gtk/gsk/gpu/gsknglrenderer.c
Matthias Clasen d240c35850 ngl: Don't leak the backbuffer
Clear it in unrealize, just like the vulkan renderer does with
its targets.
2024-01-10 23:08:01 -05:00

179 lines
5.0 KiB
C

#include "config.h"
#include "gsknglrendererprivate.h"
#include "gskgpuimageprivate.h"
#include "gskgpurendererprivate.h"
#include "gskgldeviceprivate.h"
#include "gskglframeprivate.h"
#include "gskglimageprivate.h"
#include "gdk/gdkdisplayprivate.h"
#include "gdk/gdkglcontextprivate.h"
struct _GskNglRenderer
{
GskGpuRenderer parent_instance;
GskGpuImage *backbuffer;
};
struct _GskNglRendererClass
{
GskGpuRendererClass parent_class;
};
G_DEFINE_TYPE (GskNglRenderer, gsk_ngl_renderer, GSK_TYPE_GPU_RENDERER)
static GdkDrawContext *
gsk_ngl_renderer_create_context (GskGpuRenderer *renderer,
GdkDisplay *display,
GdkSurface *surface,
GskGpuOptimizations *supported,
GError **error)
{
GdkGLContext *context;
if (surface)
context = gdk_surface_create_gl_context (surface, error);
else
context = gdk_display_create_gl_context (display, error);
if (context == NULL)
return NULL;
/* GLES 2 is not supported */
gdk_gl_context_set_required_version (context, 3, 0);
if (!gdk_gl_context_realize (context, error))
{
g_object_unref (context);
return NULL;
}
gdk_gl_context_make_current (context);
*supported = -1;
/* Shader compilation takes too long when texture() and get_float() calls
* use if/else ladders to avoid non-uniform indexing.
* And that is always true with GL.
*/
*supported &= ~GSK_GPU_OPTIMIZE_UBER;
if (!gdk_gl_context_check_version (context, "4.2", "9.9") &&
!epoxy_has_gl_extension ("GL_EXT_base_instance") &&
!epoxy_has_gl_extension ("GL_ARB_base_instance"))
*supported &= ~GSK_GPU_OPTIMIZE_GL_BASE_INSTANCE;
return GDK_DRAW_CONTEXT (context);
}
static void
gsk_ngl_renderer_make_current (GskGpuRenderer *renderer)
{
gdk_gl_context_make_current (GDK_GL_CONTEXT (gsk_gpu_renderer_get_context (renderer)));
}
static void
gsk_ngl_renderer_free_backbuffer (GskNglRenderer *self)
{
g_clear_object (&self->backbuffer);
}
static GskGpuImage *
gsk_ngl_renderer_get_backbuffer (GskGpuRenderer *renderer)
{
GskNglRenderer *self = GSK_NGL_RENDERER (renderer);
GdkDrawContext *context;
GdkSurface *surface;
double scale;
context = gsk_gpu_renderer_get_context (renderer);
surface = gdk_draw_context_get_surface (context);
scale = gsk_gpu_renderer_get_scale (renderer);
if (self->backbuffer == NULL ||
gsk_gpu_image_get_width (self->backbuffer) != ceil (gdk_surface_get_width (surface) * scale) ||
gsk_gpu_image_get_height (self->backbuffer) != ceil (gdk_surface_get_height (surface) * scale))
{
gsk_ngl_renderer_free_backbuffer (self);
self->backbuffer = gsk_gl_image_new_backbuffer (GSK_GL_DEVICE (gsk_gpu_renderer_get_device (renderer)),
GDK_MEMORY_DEFAULT /* FIXME */,
ceil (gdk_surface_get_width (surface) * scale),
ceil (gdk_surface_get_height (surface) * scale));
}
return self->backbuffer;
}
static void
gsk_ngl_renderer_wait (GskGpuRenderer *self,
GskGpuFrame **frame,
gsize n_frames)
{
}
static double
gsk_ngl_renderer_get_scale (GskGpuRenderer *self)
{
GdkDrawContext *context = gsk_gpu_renderer_get_context (self);
return gdk_gl_context_get_scale (GDK_GL_CONTEXT (context));
}
static GdkDmabufFormats *
gsk_ngl_renderer_get_dmabuf_formats (GskGpuRenderer *renderer)
{
GdkDisplay *display = GDK_DISPLAY (gdk_draw_context_get_display (gsk_gpu_renderer_get_context (renderer)));
return display->egl_dmabuf_formats;
}
static void
gsk_ngl_renderer_unrealize (GskRenderer *renderer)
{
GskNglRenderer *self = GSK_NGL_RENDERER (renderer);
gsk_ngl_renderer_free_backbuffer (self);
GSK_RENDERER_CLASS (gsk_ngl_renderer_parent_class)->unrealize (renderer);
}
static void
gsk_ngl_renderer_class_init (GskNglRendererClass *klass)
{
GskGpuRendererClass *gpu_renderer_class = GSK_GPU_RENDERER_CLASS (klass);
GskRendererClass *renderer_class = GSK_RENDERER_CLASS (klass);
gpu_renderer_class->frame_type = GSK_TYPE_GL_FRAME;
gpu_renderer_class->get_device = gsk_gl_device_get_for_display;
gpu_renderer_class->create_context = gsk_ngl_renderer_create_context;
gpu_renderer_class->make_current = gsk_ngl_renderer_make_current;
gpu_renderer_class->get_backbuffer = gsk_ngl_renderer_get_backbuffer;
gpu_renderer_class->wait = gsk_ngl_renderer_wait;
gpu_renderer_class->get_scale = gsk_ngl_renderer_get_scale;
gpu_renderer_class->get_dmabuf_formats = gsk_ngl_renderer_get_dmabuf_formats;
renderer_class->unrealize = gsk_ngl_renderer_unrealize;
}
static void
gsk_ngl_renderer_init (GskNglRenderer *self)
{
}
/**
* gsk_ngl_renderer_new:
*
* Creates an instance of the new experimental GL renderer.
*
* Returns: (transfer full): a new GL renderer
*/
GskRenderer *
gsk_ngl_renderer_new (void)
{
return g_object_new (GSK_TYPE_NGL_RENDERER, NULL);
}