gtk/gsk/gpu/gskglbufferprivate.h
Benjamin Otte 1a85d569e3 gpu: Add ability to run shaders
This heaves over an inital chunk of code from the Vulkan renderer to
execute shaders.

The only shader that exists for now is a shader that draws a single
texture.
We use that to replace the blit op we were doing before.
2024-01-07 07:22:49 +01:00

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C

#pragma once
#include "gskgpubufferprivate.h"
#include "gskgldeviceprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_BUFFER (gsk_gl_buffer_get_type ())
G_DECLARE_FINAL_TYPE (GskGLBuffer, gsk_gl_buffer, GSK, GL_BUFFER, GskGpuBuffer)
GskGpuBuffer * gsk_gl_buffer_new (GLenum target,
gsize size,
GLenum access);
void gsk_gl_buffer_bind (GskGLBuffer *self);
G_END_DECLS