mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-27 22:20:24 +00:00
6ed4eece04
When using GSK_DEBUG=verbose, print the clip mode used in the shader. Use cute little unicode indicators to not overload the debug output.
134 lines
4.2 KiB
C
134 lines
4.2 KiB
C
#include "config.h"
|
|
|
|
#include "gskgpubluropprivate.h"
|
|
|
|
#include "gskgpuframeprivate.h"
|
|
#include "gskgpuprintprivate.h"
|
|
#include "gskrectprivate.h"
|
|
|
|
#include "gdk/gdkrgbaprivate.h"
|
|
|
|
#include "gpu/shaders/gskgpublurinstance.h"
|
|
|
|
#define VARIATION_COLORIZE 1
|
|
|
|
typedef struct _GskGpuBlurOp GskGpuBlurOp;
|
|
|
|
struct _GskGpuBlurOp
|
|
{
|
|
GskGpuShaderOp op;
|
|
};
|
|
|
|
static void
|
|
gsk_gpu_blur_op_print (GskGpuOp *op,
|
|
GskGpuFrame *frame,
|
|
GString *string,
|
|
guint indent)
|
|
{
|
|
GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
|
|
GskGpuBlurInstance *instance;
|
|
|
|
instance = (GskGpuBlurInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
|
|
|
|
gsk_gpu_print_op (string, indent, "blur");
|
|
gsk_gpu_print_shader_info (string, shader->clip);
|
|
g_string_append_printf (string, "%g,%g ", instance->blur_direction[0], instance->blur_direction[1]);
|
|
gsk_gpu_print_rect (string, instance->rect);
|
|
gsk_gpu_print_image_descriptor (string, shader->desc, instance->tex_id);
|
|
gsk_gpu_print_newline (string);
|
|
}
|
|
|
|
static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = {
|
|
{
|
|
GSK_GPU_OP_SIZE (GskGpuBlurOp),
|
|
GSK_GPU_STAGE_SHADER,
|
|
gsk_gpu_shader_op_finish,
|
|
gsk_gpu_blur_op_print,
|
|
#ifdef GDK_RENDERING_VULKAN
|
|
gsk_gpu_shader_op_vk_command,
|
|
#endif
|
|
gsk_gpu_shader_op_gl_command
|
|
},
|
|
"gskgpublur",
|
|
sizeof (GskGpuBlurInstance),
|
|
#ifdef GDK_RENDERING_VULKAN
|
|
&gsk_gpu_blur_info,
|
|
#endif
|
|
gsk_gpu_blur_setup_attrib_locations,
|
|
gsk_gpu_blur_setup_vao
|
|
};
|
|
|
|
static void
|
|
gsk_gpu_blur_op_full (GskGpuFrame *frame,
|
|
guint32 variation,
|
|
GskGpuShaderClip clip,
|
|
GskGpuDescriptors *desc,
|
|
guint32 descriptor,
|
|
const graphene_rect_t *rect,
|
|
const graphene_point_t *offset,
|
|
const graphene_rect_t *tex_rect,
|
|
const graphene_vec2_t *blur_direction,
|
|
const GdkRGBA *blur_color)
|
|
{
|
|
GskGpuBlurInstance *instance;
|
|
|
|
gsk_gpu_shader_op_alloc (frame,
|
|
&GSK_GPU_BLUR_OP_CLASS,
|
|
variation,
|
|
clip,
|
|
desc,
|
|
&instance);
|
|
|
|
gsk_gpu_rect_to_float (rect, offset, instance->rect);
|
|
gsk_gpu_rect_to_float (tex_rect, offset, instance->tex_rect);
|
|
graphene_vec2_to_float (blur_direction, instance->blur_direction);
|
|
gsk_gpu_rgba_to_float (blur_color, instance->blur_color);
|
|
instance->tex_id = descriptor;
|
|
}
|
|
|
|
void
|
|
gsk_gpu_blur_op (GskGpuFrame *frame,
|
|
GskGpuShaderClip clip,
|
|
GskGpuDescriptors *desc,
|
|
guint32 descriptor,
|
|
const graphene_rect_t *rect,
|
|
const graphene_point_t *offset,
|
|
const graphene_rect_t *tex_rect,
|
|
const graphene_vec2_t *blur_direction)
|
|
{
|
|
gsk_gpu_blur_op_full (frame,
|
|
0,
|
|
clip,
|
|
desc,
|
|
descriptor,
|
|
rect,
|
|
offset,
|
|
tex_rect,
|
|
blur_direction,
|
|
&GDK_RGBA_TRANSPARENT);
|
|
}
|
|
|
|
void
|
|
gsk_gpu_blur_shadow_op (GskGpuFrame *frame,
|
|
GskGpuShaderClip clip,
|
|
GskGpuDescriptors *desc,
|
|
guint32 descriptor,
|
|
const graphene_rect_t *rect,
|
|
const graphene_point_t *offset,
|
|
const graphene_rect_t *tex_rect,
|
|
const graphene_vec2_t *blur_direction,
|
|
const GdkRGBA *shadow_color)
|
|
{
|
|
gsk_gpu_blur_op_full (frame,
|
|
VARIATION_COLORIZE,
|
|
clip,
|
|
desc,
|
|
descriptor,
|
|
rect,
|
|
offset,
|
|
tex_rect,
|
|
blur_direction,
|
|
shadow_color);
|
|
}
|
|
|