gtk/gsk/gl/gskglrenderer.c
Benjamin Otte 16c7003acb gdk: Pass the opaque rect to begin_frame() actually
We know it at begin_frame() time, so if we pass it there instead of
end_frame(), we can use it then to make decisions about opacity.

For example, we could notice that the whole surface is opaque and choose
an RGBx format.
We don't do that yet, but now we could.
2024-08-10 01:40:46 +02:00

499 lines
16 KiB
C

/* gskglrenderer.c
*
* Copyright 2020 Christian Hergert <chergert@redhat.com>
*
* This file is free software; you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1 of the License, or (at your option)
* any later version.
*
* This file is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*
* SPDX-License-Identifier: LGPL-2.1-or-later
*/
#include "config.h"
#include "gskglrendererprivate.h"
#include "gskglcommandqueueprivate.h"
#include "gskgldriverprivate.h"
#include "gskglprogramprivate.h"
#include "gskglrenderjobprivate.h"
#include <gdk/gdkprofilerprivate.h>
#include <gdk/gdkdisplayprivate.h>
#include <gdk/gdkdmabufdownloaderprivate.h>
#include <gdk/gdkdmabuftextureprivate.h>
#include <gdk/gdkglcontextprivate.h>
#include <gdk/gdksurfaceprivate.h>
#include <gdk/gdksubsurfaceprivate.h>
#include <glib/gi18n-lib.h>
#include <gsk/gskdebugprivate.h>
#include <gsk/gskrendererprivate.h>
#include <gsk/gskrendernodeprivate.h>
#include <gsk/gskroundedrectprivate.h>
#include <gsk/gskrectprivate.h>
/**
* GskGLRenderer:
*
* A GL based renderer.
*
* See [class@Gsk.Renderer].
*
* Since: 4.2
*/
struct _GskGLRendererClass
{
GskRendererClass parent_class;
};
struct _GskGLRenderer
{
GskRenderer parent_instance;
/* This context is used to swap buffers when we are rendering directly
* to a GDK surface. It is also used to locate the shared driver for
* the display that we use to drive the command queue.
*/
GdkGLContext *context;
/* Our command queue is private to this renderer and talks to the GL
* context for our target surface. This ensure that framebuffer 0 matches
* the surface we care about. Since the context is shared with other
* contexts from other renderers on the display, texture atlases,
* programs, and other objects are available to them all.
*/
GskGLCommandQueue *command_queue;
/* The driver manages our program state and command queues. It also
* deals with caching textures, shaders, shadows, glyph, and icon
* caches through various helpers.
*/
GskGLDriver *driver;
};
static gboolean
gsk_gl_renderer_dmabuf_downloader_supports (GdkDmabufDownloader *downloader,
GdkDmabufTexture *texture,
GError **error)
{
GdkDisplay *display = gdk_dmabuf_texture_get_display (texture);
const GdkDmabuf *dmabuf = gdk_dmabuf_texture_get_dmabuf (texture);
if (!gdk_dmabuf_formats_contains (display->egl_dmabuf_formats, dmabuf->fourcc, dmabuf->modifier))
{
g_set_error (error,
GDK_DMABUF_ERROR, GDK_DMABUF_ERROR_UNSUPPORTED_FORMAT,
"Unsupported dmabuf format: %.4s:%#" G_GINT64_MODIFIER "x",
(char *) &dmabuf->fourcc, dmabuf->modifier);
return FALSE;
}
return TRUE;
}
static void
gsk_gl_renderer_dmabuf_downloader_download (GdkDmabufDownloader *downloader_,
GdkDmabufTexture *texture,
GdkMemoryFormat format,
GdkColorState *color_state,
guchar *data,
gsize stride)
{
GskRenderer *renderer = GSK_RENDERER (downloader_);
GdkGLContext *previous;
GdkTexture *native;
GdkTextureDownloader *downloader;
int width, height;
GskRenderNode *node;
previous = gdk_gl_context_get_current ();
width = gdk_texture_get_width (GDK_TEXTURE (texture));
height = gdk_texture_get_height (GDK_TEXTURE (texture));
node = gsk_texture_node_new (GDK_TEXTURE (texture), &GRAPHENE_RECT_INIT (0, 0, width, height));
native = gsk_renderer_render_texture (renderer, node, &GRAPHENE_RECT_INIT (0, 0, width, height));
gsk_render_node_unref (node);
downloader = gdk_texture_downloader_new (native);
gdk_texture_downloader_set_format (downloader, format);
gdk_texture_downloader_set_color_state (downloader, color_state);
gdk_texture_downloader_download_into (downloader, data, stride);
gdk_texture_downloader_free (downloader);
g_object_unref (native);
if (previous)
gdk_gl_context_make_current (previous);
else
gdk_gl_context_clear_current ();
}
static void
gsk_gl_renderer_dmabuf_downloader_close (GdkDmabufDownloader *downloader)
{
gsk_renderer_unrealize (GSK_RENDERER (downloader));
}
static void
gsk_gl_renderer_dmabuf_downloader_init (GdkDmabufDownloaderInterface *iface)
{
iface->close = gsk_gl_renderer_dmabuf_downloader_close;
iface->supports = gsk_gl_renderer_dmabuf_downloader_supports;
iface->download = gsk_gl_renderer_dmabuf_downloader_download;
}
G_DEFINE_TYPE_EXTENDED (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER, 0,
G_IMPLEMENT_INTERFACE (GDK_TYPE_DMABUF_DOWNLOADER,
gsk_gl_renderer_dmabuf_downloader_init))
/**
* gsk_gl_renderer_new:
*
* Creates a new `GskRenderer` using the new OpenGL renderer.
*
* Returns: a new GL renderer
*
* Since: 4.2
*/
GskRenderer *
gsk_gl_renderer_new (void)
{
return g_object_new (GSK_TYPE_GL_RENDERER, NULL);
}
static gboolean
gsk_gl_renderer_realize (GskRenderer *renderer,
GdkDisplay *display,
GdkSurface *surface,
GError **error)
{
G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
GskGLRenderer *self = (GskGLRenderer *)renderer;
GdkGLContext *context = NULL;
GskGLDriver *driver = NULL;
gboolean ret = FALSE;
gboolean debug_shaders = FALSE;
GdkGLAPI api;
if (self->context != NULL)
return TRUE;
g_assert (self->driver == NULL);
g_assert (self->context == NULL);
g_assert (self->command_queue == NULL);
if (!gdk_display_prepare_gl (display, error))
goto failure;
context = gdk_gl_context_new (display, surface, surface != NULL);
if (!gdk_gl_context_realize (context, error))
goto failure;
api = gdk_gl_context_get_api (context);
if (api == GDK_GL_API_GLES)
{
gdk_gl_context_make_current (context);
if (!gdk_gl_context_has_feature (context, GDK_GL_FEATURE_VERTEX_HALF_FLOAT))
{
int major, minor;
gdk_gl_context_get_version (context, &major, &minor);
g_set_error (error,
GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
_("This GLES %d.%d implementation does not support half-float vertex data"),
major, minor);
goto failure;
}
}
if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
debug_shaders = TRUE;
if (!(driver = gsk_gl_driver_for_display (display, debug_shaders, error)))
goto failure;
self->command_queue = gsk_gl_driver_create_command_queue (driver, context);
self->context = g_steal_pointer (&context);
self->driver = g_steal_pointer (&driver);
gsk_gl_command_queue_set_profiler (self->command_queue,
gsk_renderer_get_profiler (renderer));
ret = TRUE;
failure:
g_clear_object (&driver);
g_clear_object (&context);
gdk_profiler_end_mark (start_time, "realize GskGLRenderer", NULL);
/* Assert either all or no state was set */
g_assert ((ret && self->driver != NULL && self->context != NULL && self->command_queue != NULL) ||
(!ret && self->driver == NULL && self->context == NULL && self->command_queue == NULL));
return ret;
}
static void
gsk_gl_renderer_unrealize (GskRenderer *renderer)
{
GskGLRenderer *self = (GskGLRenderer *)renderer;
g_assert (GSK_IS_GL_RENDERER (renderer));
gdk_gl_context_make_current (self->context);
g_clear_object (&self->driver);
g_clear_object (&self->command_queue);
g_clear_object (&self->context);
gdk_gl_context_clear_current ();
}
static cairo_region_t *
get_render_region (GdkSurface *surface,
GdkGLContext *context)
{
const cairo_region_t *damage;
GdkRectangle whole_surface;
GdkRectangle extents;
g_assert (GDK_IS_SURFACE (surface));
g_assert (GDK_IS_GL_CONTEXT (context));
whole_surface.x = 0;
whole_surface.y = 0;
whole_surface.width = gdk_surface_get_width (surface);
whole_surface.height = gdk_surface_get_height (surface);
/* Damage does not have scale factor applied so we can compare it to
* @whole_surface which also doesn't have the scale factor applied.
*/
damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context));
if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN)
return NULL;
/* If the extents match the full-scene, do the same as above */
cairo_region_get_extents (damage, &extents);
if (gdk_rectangle_equal (&extents, &whole_surface))
return NULL;
/* Draw clipped to the bounding-box of the region. */
return cairo_region_create_rectangle (&extents);
}
static void
gsk_gl_renderer_render (GskRenderer *renderer,
GskRenderNode *root,
const cairo_region_t *update_area)
{
GskGLRenderer *self = (GskGLRenderer *)renderer;
cairo_region_t *render_region;
graphene_rect_t viewport;
GskGLRenderJob *job;
GdkSurface *surface;
graphene_rect_t opaque_tmp;
const graphene_rect_t *opaque;
float scale;
g_assert (GSK_IS_GL_RENDERER (renderer));
g_assert (root != NULL);
surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context));
scale = gdk_gl_context_get_scale (self->context);
if (cairo_region_is_empty (update_area))
{
gdk_draw_context_empty_frame (GDK_DRAW_CONTEXT (self->context));
return;
}
viewport.origin.x = 0;
viewport.origin.y = 0;
viewport.size.width = gdk_surface_get_width (surface) * scale;
viewport.size.height = gdk_surface_get_height (surface) * scale;
if (gsk_render_node_get_opaque_rect (root, &opaque_tmp))
opaque = &opaque_tmp;
else
opaque = NULL;
gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context),
gsk_render_node_get_preferred_depth (root),
update_area,
opaque);
gdk_gl_context_make_current (self->context);
/* Must be called *AFTER* gdk_draw_context_begin_frame() */
render_region = get_render_region (surface, self->context);
gsk_gl_driver_begin_frame (self->driver, self->command_queue);
job = gsk_gl_render_job_new (self->driver, &viewport, scale, render_region, 0, TRUE);
gsk_gl_render_job_render (job, root);
gsk_gl_driver_end_frame (self->driver);
gsk_gl_render_job_free (job);
gdk_draw_context_end_frame_full (GDK_DRAW_CONTEXT (self->context));
gsk_gl_driver_after_frame (self->driver);
cairo_region_destroy (render_region);
}
static GdkTexture *
gsk_gl_renderer_render_texture (GskRenderer *renderer,
GskRenderNode *root,
const graphene_rect_t *viewport)
{
GskGLRenderer *self = (GskGLRenderer *)renderer;
GskGLRenderTarget *render_target;
GskGLRenderJob *job;
GdkTexture *texture;
guint texture_id;
GdkMemoryFormat gdk_format;
int width, height, max_size;
int format;
g_assert (GSK_IS_GL_RENDERER (renderer));
g_assert (root != NULL);
width = ceilf (viewport->size.width);
height = ceilf (viewport->size.height);
max_size = self->command_queue->max_texture_size;
if (width > max_size || height > max_size)
{
gsize x, y, size, stride;
GBytes *bytes;
guchar *data;
stride = width * 4;
size = stride * height;
data = g_malloc_n (stride, height);
for (y = 0; y < height; y += max_size)
{
for (x = 0; x < width; x += max_size)
{
texture = gsk_gl_renderer_render_texture (renderer, root,
&GRAPHENE_RECT_INIT (viewport->origin.x + x,
viewport->origin.y + y,
MIN (max_size, viewport->size.width - x),
MIN (max_size, viewport->size.height - y)));
gdk_texture_download (texture,
data + stride * y + x * 4,
stride);
g_object_unref (texture);
}
}
bytes = g_bytes_new_take (data, size);
texture = gdk_memory_texture_new (width, height, GDK_MEMORY_DEFAULT, bytes, stride);
g_bytes_unref (bytes);
return texture;
}
/* Don't use float textures for SRGB or node-editor turns on high
* depth unconditionally. */
if (gsk_render_node_get_preferred_depth (root) != GDK_MEMORY_U8 &&
gsk_render_node_get_preferred_depth (root) != GDK_MEMORY_U8_SRGB &&
gdk_gl_context_check_version (self->context, "3.0", "3.0"))
{
gdk_format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
format = GL_RGBA32F;
}
else
{
format = GL_RGBA8;
gdk_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
}
gdk_gl_context_make_current (self->context);
if (gsk_gl_driver_create_render_target (self->driver,
width, height,
format,
&render_target))
{
gsk_gl_driver_begin_frame (self->driver, self->command_queue);
job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE);
gsk_gl_render_job_render_flipped (job, root);
texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE);
texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id, gdk_format);
gsk_gl_driver_end_frame (self->driver);
gsk_gl_render_job_free (job);
gsk_gl_driver_after_frame (self->driver);
}
else
{
g_assert_not_reached ();
}
return g_steal_pointer (&texture);
}
static void
gsk_gl_renderer_dispose (GObject *object)
{
GskGLRenderer *self = (GskGLRenderer *)object;
if (self->driver != NULL)
g_critical ("Attempt to dispose %s without calling gsk_renderer_unrealize()",
G_OBJECT_TYPE_NAME (self));
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (object);
}
static void
gsk_gl_renderer_class_init (GskGLRendererClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
object_class->dispose = gsk_gl_renderer_dispose;
renderer_class->supports_offload = TRUE;
renderer_class->realize = gsk_gl_renderer_realize;
renderer_class->unrealize = gsk_gl_renderer_unrealize;
renderer_class->render = gsk_gl_renderer_render;
renderer_class->render_texture = gsk_gl_renderer_render_texture;
}
static void
gsk_gl_renderer_init (GskGLRenderer *self)
{
}
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
gboolean
gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *renderer,
GskGLShader *shader,
GError **error)
{
GskGLProgram *program;
g_return_val_if_fail (GSK_IS_GL_RENDERER (renderer), FALSE);
g_return_val_if_fail (shader != NULL, FALSE);
program = gsk_gl_driver_lookup_shader (renderer->driver, shader, error);
return program != NULL;
}
G_GNUC_END_IGNORE_DEPRECATIONS