gtk/gsk/gl/gskglshadowcacheprivate.h
Timm Bäder b7d948af69 gl renderer: Use a GArray for the shadow cache
It's very small usually, in default Adwaita the only blurred outset
shadow we have is the one for the CSD'd toplevel window.
2018-07-17 17:33:46 +02:00

32 lines
1.1 KiB
C

#ifndef __GSK_GL_SHADOW_CACHE_H__
#define __GSK_GL_SHADOW_CACHE_H__
#include <glib.h>
#include "gskgldriverprivate.h"
#include "gskroundedrect.h"
typedef struct
{
GArray *textures;
} GskGLShadowCache;
void gsk_gl_shadow_cache_init (GskGLShadowCache *self);
void gsk_gl_shadow_cache_free (GskGLShadowCache *self,
GskGLDriver *gl_driver);
void gsk_gl_shadow_cache_begin_frame (GskGLShadowCache *self,
GskGLDriver *gl_driver);
int gsk_gl_shadow_cache_get_texture_id (GskGLShadowCache *self,
GskGLDriver *gl_driver,
const GskRoundedRect *shadow_rect,
float blur_radius);
void gsk_gl_shadow_cache_commit (GskGLShadowCache *self,
const GskRoundedRect *shadow_rect,
float blur_radius,
int texture_id);
#endif