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1a85d569e3
This heaves over an inital chunk of code from the Vulkan renderer to execute shaders. The only shader that exists for now is a shader that draws a single texture. We use that to replace the blit op we were doing before.
328 lines
10 KiB
C
328 lines
10 KiB
C
#include "config.h"
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#include "gskgpurenderpassopprivate.h"
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#include "gskglimageprivate.h"
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#include "gskgpudeviceprivate.h"
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#include "gskgpuframeprivate.h"
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#include "gskgpunodeprocessorprivate.h"
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#include "gskgpuprintprivate.h"
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#include "gskgpushaderopprivate.h"
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#include "gskrendernodeprivate.h"
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#ifdef GDK_RENDERING_VULKAN
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#include "gskvulkanimageprivate.h"
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#endif
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typedef struct _GskGpuRenderPassOp GskGpuRenderPassOp;
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struct _GskGpuRenderPassOp
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{
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GskGpuOp op;
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GskGpuImage *target;
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cairo_rectangle_int_t area;
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GskRenderPassType pass_type;
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};
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static void
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gsk_gpu_render_pass_op_finish (GskGpuOp *op)
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{
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GskGpuRenderPassOp *self = (GskGpuRenderPassOp *) op;
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g_object_unref (self->target);
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}
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static void
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gsk_gpu_render_pass_op_print (GskGpuOp *op,
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GskGpuFrame *frame,
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GString *string,
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guint indent)
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{
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GskGpuRenderPassOp *self = (GskGpuRenderPassOp *) op;
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gsk_gpu_print_op (string, indent, "begin-render-pass");
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gsk_gpu_print_image (string, self->target);
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gsk_gpu_print_newline (string);
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}
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#ifdef GDK_RENDERING_VULKAN
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static VkImageLayout
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gsk_gpu_render_pass_type_to_vk_image_layout (GskRenderPassType type)
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{
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switch (type)
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{
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default:
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g_assert_not_reached ();
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G_GNUC_FALLTHROUGH;
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case GSK_RENDER_PASS_PRESENT:
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return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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case GSK_RENDER_PASS_OFFSCREEN:
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return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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}
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static void
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gsk_gpu_render_pass_op_do_barriers (GskGpuRenderPassOp *self,
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VkCommandBuffer command_buffer)
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{
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GskGpuShaderOp *shader;
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GskGpuOp *op;
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gsize i;
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for (op = ((GskGpuOp *) self)->next;
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op->op_class->stage != GSK_GPU_STAGE_END_PASS;
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op = op->next)
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{
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if (op->op_class->stage != GSK_GPU_STAGE_SHADER)
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continue;
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shader = (GskGpuShaderOp *) op;
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for (i = 0; i < shader->n_images; i++)
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{
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gsk_vulkan_image_transition (GSK_VULKAN_IMAGE (shader->images[i].image),
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command_buffer,
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VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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VK_ACCESS_SHADER_READ_BIT);
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}
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}
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}
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static GskGpuOp *
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gsk_gpu_render_pass_op_vk_command (GskGpuOp *op,
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GskGpuFrame *frame,
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VkRenderPass render_pass,
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VkFormat format,
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VkCommandBuffer command_buffer)
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{
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GskGpuRenderPassOp *self = (GskGpuRenderPassOp *) op;
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VkRenderPass vk_render_pass;
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VkFormat vk_format;
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/* nesting frame passes not allowed */
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g_assert (render_pass == VK_NULL_HANDLE);
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gsk_gpu_render_pass_op_do_barriers (self, command_buffer);
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vk_format = gsk_vulkan_image_get_vk_format (GSK_VULKAN_IMAGE (self->target));
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vk_render_pass = gsk_vulkan_device_get_vk_render_pass (GSK_VULKAN_DEVICE (gsk_gpu_frame_get_device (frame)),
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vk_format,
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gsk_vulkan_image_get_vk_image_layout (GSK_VULKAN_IMAGE (self->target)),
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gsk_gpu_render_pass_type_to_vk_image_layout (self->pass_type));
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vkCmdSetViewport (command_buffer,
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0,
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1,
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&(VkViewport) {
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.x = 0,
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.y = 0,
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.width = gsk_gpu_image_get_width (self->target),
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.height = gsk_gpu_image_get_height (self->target),
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.minDepth = 0,
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.maxDepth = 1
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});
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vkCmdBeginRenderPass (command_buffer,
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&(VkRenderPassBeginInfo) {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = vk_render_pass,
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.framebuffer = gsk_vulkan_image_get_vk_framebuffer (GSK_VULKAN_IMAGE(self->target),
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vk_render_pass),
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.renderArea = {
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{ self->area.x, self->area.y },
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{ self->area.width, self->area.height }
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},
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.clearValueCount = 1,
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.pClearValues = (VkClearValue [1]) {
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{ .color = { .float32 = { 0.f, 0.f, 0.f, 0.f } } }
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}
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},
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VK_SUBPASS_CONTENTS_INLINE);
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op = op->next;
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while (op->op_class->stage != GSK_GPU_STAGE_END_PASS)
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{
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op = gsk_gpu_op_vk_command (op, frame, vk_render_pass, vk_format, command_buffer);
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}
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op = gsk_gpu_op_vk_command (op, frame, vk_render_pass, vk_format, command_buffer);
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return op;
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}
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#endif
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static GskGpuOp *
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gsk_gpu_render_pass_op_gl_command (GskGpuOp *op,
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GskGpuFrame *frame)
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{
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GskGpuRenderPassOp *self = (GskGpuRenderPassOp *) op;
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gsk_gl_image_bind_framebuffer (GSK_GL_IMAGE (self->target));
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glViewport (0, 0,
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gsk_gpu_image_get_width (self->target),
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gsk_gpu_image_get_height (self->target));
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glClearColor (0, 0, 0, 0);
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glClear (GL_COLOR_BUFFER_BIT);
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op = op->next;
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while (op->op_class->stage != GSK_GPU_STAGE_END_PASS)
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{
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op = gsk_gpu_op_gl_command (op, frame);
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}
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op = gsk_gpu_op_gl_command (op, frame);
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return op;
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}
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static const GskGpuOpClass GSK_GPU_RENDER_PASS_OP_CLASS = {
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GSK_GPU_OP_SIZE (GskGpuRenderPassOp),
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GSK_GPU_STAGE_BEGIN_PASS,
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gsk_gpu_render_pass_op_finish,
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gsk_gpu_render_pass_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_render_pass_op_vk_command,
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#endif
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gsk_gpu_render_pass_op_gl_command
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};
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typedef struct _GskGpuFramePassEndOp GskGpuFramePassEndOp;
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struct _GskGpuFramePassEndOp
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{
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GskGpuOp op;
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GskGpuImage *target;
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GskRenderPassType pass_type;
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};
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static void
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gsk_gpu_render_pass_end_op_finish (GskGpuOp *op)
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{
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GskGpuFramePassEndOp *self = (GskGpuFramePassEndOp *) op;
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g_object_unref (self->target);
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}
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static void
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gsk_gpu_render_pass_end_op_print (GskGpuOp *op,
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GskGpuFrame *frame,
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GString *string,
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guint indent)
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{
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GskGpuFramePassEndOp *self = (GskGpuFramePassEndOp *) op;
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gsk_gpu_print_op (string, indent, "end-render-pass");
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gsk_gpu_print_image (string, self->target);
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gsk_gpu_print_newline (string);
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}
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#ifdef GDK_RENDERING_VULKAN
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static GskGpuOp *
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gsk_gpu_render_pass_end_op_vk_command (GskGpuOp *op,
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GskGpuFrame *frame,
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VkRenderPass render_pass,
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VkFormat format,
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VkCommandBuffer command_buffer)
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{
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GskGpuFramePassEndOp *self = (GskGpuFramePassEndOp *) op;
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vkCmdEndRenderPass (command_buffer);
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gsk_vulkan_image_set_vk_image_layout (GSK_VULKAN_IMAGE (self->target),
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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gsk_gpu_render_pass_type_to_vk_image_layout (self->pass_type),
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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return op->next;
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}
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#endif
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static GskGpuOp *
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gsk_gpu_render_pass_end_op_gl_command (GskGpuOp *op,
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GskGpuFrame *frame)
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{
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/* nothing to do here */
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return op->next;
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}
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static const GskGpuOpClass GSK_GPU_RENDER_PASS_END_OP_CLASS = {
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GSK_GPU_OP_SIZE (GskGpuFramePassEndOp),
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GSK_GPU_STAGE_END_PASS,
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gsk_gpu_render_pass_end_op_finish,
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gsk_gpu_render_pass_end_op_print,
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#ifdef GDK_RENDERING_VULKAN
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gsk_gpu_render_pass_end_op_vk_command,
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#endif
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gsk_gpu_render_pass_end_op_gl_command
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};
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void
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gsk_gpu_render_pass_begin_op (GskGpuFrame *frame,
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GskGpuImage *image,
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const cairo_rectangle_int_t *area,
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GskRenderPassType pass_type)
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{
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GskGpuRenderPassOp *self;
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self = (GskGpuRenderPassOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_RENDER_PASS_OP_CLASS);
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self->target = g_object_ref (image);
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self->area = *area;
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self->pass_type = pass_type;
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}
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void
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gsk_gpu_render_pass_end_op (GskGpuFrame *frame,
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GskGpuImage *image,
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GskRenderPassType pass_type)
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{
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GskGpuFramePassEndOp *self;
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self = (GskGpuFramePassEndOp *) gsk_gpu_op_alloc (frame, &GSK_GPU_RENDER_PASS_END_OP_CLASS);
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self->target = g_object_ref (image);
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self->pass_type = pass_type;
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}
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GskGpuImage *
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gsk_gpu_render_pass_op_offscreen (GskGpuFrame *frame,
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const graphene_vec2_t *scale,
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const graphene_rect_t *viewport,
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GskRenderNode *node)
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{
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GskGpuImage *image;
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int width, height;
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width = ceil (graphene_vec2_get_x (scale) * viewport->size.width);
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height = ceil (graphene_vec2_get_y (scale) * viewport->size.height);
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image = gsk_gpu_device_create_offscreen_image (gsk_gpu_frame_get_device (frame),
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gsk_render_node_get_preferred_depth (node),
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width, height);
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gsk_gpu_render_pass_begin_op (frame,
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image,
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&(cairo_rectangle_int_t) { 0, 0, width, height },
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GSK_RENDER_PASS_OFFSCREEN);
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gsk_gpu_node_processor_process (frame,
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image,
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&(cairo_rectangle_int_t) { 0, 0, width, height },
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node,
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viewport);
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gsk_gpu_render_pass_end_op (frame,
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image,
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GSK_RENDER_PASS_OFFSCREEN);
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g_object_unref (image);
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return image;
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}
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