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9947760d87
There are various places where the alpha is implicitly assumed to be handled, so just handle it. As a bonus, this simplifies a bunch of code and makes the texture node rendering work with alpha.
21 lines
1008 B
C
21 lines
1008 B
C
#pragma once
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#include "gskgpushaderopprivate.h"
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#include <graphene.h>
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G_BEGIN_DECLS
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void gsk_gpu_straight_alpha_op (GskGpuFrame *frame,
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GskGpuShaderClip clip,
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float opacity,
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GskGpuDescriptors *desc,
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guint32 descriptor,
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const graphene_rect_t *rect,
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const graphene_point_t *offset,
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const graphene_rect_t *tex_rect);
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G_END_DECLS
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