gtk/gsk/gskroundedrectprivate.h
Benjamin Otte ce042f7ba1 vulkan: Try really hard to use clear
Using clear avoids the shader engine (see last commit), so if we can get
pixels out of it, we should.

So we detect the overlap with the rounded corners of the clip region and
emit shaders for those, but then use Clear() for the rest.

With this in place, widget-factory on my integrated Intel TigerLake gets
a 60% performance boost.
2023-07-16 13:16:41 +02:00

76 lines
4.0 KiB
C

#pragma once
#include "gskroundedrect.h"
#include <cairo.h>
G_BEGIN_DECLS
#define OPPOSITE_CORNER(corner) ((corner) ^ 2)
G_STATIC_ASSERT (OPPOSITE_CORNER (GSK_CORNER_TOP_LEFT) == GSK_CORNER_BOTTOM_RIGHT);
G_STATIC_ASSERT (OPPOSITE_CORNER (GSK_CORNER_TOP_RIGHT) == GSK_CORNER_BOTTOM_LEFT);
G_STATIC_ASSERT (OPPOSITE_CORNER (GSK_CORNER_BOTTOM_LEFT) == GSK_CORNER_TOP_RIGHT);
G_STATIC_ASSERT (OPPOSITE_CORNER (GSK_CORNER_BOTTOM_RIGHT) == GSK_CORNER_TOP_LEFT);
#define OPPOSITE_CORNER_X(corner) ((corner) ^ 1)
G_STATIC_ASSERT (OPPOSITE_CORNER_X (GSK_CORNER_TOP_LEFT) == GSK_CORNER_TOP_RIGHT);
G_STATIC_ASSERT (OPPOSITE_CORNER_X (GSK_CORNER_TOP_RIGHT) == GSK_CORNER_TOP_LEFT);
G_STATIC_ASSERT (OPPOSITE_CORNER_X (GSK_CORNER_BOTTOM_LEFT) == GSK_CORNER_BOTTOM_RIGHT);
G_STATIC_ASSERT (OPPOSITE_CORNER_X (GSK_CORNER_BOTTOM_RIGHT) == GSK_CORNER_BOTTOM_LEFT);
#define OPPOSITE_CORNER_Y(corner) ((corner) ^ 3)
G_STATIC_ASSERT (OPPOSITE_CORNER_Y (GSK_CORNER_TOP_LEFT) == GSK_CORNER_BOTTOM_LEFT);
G_STATIC_ASSERT (OPPOSITE_CORNER_Y (GSK_CORNER_TOP_RIGHT) == GSK_CORNER_BOTTOM_RIGHT);
G_STATIC_ASSERT (OPPOSITE_CORNER_Y (GSK_CORNER_BOTTOM_LEFT) == GSK_CORNER_TOP_LEFT);
G_STATIC_ASSERT (OPPOSITE_CORNER_Y (GSK_CORNER_BOTTOM_RIGHT) == GSK_CORNER_TOP_RIGHT);
#define GSK_ROUNDED_RECT_INIT_FROM_RECT(_r) \
(GskRoundedRect) { .bounds = _r, \
.corner = { \
GRAPHENE_SIZE_INIT(0, 0),\
GRAPHENE_SIZE_INIT(0, 0),\
GRAPHENE_SIZE_INIT(0, 0),\
GRAPHENE_SIZE_INIT(0, 0),\
}}
void gsk_rounded_rect_scale_affine (GskRoundedRect *dest,
const GskRoundedRect *src,
float scale_x,
float scale_y,
float dx,
float dy);
gboolean gsk_rounded_rect_is_circular (const GskRoundedRect *self) G_GNUC_PURE;
void gsk_rounded_rect_path (const GskRoundedRect *self,
cairo_t *cr);
void gsk_rounded_rect_to_float (const GskRoundedRect *self,
const graphene_point_t *offset,
float rect[12]);
gboolean gsk_rounded_rect_equal (gconstpointer rect1,
gconstpointer rect2) G_GNUC_PURE;
char * gsk_rounded_rect_to_string (const GskRoundedRect *self) G_GNUC_MALLOC;
void gsk_rounded_rect_get_largest_cover (const GskRoundedRect *self,
const graphene_rect_t *rect,
graphene_rect_t *result);
typedef enum {
GSK_INTERSECTION_EMPTY,
GSK_INTERSECTION_NONEMPTY,
GSK_INTERSECTION_NOT_REPRESENTABLE
} GskRoundedRectIntersection;
GskRoundedRectIntersection gsk_rounded_rect_intersect_with_rect (const GskRoundedRect *self,
const graphene_rect_t *rect,
GskRoundedRect *result) G_GNUC_PURE;
GskRoundedRectIntersection gsk_rounded_rect_intersection (const GskRoundedRect *a,
const GskRoundedRect *b,
GskRoundedRect *result);
G_END_DECLS