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16c7003acb
We know it at begin_frame() time, so if we pass it there instead of end_frame(), we can use it then to make decisions about opacity. For example, we could notice that the whole surface is opaque and choose an RGBx format. We don't do that yet, but now we could.
499 lines
16 KiB
C
499 lines
16 KiB
C
/* gskglrenderer.c
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*
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* Copyright 2020 Christian Hergert <chergert@redhat.com>
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*
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* This file is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License as published by the Free
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* Software Foundation; either version 2.1 of the License, or (at your option)
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* any later version.
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*
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* This file is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: LGPL-2.1-or-later
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*/
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#include "config.h"
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#include "gskglrendererprivate.h"
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#include "gskglcommandqueueprivate.h"
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#include "gskgldriverprivate.h"
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#include "gskglprogramprivate.h"
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#include "gskglrenderjobprivate.h"
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#include <gdk/gdkprofilerprivate.h>
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#include <gdk/gdkdisplayprivate.h>
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#include <gdk/gdkdmabufdownloaderprivate.h>
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#include <gdk/gdkdmabuftextureprivate.h>
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#include <gdk/gdkglcontextprivate.h>
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#include <gdk/gdksurfaceprivate.h>
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#include <gdk/gdksubsurfaceprivate.h>
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#include <glib/gi18n-lib.h>
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#include <gsk/gskdebugprivate.h>
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#include <gsk/gskrendererprivate.h>
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#include <gsk/gskrendernodeprivate.h>
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#include <gsk/gskroundedrectprivate.h>
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#include <gsk/gskrectprivate.h>
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/**
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* GskGLRenderer:
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*
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* A GL based renderer.
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*
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* See [class@Gsk.Renderer].
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*
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* Since: 4.2
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*/
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struct _GskGLRendererClass
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{
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GskRendererClass parent_class;
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};
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struct _GskGLRenderer
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{
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GskRenderer parent_instance;
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/* This context is used to swap buffers when we are rendering directly
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* to a GDK surface. It is also used to locate the shared driver for
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* the display that we use to drive the command queue.
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*/
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GdkGLContext *context;
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/* Our command queue is private to this renderer and talks to the GL
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* context for our target surface. This ensure that framebuffer 0 matches
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* the surface we care about. Since the context is shared with other
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* contexts from other renderers on the display, texture atlases,
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* programs, and other objects are available to them all.
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*/
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GskGLCommandQueue *command_queue;
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/* The driver manages our program state and command queues. It also
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* deals with caching textures, shaders, shadows, glyph, and icon
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* caches through various helpers.
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*/
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GskGLDriver *driver;
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};
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static gboolean
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gsk_gl_renderer_dmabuf_downloader_supports (GdkDmabufDownloader *downloader,
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GdkDmabufTexture *texture,
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GError **error)
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{
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GdkDisplay *display = gdk_dmabuf_texture_get_display (texture);
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const GdkDmabuf *dmabuf = gdk_dmabuf_texture_get_dmabuf (texture);
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if (!gdk_dmabuf_formats_contains (display->egl_dmabuf_formats, dmabuf->fourcc, dmabuf->modifier))
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{
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g_set_error (error,
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GDK_DMABUF_ERROR, GDK_DMABUF_ERROR_UNSUPPORTED_FORMAT,
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"Unsupported dmabuf format: %.4s:%#" G_GINT64_MODIFIER "x",
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(char *) &dmabuf->fourcc, dmabuf->modifier);
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return FALSE;
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}
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return TRUE;
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}
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static void
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gsk_gl_renderer_dmabuf_downloader_download (GdkDmabufDownloader *downloader_,
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GdkDmabufTexture *texture,
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GdkMemoryFormat format,
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GdkColorState *color_state,
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guchar *data,
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gsize stride)
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{
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GskRenderer *renderer = GSK_RENDERER (downloader_);
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GdkGLContext *previous;
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GdkTexture *native;
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GdkTextureDownloader *downloader;
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int width, height;
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GskRenderNode *node;
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previous = gdk_gl_context_get_current ();
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width = gdk_texture_get_width (GDK_TEXTURE (texture));
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height = gdk_texture_get_height (GDK_TEXTURE (texture));
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node = gsk_texture_node_new (GDK_TEXTURE (texture), &GRAPHENE_RECT_INIT (0, 0, width, height));
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native = gsk_renderer_render_texture (renderer, node, &GRAPHENE_RECT_INIT (0, 0, width, height));
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gsk_render_node_unref (node);
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downloader = gdk_texture_downloader_new (native);
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gdk_texture_downloader_set_format (downloader, format);
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gdk_texture_downloader_set_color_state (downloader, color_state);
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gdk_texture_downloader_download_into (downloader, data, stride);
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gdk_texture_downloader_free (downloader);
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g_object_unref (native);
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if (previous)
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gdk_gl_context_make_current (previous);
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else
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gdk_gl_context_clear_current ();
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}
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static void
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gsk_gl_renderer_dmabuf_downloader_close (GdkDmabufDownloader *downloader)
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{
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gsk_renderer_unrealize (GSK_RENDERER (downloader));
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}
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static void
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gsk_gl_renderer_dmabuf_downloader_init (GdkDmabufDownloaderInterface *iface)
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{
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iface->close = gsk_gl_renderer_dmabuf_downloader_close;
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iface->supports = gsk_gl_renderer_dmabuf_downloader_supports;
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iface->download = gsk_gl_renderer_dmabuf_downloader_download;
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}
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G_DEFINE_TYPE_EXTENDED (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER, 0,
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G_IMPLEMENT_INTERFACE (GDK_TYPE_DMABUF_DOWNLOADER,
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gsk_gl_renderer_dmabuf_downloader_init))
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/**
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* gsk_gl_renderer_new:
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*
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* Creates a new `GskRenderer` using the new OpenGL renderer.
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*
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* Returns: a new GL renderer
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*
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* Since: 4.2
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*/
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GskRenderer *
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gsk_gl_renderer_new (void)
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{
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return g_object_new (GSK_TYPE_GL_RENDERER, NULL);
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}
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static gboolean
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gsk_gl_renderer_realize (GskRenderer *renderer,
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GdkDisplay *display,
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GdkSurface *surface,
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GError **error)
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{
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G_GNUC_UNUSED gint64 start_time = GDK_PROFILER_CURRENT_TIME;
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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GdkGLContext *context = NULL;
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GskGLDriver *driver = NULL;
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gboolean ret = FALSE;
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gboolean debug_shaders = FALSE;
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GdkGLAPI api;
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if (self->context != NULL)
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return TRUE;
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g_assert (self->driver == NULL);
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g_assert (self->context == NULL);
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g_assert (self->command_queue == NULL);
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if (!gdk_display_prepare_gl (display, error))
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goto failure;
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context = gdk_gl_context_new (display, surface, surface != NULL);
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if (!gdk_gl_context_realize (context, error))
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goto failure;
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api = gdk_gl_context_get_api (context);
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if (api == GDK_GL_API_GLES)
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{
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gdk_gl_context_make_current (context);
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if (!gdk_gl_context_has_feature (context, GDK_GL_FEATURE_VERTEX_HALF_FLOAT))
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{
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int major, minor;
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gdk_gl_context_get_version (context, &major, &minor);
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g_set_error (error,
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GDK_GL_ERROR, GDK_GL_ERROR_NOT_AVAILABLE,
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_("This GLES %d.%d implementation does not support half-float vertex data"),
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major, minor);
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goto failure;
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}
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}
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if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
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debug_shaders = TRUE;
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if (!(driver = gsk_gl_driver_for_display (display, debug_shaders, error)))
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goto failure;
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self->command_queue = gsk_gl_driver_create_command_queue (driver, context);
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self->context = g_steal_pointer (&context);
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self->driver = g_steal_pointer (&driver);
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gsk_gl_command_queue_set_profiler (self->command_queue,
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gsk_renderer_get_profiler (renderer));
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ret = TRUE;
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failure:
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g_clear_object (&driver);
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g_clear_object (&context);
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gdk_profiler_end_mark (start_time, "realize GskGLRenderer", NULL);
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/* Assert either all or no state was set */
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g_assert ((ret && self->driver != NULL && self->context != NULL && self->command_queue != NULL) ||
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(!ret && self->driver == NULL && self->context == NULL && self->command_queue == NULL));
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return ret;
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}
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static void
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gsk_gl_renderer_unrealize (GskRenderer *renderer)
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{
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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gdk_gl_context_make_current (self->context);
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g_clear_object (&self->driver);
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g_clear_object (&self->command_queue);
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g_clear_object (&self->context);
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gdk_gl_context_clear_current ();
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}
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static cairo_region_t *
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get_render_region (GdkSurface *surface,
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GdkGLContext *context)
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{
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const cairo_region_t *damage;
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GdkRectangle whole_surface;
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GdkRectangle extents;
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g_assert (GDK_IS_SURFACE (surface));
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g_assert (GDK_IS_GL_CONTEXT (context));
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whole_surface.x = 0;
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whole_surface.y = 0;
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whole_surface.width = gdk_surface_get_width (surface);
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whole_surface.height = gdk_surface_get_height (surface);
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/* Damage does not have scale factor applied so we can compare it to
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* @whole_surface which also doesn't have the scale factor applied.
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*/
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damage = gdk_draw_context_get_frame_region (GDK_DRAW_CONTEXT (context));
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if (cairo_region_contains_rectangle (damage, &whole_surface) == CAIRO_REGION_OVERLAP_IN)
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return NULL;
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/* If the extents match the full-scene, do the same as above */
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cairo_region_get_extents (damage, &extents);
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if (gdk_rectangle_equal (&extents, &whole_surface))
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return NULL;
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/* Draw clipped to the bounding-box of the region. */
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return cairo_region_create_rectangle (&extents);
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}
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static void
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gsk_gl_renderer_render (GskRenderer *renderer,
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GskRenderNode *root,
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const cairo_region_t *update_area)
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{
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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cairo_region_t *render_region;
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graphene_rect_t viewport;
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GskGLRenderJob *job;
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GdkSurface *surface;
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graphene_rect_t opaque_tmp;
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const graphene_rect_t *opaque;
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float scale;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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g_assert (root != NULL);
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surface = gdk_draw_context_get_surface (GDK_DRAW_CONTEXT (self->context));
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scale = gdk_gl_context_get_scale (self->context);
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if (cairo_region_is_empty (update_area))
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{
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gdk_draw_context_empty_frame (GDK_DRAW_CONTEXT (self->context));
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return;
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}
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viewport.origin.x = 0;
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viewport.origin.y = 0;
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viewport.size.width = gdk_surface_get_width (surface) * scale;
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viewport.size.height = gdk_surface_get_height (surface) * scale;
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if (gsk_render_node_get_opaque_rect (root, &opaque_tmp))
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opaque = &opaque_tmp;
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else
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opaque = NULL;
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gdk_draw_context_begin_frame_full (GDK_DRAW_CONTEXT (self->context),
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gsk_render_node_get_preferred_depth (root),
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update_area,
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opaque);
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gdk_gl_context_make_current (self->context);
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/* Must be called *AFTER* gdk_draw_context_begin_frame() */
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render_region = get_render_region (surface, self->context);
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gsk_gl_driver_begin_frame (self->driver, self->command_queue);
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job = gsk_gl_render_job_new (self->driver, &viewport, scale, render_region, 0, TRUE);
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gsk_gl_render_job_render (job, root);
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gsk_gl_driver_end_frame (self->driver);
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gsk_gl_render_job_free (job);
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gdk_draw_context_end_frame_full (GDK_DRAW_CONTEXT (self->context));
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gsk_gl_driver_after_frame (self->driver);
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cairo_region_destroy (render_region);
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}
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static GdkTexture *
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gsk_gl_renderer_render_texture (GskRenderer *renderer,
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GskRenderNode *root,
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const graphene_rect_t *viewport)
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{
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GskGLRenderer *self = (GskGLRenderer *)renderer;
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GskGLRenderTarget *render_target;
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GskGLRenderJob *job;
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GdkTexture *texture;
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guint texture_id;
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GdkMemoryFormat gdk_format;
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int width, height, max_size;
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int format;
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g_assert (GSK_IS_GL_RENDERER (renderer));
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g_assert (root != NULL);
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width = ceilf (viewport->size.width);
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height = ceilf (viewport->size.height);
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max_size = self->command_queue->max_texture_size;
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if (width > max_size || height > max_size)
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{
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gsize x, y, size, stride;
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GBytes *bytes;
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guchar *data;
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stride = width * 4;
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size = stride * height;
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data = g_malloc_n (stride, height);
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for (y = 0; y < height; y += max_size)
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{
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for (x = 0; x < width; x += max_size)
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{
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texture = gsk_gl_renderer_render_texture (renderer, root,
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&GRAPHENE_RECT_INIT (viewport->origin.x + x,
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viewport->origin.y + y,
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MIN (max_size, viewport->size.width - x),
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MIN (max_size, viewport->size.height - y)));
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gdk_texture_download (texture,
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data + stride * y + x * 4,
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stride);
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g_object_unref (texture);
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}
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}
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bytes = g_bytes_new_take (data, size);
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texture = gdk_memory_texture_new (width, height, GDK_MEMORY_DEFAULT, bytes, stride);
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g_bytes_unref (bytes);
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return texture;
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}
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/* Don't use float textures for SRGB or node-editor turns on high
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* depth unconditionally. */
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if (gsk_render_node_get_preferred_depth (root) != GDK_MEMORY_U8 &&
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gsk_render_node_get_preferred_depth (root) != GDK_MEMORY_U8_SRGB &&
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gdk_gl_context_check_version (self->context, "3.0", "3.0"))
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{
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gdk_format = GDK_MEMORY_R32G32B32A32_FLOAT_PREMULTIPLIED;
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format = GL_RGBA32F;
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}
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else
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{
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format = GL_RGBA8;
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gdk_format = GDK_MEMORY_R8G8B8A8_PREMULTIPLIED;
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}
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gdk_gl_context_make_current (self->context);
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if (gsk_gl_driver_create_render_target (self->driver,
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width, height,
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format,
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&render_target))
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{
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gsk_gl_driver_begin_frame (self->driver, self->command_queue);
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job = gsk_gl_render_job_new (self->driver, viewport, 1, NULL, render_target->framebuffer_id, TRUE);
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gsk_gl_render_job_render_flipped (job, root);
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texture_id = gsk_gl_driver_release_render_target (self->driver, render_target, FALSE);
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texture = gsk_gl_driver_create_gdk_texture (self->driver, texture_id, gdk_format);
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gsk_gl_driver_end_frame (self->driver);
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gsk_gl_render_job_free (job);
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gsk_gl_driver_after_frame (self->driver);
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}
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else
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{
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g_assert_not_reached ();
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}
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return g_steal_pointer (&texture);
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}
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static void
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gsk_gl_renderer_dispose (GObject *object)
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{
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GskGLRenderer *self = (GskGLRenderer *)object;
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if (self->driver != NULL)
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g_critical ("Attempt to dispose %s without calling gsk_renderer_unrealize()",
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G_OBJECT_TYPE_NAME (self));
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G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (object);
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}
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static void
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gsk_gl_renderer_class_init (GskGLRendererClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
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object_class->dispose = gsk_gl_renderer_dispose;
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renderer_class->supports_offload = TRUE;
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renderer_class->realize = gsk_gl_renderer_realize;
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renderer_class->unrealize = gsk_gl_renderer_unrealize;
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renderer_class->render = gsk_gl_renderer_render;
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renderer_class->render_texture = gsk_gl_renderer_render_texture;
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}
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static void
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gsk_gl_renderer_init (GskGLRenderer *self)
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{
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}
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|
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
|
|
|
|
gboolean
|
|
gsk_gl_renderer_try_compile_gl_shader (GskGLRenderer *renderer,
|
|
GskGLShader *shader,
|
|
GError **error)
|
|
{
|
|
GskGLProgram *program;
|
|
|
|
g_return_val_if_fail (GSK_IS_GL_RENDERER (renderer), FALSE);
|
|
g_return_val_if_fail (shader != NULL, FALSE);
|
|
|
|
program = gsk_gl_driver_lookup_shader (renderer->driver, shader, error);
|
|
|
|
return program != NULL;
|
|
}
|
|
|
|
G_GNUC_END_IGNORE_DEPRECATIONS
|