gtk/gdk/gdkgltexture.h
Emmanuele Bassi def700739d Use a single compilation symbol
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.

Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
2019-11-27 13:33:43 +00:00

59 lines
2.2 KiB
C

/* gdktexture.h
*
* Copyright 2016 Benjamin Otte
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GDK_GL_TEXTURE_H__
#define __GDK_GL_TEXTURE_H__
#if !defined (__GDK_H_INSIDE__) && !defined (GTK_COMPILATION)
#error "Only <gdk/gdk.h> can be included directly."
#endif
#include <gdk/gdkglcontext.h>
#include <gdk/gdktexture.h>
G_BEGIN_DECLS
#define GDK_TYPE_GL_TEXTURE (gdk_gl_texture_get_type ())
#define GDK_GL_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GDK_TYPE_GL_TEXTURE, GdkGLTexture))
#define GDK_IS_GL_TEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GDK_TYPE_GL_TEXTURE))
typedef struct _GdkGLTexture GdkGLTexture;
typedef struct _GdkGLTextureClass GdkGLTextureClass;
G_DEFINE_AUTOPTR_CLEANUP_FUNC(GdkGLTexture, g_object_unref)
GDK_AVAILABLE_IN_ALL
GType gdk_gl_texture_get_type (void) G_GNUC_CONST;
GDK_AVAILABLE_IN_ALL
GdkTexture * gdk_gl_texture_new (GdkGLContext *context,
guint id,
int width,
int height,
GDestroyNotify destroy,
gpointer data);
GDK_AVAILABLE_IN_ALL
void gdk_gl_texture_release (GdkGLTexture *self);
G_END_DECLS
#endif /* __GDK_GL_TEXTURE_H__ */