gtk/gsk/gpu/gskgpuroundedcolorop.c
Benjamin Otte 1723ab34e1 gpu: Setup attribute locations
Make the generator generate calls for the correct glBindAttribLocation()
calls.

Usually this was done correctly, but we can't rely on it. So do it
explicitly.
2024-01-07 07:22:53 +01:00

76 lines
2.1 KiB
C

#include "config.h"
#include "gskgpuroundedcoloropprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskgpushaderopprivate.h"
#include "gsk/gskroundedrectprivate.h"
#include "gpu/shaders/gskgpuroundedcolorinstance.h"
typedef struct _GskGpuRoundedColorOp GskGpuRoundedColorOp;
struct _GskGpuRoundedColorOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_rounded_color_op_print (GskGpuOp *op,
GskGpuFrame *frame,
GString *string,
guint indent)
{
GskGpuShaderOp *shader = (GskGpuShaderOp *) op;
GskGpuRoundedcolorInstance *instance;
instance = (GskGpuRoundedcolorInstance *) gsk_gpu_frame_get_vertex_data (frame, shader->vertex_offset);
gsk_gpu_print_op (string, indent, "rounded-color");
gsk_gpu_print_rounded_rect (string, instance->outline);
gsk_gpu_print_rgba (string, instance->color);
gsk_gpu_print_newline (string);
}
static const GskGpuShaderOpClass GSK_GPU_ROUNDED_COLOR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuRoundedColorOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_rounded_color_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpuroundedcolor",
sizeof (GskGpuRoundedcolorInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_roundedcolor_info,
#endif
gsk_gpu_roundedcolor_setup_attrib_locations,
gsk_gpu_roundedcolor_setup_vao
};
void
gsk_gpu_rounded_color_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
const GskRoundedRect *outline,
const graphene_point_t *offset,
const GdkRGBA *color)
{
GskGpuRoundedcolorInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_ROUNDED_COLOR_OP_CLASS,
0,
clip,
NULL,
&instance);
gsk_rounded_rect_to_float (outline, offset, instance->outline);
gsk_gpu_rgba_to_float (color, instance->color);
}