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b0e4be7fda
Depth of a rendernode should be determined by the textures used and the compositing colorstate requirements. Colors influence the colorstate choice, so they indirectly influence the depth, but they should not influence the depth directly. Otherwise a single color in a border being rec2100-pq would make us switch to 16bit float. Also remove gdk_color_get_depth(), because it was only used here and because again: Colors should not influence depth decisions.
288 lines
7.4 KiB
C
288 lines
7.4 KiB
C
/* GDK - The GIMP Drawing Kit
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*
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* Copyright (C) 2021 Benjamin Otte
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "gdkcolorprivate.h"
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#include "gdkcolorstateprivate.h"
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#include "gdkrgbaprivate.h"
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/*< private >
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* GdkColor:
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* @color_state: the color state to interpret the values in
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* @values: the 3 coordinates that define the color, followed
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* by the alpha value
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*
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* A `GdkColor` represents a color.
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*
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* The color state defines the meaning and range of the values.
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* E.g., the srgb color state has r, g, b components representing
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* red, green and blue with a range of [0,1], while the oklch color
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* state has l, c, h components representing luminosity, chromaticity
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* and hue, with l ranging from 0 to 1 and c from 0 to about 0.4, while
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* h is interpreted as angle in degrees.
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*
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* value[3] is always the alpha value with a range of [0,1].
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*
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* The values are also available under the names red, green, blue
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* and alpha, or r, g, b and a.
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*/
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/*< private >
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* gdk_color_init:
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* @self: the `GdkColor` struct to initialize
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* @color_state: the color state
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* @values: the values
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*
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* Initializes the `GdkColor` with the given color state
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* and values.
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*
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* Note that this takes a reference on @color_state that
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* must be freed by calling [function@Gdk.Color.finish]
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* when the `GdkColor` is no longer needed.
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*/
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void
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(gdk_color_init) (GdkColor *self,
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GdkColorState *color_state,
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const float values[4])
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{
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_gdk_color_init (self, color_state, values);
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}
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/*< private >
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* gdk_color_init_copy:
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* @self: the `GdkColor` struct to initialize
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* @color: the `GdkColor` to copy
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*
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* Initializes the `GdkColor` by copying the contents
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* of another `GdkColor`.
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*
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* Note that this takes a reference on the color state
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* that must be freed by calling [function@Gdk.Color.finish]
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* when the `GdkColor` is no longer needed.
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*/
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void
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(gdk_color_init_copy) (GdkColor *self,
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const GdkColor *color)
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{
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_gdk_color_init_copy (self, color);
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}
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/*< private >
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* gdk_color_init_from_rgba:
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* @self: the `GdkColor` struct to initialize
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* @rgba: the `GdkRGBA` to copy
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*
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* Initializes the `GdkColor` by copying the contents
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* of a `GdkRGBA`.
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*
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* Note that `GdkRGBA` colors are always in the sRGB
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* color state.
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*
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* Note that this takes a reference on the color state
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* that must be freed by calling [function@Gdk.Color.finish]
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* when the `GdkColor` is no longer needed.
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*/
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void
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(gdk_color_init_from_rgba) (GdkColor *self,
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const GdkRGBA *rgba)
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{
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_gdk_color_init_from_rgba (self, rgba);
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}
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/*< private >
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* @self: a `GdkColor`
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*
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* Drop the reference on the color state of @self.
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*
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* After this, @self is empty and can be initialized again
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* with [function@Gdk.Color.init] and its variants.
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*/
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void
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(gdk_color_finish) (GdkColor *self)
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{
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_gdk_color_finish (self);
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}
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/*< private >
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* gdk_color_equal:
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* @self: a `GdkColor`
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* @other: another `GdkColor`
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*
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* Compares two `GdkColor` structs for equality.
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*
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* Returns: `TRUE` if @self and @other are equal
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*/
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gboolean
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(gdk_color_equal) (const GdkColor *self,
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const GdkColor *other)
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{
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return _gdk_color_equal (self, other);
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}
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/*< private >
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* gdk_color_is_clear:
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* @self: a `GdkColor`
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*
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* Returns whether @self is fully transparent.
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*
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* Returns: `TRUE` if @self is transparent
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*/
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gboolean
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(gdk_color_is_clear) (const GdkColor *self)
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{
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return _gdk_color_is_clear (self);
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}
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/*< private >
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* gdk_color_is_opaque:
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* @self: a `GdkColor`
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*
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* Returns whether @self is fully opaque.
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*
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* Returns: `TRUE` if @self if opaque
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*/
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gboolean
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(gdk_color_is_opaque) (const GdkColor *self)
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{
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return _gdk_color_is_opaque (self);
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}
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/*< private >
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* gdk_color_convert:
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* @self: the `GdkColor` to store the result in
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* @color_state: the target color start
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* @other: the `GdkColor` to convert
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*
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* Converts a given `GdkColor` to another color state.
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*
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* After the conversion, @self will represent the same
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* color as @other in @color_state, to the degree possible.
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*
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* Different color states have different gamuts of colors
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* they can represent, and converting a color to a color
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* state with a smaller gamut may yield an 'out of gamut'
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* result.
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*/
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void
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(gdk_color_convert) (GdkColor *self,
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GdkColorState *color_state,
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const GdkColor *other)
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{
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gdk_color_convert (self, color_state, other);
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}
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/*< private >
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* gdk_color_to_float:
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* @self: a `GdkColor`
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* @target: the color state to convert to
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* @values: the location to store the result in
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*
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* Converts a given `GdkColor to another color state
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* and stores the result in a `float[4]`.
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*/
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void
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(gdk_color_to_float) (const GdkColor *self,
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GdkColorState *target,
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float values[4])
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{
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gdk_color_to_float (self, target, values);
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}
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/*< private >
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* gdk_color_from_rgba:
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* @self: the `GdkColor` to store the result in
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* @color_state: the target color state
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* @rgba: the `GdkRGBA` to convert
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*
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* Converts a given `GdkRGBA` to the target @color_state.
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*/
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void
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gdk_color_from_rgba (GdkColor *self,
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GdkColorState *color_state,
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const GdkRGBA *rgba)
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{
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GdkColor tmp = {
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.color_state = GDK_COLOR_STATE_SRGB,
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.r = rgba->red,
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.g = rgba->green,
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.b = rgba->blue,
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.a = rgba->alpha
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};
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gdk_color_convert (self, color_state, &tmp);
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gdk_color_finish (&tmp);
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}
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/*< private >
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* gdk_color_print:
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* @self: the `GdkColor` to print
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* @string: the string to print to
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*
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* Appends a representation of @self to @string.
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*
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* The representation is inspired by CSS3 colors,
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* but not 100% identical, and looks like this:
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*
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* color(NAME R G B / A)
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*
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* where `NAME` identifies color state, and
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* `R`, `G`, `B` and `A` are the components of the color.
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*
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* The alpha may be omitted if it is 1.
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*/
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void
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gdk_color_print (const GdkColor *self,
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GString *string)
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{
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if (gdk_color_state_equal (self->color_state, GDK_COLOR_STATE_SRGB))
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{
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gdk_rgba_print ((const GdkRGBA *) self->values, string);
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}
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else
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{
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g_string_append_printf (string, "color(%s %g %g %g",
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gdk_color_state_get_name (self->color_state),
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self->r, self->g, self->b);
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if (self->a < 1)
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g_string_append_printf (string, " / %g", self->a);
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g_string_append_c (string, ')');
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}
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}
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/*< private >
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* gdk_color_print:
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* @self: the `GdkColor` to print
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*
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* Create a string representation of @self.
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*
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* See [method@Gdk.Color.print] for details about
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* the format.
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* Returns: (transfer full): a newly-allocated string
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*/
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char *
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gdk_color_to_string (const GdkColor *self)
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{
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GString *string = g_string_new ("");
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gdk_color_print (self, string);
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return g_string_free (string, FALSE);
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}
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