodesample.c
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglnodesampleprivate.h
gl renderer: Add NodeSample
2018-12-02 13:25:43 +01:00
gskglprofiler.c
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglprofilerprivate.h
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglrenderer.c
gl renderer: Move texture labeling below initialization
2019-04-27 10:44:37 +02:00
gskglrendererprivate.h
gsk: Move all gskgl* files into gl/
2017-12-21 19:12:30 +01:00
gskglrenderops.c
GskGLRenderer: Add debug groups
2019-04-25 11:36:21 +02:00
gskglrenderopsprivate.h
GskGLRenderer: Add debug groups
2019-04-25 11:36:21 +02:00
gskglshadowcache.c
gl renderer: Change shadow cache eviction strategy
2019-02-28 10:33:18 +01:00
gskglshadowcacheprivate.h
gl renderer: Use a GArray for the shadow cache
2018-07-17 17:33:46 +02:00
gskshaderbuilder.c
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00
gskshaderbuilderprivate.h
gl renderer: Only compile the vertex shader once
2019-01-10 16:49:19 +01:00